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Add enable_2d_clouds setting for usage on lower-end machines
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@ -21,8 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h"
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#include "constants.h"
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#include "debug.h"
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#include "main.h" // For g_profiler and g_settings
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#include "profiler.h"
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#include "main.h" // For g_profiler
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#include "settings.h"
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Clouds::Clouds(
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scene::ISceneNode* parent,
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@ -80,6 +81,10 @@ void Clouds::render()
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ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
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int num_faces_to_draw = 6;
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if(g_settings->getBool("enable_2d_clouds"))
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num_faces_to_draw = 1;
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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driver->setMaterial(m_material);
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@ -148,7 +153,7 @@ void Clouds::render()
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f32 ry = 8*BS;
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f32 rz = cloud_size;
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for(int i=0;i<6;i++)
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for(int i=0; i<num_faces_to_draw; i++)
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{
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switch(i)
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{
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@ -77,6 +77,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("invisible_stone", "false");
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settings->setDefault("screenshot_path", ".");
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settings->setDefault("view_bobbing_amount", "1.0");
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settings->setDefault("enable_2d_clouds", "false");
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// Server stuff
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// "map-dir" doesn't exist by default.
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