mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 18:13:46 +01:00
Do the same for LevelDB interface
This commit is contained in:
parent
aa172bdda4
commit
d419e4cbb6
@ -92,68 +92,81 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
|
|||||||
v2s16 p2d(blockpos.X, blockpos.Z);
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
||||||
|
|
||||||
std::string datastr;
|
std::string datastr;
|
||||||
leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);
|
leveldb::Status s = m_database->Get(leveldb::ReadOptions(),
|
||||||
|
i64tos(getBlockAsInteger(blockpos)), &datastr);
|
||||||
|
if (datastr.length() == 0) {
|
||||||
|
errorstream << "Blank block data in database (datastr.length() == 0) ("
|
||||||
|
<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
|
||||||
|
|
||||||
if(s.ok()) {
|
if (g_settings->getBool("ignore_world_load_errors")) {
|
||||||
/*
|
errorstream << "Ignoring block load error. Duck and cover! "
|
||||||
Make sure sector is loaded
|
<< "(ignore_world_load_errors)" << std::endl;
|
||||||
*/
|
} else {
|
||||||
MapSector *sector = srvmap->createSector(p2d);
|
throw SerializationError("Blank block data in database");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s.ok()) {
|
||||||
|
/*
|
||||||
|
Make sure sector is loaded
|
||||||
|
*/
|
||||||
|
MapSector *sector = srvmap->createSector(p2d);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
std::istringstream is(datastr, std::ios_base::binary);
|
std::istringstream is(datastr, std::ios_base::binary);
|
||||||
u8 version = SER_FMT_VER_INVALID;
|
u8 version = SER_FMT_VER_INVALID;
|
||||||
is.read((char*)&version, 1);
|
is.read((char *)&version, 1);
|
||||||
|
|
||||||
if(is.fail())
|
if (is.fail())
|
||||||
throw SerializationError("ServerMap::loadBlock(): Failed"
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
||||||
" to read MapBlock version");
|
" to read MapBlock version");
|
||||||
|
|
||||||
MapBlock *block = NULL;
|
MapBlock *block = NULL;
|
||||||
bool created_new = false;
|
bool created_new = false;
|
||||||
block = sector->getBlockNoCreateNoEx(blockpos.Y);
|
block = sector->getBlockNoCreateNoEx(blockpos.Y);
|
||||||
if(block == NULL)
|
if (block == NULL)
|
||||||
{
|
{
|
||||||
block = sector->createBlankBlockNoInsert(blockpos.Y);
|
block = sector->createBlankBlockNoInsert(blockpos.Y);
|
||||||
created_new = true;
|
created_new = true;
|
||||||
}
|
}
|
||||||
// Read basic data
|
|
||||||
block->deSerialize(is, version, true);
|
|
||||||
// If it's a new block, insert it to the map
|
|
||||||
if(created_new)
|
|
||||||
sector->insertBlock(block);
|
|
||||||
/*
|
|
||||||
Save blocks loaded in old format in new format
|
|
||||||
*/
|
|
||||||
|
|
||||||
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
|
// Read basic data
|
||||||
// Only save if asked to; no need to update version
|
block->deSerialize(is, version, true);
|
||||||
//if(save_after_load)
|
|
||||||
// saveBlock(block);
|
|
||||||
// We just loaded it from, so it's up-to-date.
|
|
||||||
block->resetModified();
|
|
||||||
|
|
||||||
}
|
// If it's a new block, insert it to the map
|
||||||
catch(SerializationError &e)
|
if (created_new)
|
||||||
{
|
sector->insertBlock(block);
|
||||||
errorstream<<"Invalid block data in database"
|
|
||||||
<<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
|
|
||||||
<<" (SerializationError): "<<e.what()<<std::endl;
|
|
||||||
// TODO: Block should be marked as invalid in memory so that it is
|
|
||||||
// not touched but the game can run
|
|
||||||
|
|
||||||
if(g_settings->getBool("ignore_world_load_errors")){
|
/*
|
||||||
errorstream<<"Ignoring block load error. Duck and cover! "
|
Save blocks loaded in old format in new format
|
||||||
<<"(ignore_world_load_errors)"<<std::endl;
|
*/
|
||||||
} else {
|
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
|
||||||
throw SerializationError("Invalid block data in database");
|
// Only save if asked to; no need to update version
|
||||||
//assert(0);
|
//if(save_after_load)
|
||||||
}
|
// saveBlock(block);
|
||||||
}
|
// We just loaded it from, so it's up-to-date.
|
||||||
|
block->resetModified();
|
||||||
|
}
|
||||||
|
catch (SerializationError &e)
|
||||||
|
{
|
||||||
|
errorstream << "Invalid block data in database"
|
||||||
|
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
|
||||||
|
<< ") (SerializationError): " << e.what() << std::endl;
|
||||||
|
// TODO: Block should be marked as invalid in memory so that it is
|
||||||
|
// not touched but the game can run
|
||||||
|
|
||||||
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
|
if (g_settings->getBool("ignore_world_load_errors")) {
|
||||||
}
|
errorstream << "Ignoring block load error. Duck and cover! "
|
||||||
return(NULL);
|
<< "(ignore_world_load_errors)" << std::endl;
|
||||||
|
} else {
|
||||||
|
throw SerializationError("Invalid block data in database");
|
||||||
|
//assert(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
|
void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
|
||||||
|
@ -247,7 +247,7 @@ MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
|
|||||||
std::istringstream is(datastr, std::ios_base::binary);
|
std::istringstream is(datastr, std::ios_base::binary);
|
||||||
|
|
||||||
u8 version = SER_FMT_VER_INVALID;
|
u8 version = SER_FMT_VER_INVALID;
|
||||||
is.read((char*)&version, 1);
|
is.read((char *)&version, 1);
|
||||||
|
|
||||||
if (is.fail())
|
if (is.fail())
|
||||||
throw SerializationError("ServerMap::loadBlock(): Failed"
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
||||||
@ -280,7 +280,7 @@ MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
|
|||||||
// We just loaded it from, so it's up-to-date.
|
// We just loaded it from, so it's up-to-date.
|
||||||
block->resetModified();
|
block->resetModified();
|
||||||
}
|
}
|
||||||
catch(SerializationError &e)
|
catch (SerializationError &e)
|
||||||
{
|
{
|
||||||
errorstream << "Invalid block data in database"
|
errorstream << "Invalid block data in database"
|
||||||
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")"
|
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")"
|
||||||
|
Loading…
Reference in New Issue
Block a user