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Particles: Add option to remove particles on collision
Adds the particle option `collision_removal = bool` Some particles are hard to use right now since they either go through solid blocks (without collision detection), and with collision detection enabled they (e.g. raindrops) would just stop dead on the floor and sit there until they expire, or worse, scrape along a wall or ceiling. We can solve the problem by adding a boolean flag that tells the particle to be removed if it ever collides with something. This will make it easier to add rain that doesn't fall through your roof or stick on the top of it. Or clouds and smoke that don't go through trees. Particles that collide with this flag are marked expired unconditionally, causing them to be treated like normal expired particles and cleaned up normally. Documentation is adjusted accordingly. An added bonus of this patch is that particles can potentially collide many times with nodes, and this reduces the amount of collisions to 1 (max), which may end up reducing particle load on the client.
This commit is contained in:
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62d15ac7c1
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@ -3885,6 +3885,9 @@ Definition tables
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size = 1,
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collisiondetection = false,
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-- ^ collisiondetection: if true collides with physical objects
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collision_removal = false,
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-- ^ collision_removal: if true then particle is removed when it collides,
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-- ^ requires collisiondetection = true to have any effect
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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@ -3914,6 +3917,9 @@ Definition tables
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-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
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collisiondetection = false,
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-- ^ collisiondetection: if true uses collision detection
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collision_removal = false,
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-- ^ collision_removal: if true then particle is removed when it collides,
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-- ^ requires collisiondetection = true to have any effect
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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@ -182,6 +182,7 @@ struct ClientEvent
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool vertical;
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std::string *texture;
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} spawn_particle;
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@ -199,6 +200,7 @@ struct ClientEvent
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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bool vertical;
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std::string *texture;
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u32 id;
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@ -898,8 +898,10 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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bool collisiondetection = readU8(is);
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std::string texture = deSerializeLongString(is);
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bool vertical = false;
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bool collision_removal = false;
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try {
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vertical = readU8(is);
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collision_removal = readU8(is);
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} catch (...) {}
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ClientEvent event;
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@ -910,6 +912,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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event.spawn_particle.expirationtime = expirationtime;
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event.spawn_particle.size = size;
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event.spawn_particle.collisiondetection = collisiondetection;
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event.spawn_particle.collision_removal = collision_removal;
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event.spawn_particle.vertical = vertical;
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event.spawn_particle.texture = new std::string(texture);
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@ -942,8 +945,11 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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*pkt >> id;
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bool vertical = false;
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bool collision_removal = false;
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try {
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*pkt >> vertical;
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*pkt >> collision_removal;
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} catch (...) {}
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ClientEvent event;
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@ -961,6 +967,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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event.add_particlespawner.minsize = minsize;
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event.add_particlespawner.maxsize = maxsize;
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event.add_particlespawner.collisiondetection = collisiondetection;
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event.add_particlespawner.collision_removal = collision_removal;
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event.add_particlespawner.vertical = vertical;
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event.add_particlespawner.texture = new std::string(texture);
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event.add_particlespawner.id = id;
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@ -474,6 +474,7 @@ enum ToClientCommand
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u8 bool vertical
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u32 len
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u8[len] texture
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u8 collision_removal
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*/
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TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
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@ -495,6 +496,7 @@ enum ToClientCommand
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u32 len
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u8[len] texture
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u32 id
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u8 collision_removal
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*/
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TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48,
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@ -54,6 +54,7 @@ Particle::Particle(
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float expirationtime,
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float size,
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bool collisiondetection,
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bool collision_removal,
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bool vertical,
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video::ITexture *texture,
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v2f texpos,
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@ -85,6 +86,7 @@ Particle::Particle(
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m_player = player;
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m_size = size;
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_vertical = vertical;
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// Irrlicht stuff
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@ -126,20 +128,21 @@ void Particle::render()
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void Particle::step(float dtime)
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{
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m_time += dtime;
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if (m_collisiondetection)
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{
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if (m_collisiondetection) {
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aabb3f box = m_collisionbox;
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v3f p_pos = m_pos*BS;
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v3f p_velocity = m_velocity*BS;
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collisionMoveSimple(m_env, m_gamedef,
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BS*0.5, box,
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0, dtime,
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&p_pos, &p_velocity, m_acceleration * BS);
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m_pos = p_pos/BS;
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m_velocity = p_velocity/BS;
