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doc updates; CMake works reasonably well now.
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@ -29,10 +29,32 @@ MESSAGE(STATUS "BUILD_DATE = ${BUILD_DATE}")
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# This is done here so that relative search paths are more reasnable
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find_package(Irrlicht)
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# This way the CMakeLists.txt file in src/ is processed
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add_subdirectory(src)
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#
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# Installation
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#
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install(FILES "doc/README.txt" DESTINATION "share/minetest/doc")
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if(WIN32)
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set(DATADIR "data")
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set(BINDIR "bin")
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set(DOCDIR "doc")
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elseif(APPLE)
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set(DATADIR "share/minetest")
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set(BINDIR "bin")
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set(DOCDIR "share/doc/minetest")
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elseif(UNIX)
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set(DATADIR "share/minetest")
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set(BINDIR "bin")
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set(DOCDIR "share/doc/minetest")
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endif()
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install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
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install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
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#
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# Subdirectories
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#
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add_subdirectory(src)
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# CPack
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@ -19,6 +19,16 @@ Public servers:
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Controls:
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- See the in-game pause menu
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Map directory:
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- Map is stored in a directory, which can be removed to generate a new map.
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- There is na command-line option for it: --map-dir
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- As default, it is located in:
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../map
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\map
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Linux: ~/.minetest/map
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OS X: ~/Library/Application Support/map
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Configuration file:
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- An optional configuration file can be used. See minetest.conf.example.
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- Path to file can be passed as a parameter to the executable:
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@ -55,6 +65,14 @@ Compiling on GNU/Linux:
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$ minetest
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- Install to home directory:
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$ cd whatever/minetest
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$ cmake . -DCMAKE_INSTALL_PREFIX=~/minetest_install
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$ make -j2
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$ make install
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$ ~/minetest_install/bin/minetest
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- For running in the source directory:
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$ cd whatever/minetest
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$ cmake . -DRUN_IN_PLACE
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@ -161,17 +161,6 @@ endif( UNIX )
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# Installation
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#
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if(WIN32)
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set(DATADIR "data")
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set(BINDIR "bin")
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elseif(APPLE)
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set(DATADIR "share/minetest")
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set(BINDIR "bin")
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elseif(UNIX)
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set(DATADIR "share/minetest")
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set(BINDIR "bin")
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endif()
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if(BUILD_CLIENT)
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install(TARGETS minetest DESTINATION ${BINDIR})
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