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}
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else
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{
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v3f p_pos = m_pos * BS;
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v3f p_velocity = m_velocity * BS;
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collisionMoveResult r = collisionMoveSimple(m_env,
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m_gamedef, BS * 0.5, box, 0, dtime, &p_pos,
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&p_velocity, m_acceleration * BS);
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if (m_collision_removal && r.collides) {
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// force expiration of the particle
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m_expiration = -1.0;
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} else {
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m_pos = p_pos / BS;
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m_velocity = p_velocity / BS;
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}
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} else {
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m_velocity += m_acceleration * dtime;
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m_pos += m_velocity * dtime;
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}
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@ -210,8 +213,8 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
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u16 amount, float time,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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bool collisiondetection, bool vertical, video::ITexture *texture, u32 id,
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ParticleManager *p_manager) :
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bool collisiondetection, bool collision_removal, bool vertical,
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video::ITexture *texture, u32 id, ParticleManager *p_manager) :
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m_particlemanager(p_manager)
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{
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m_gamedef = gamedef;
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@ -230,6 +233,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
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m_minsize = minsize;
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m_maxsize = maxsize;
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_vertical = vertical;
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m_texture = texture;
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m_time = 0;
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@ -277,6 +281,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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exptime,
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size,
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m_collisiondetection,
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m_collision_removal,
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m_vertical,
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m_texture,
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v2f(0.0, 0.0),
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@ -317,6 +322,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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exptime,
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size,
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m_collisiondetection,
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m_collision_removal,
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m_vertical,
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m_texture,
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v2f(0.0, 0.0),
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@ -446,6 +452,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
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event->add_particlespawner.minsize,
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event->add_particlespawner.maxsize,
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event->add_particlespawner.collisiondetection,
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event->add_particlespawner.collision_removal,
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event->add_particlespawner.vertical,
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texture,
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event->add_particlespawner.id,
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@ -480,6 +487,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
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event->spawn_particle.expirationtime,
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event->spawn_particle.size,
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event->spawn_particle.collisiondetection,
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event->spawn_particle.collision_removal,
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event->spawn_particle.vertical,
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texture,
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v2f(0.0, 0.0),
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@ -555,6 +563,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
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visual_size,
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true,
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false,
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false,
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texture,
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texpos,
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texsize);
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct ClientEvent;
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class ParticleManager;
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class ClientEnvironment;
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class Particle : public scene::ISceneNode
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{
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@ -45,6 +46,7 @@ class Particle : public scene::ISceneNode
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float expirationtime,
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float size,
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bool collisiondetection,
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bool collision_removal,
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bool vertical,
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video::ITexture *texture,
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v2f texpos,
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@ -97,6 +99,7 @@ private:
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float m_size;
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u8 m_light;
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bool m_collisiondetection;
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bool m_collision_removal;
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bool m_vertical;
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v3s16 m_camera_offset;
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};
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@ -115,6 +118,7 @@ class ParticleSpawner
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection,
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bool collision_removal,
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bool vertical,
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video::ITexture *texture,
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u32 id,
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@ -148,6 +152,7 @@ class ParticleSpawner
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video::ITexture *m_texture;
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std::vector<float> m_spawntimes;
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bool m_collisiondetection;
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bool m_collision_removal;
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bool m_vertical;
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};
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@ -21,13 +21,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "server.h"
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#include "particles.h"
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// add_particle({pos=, velocity=, acceleration=, expirationtime=,
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// size=, collisiondetection=, vertical=, texture=, player=})
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// size=, collisiondetection=, collision_removal=, vertical=,
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// texture=, player=})
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// pos/velocity/acceleration = {x=num, y=num, z=num}
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// expirationtime = num (seconds)
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// size = num
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// collisiondetection = bool
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// collision_removal = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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int ModApiParticles::l_add_particle(lua_State *L)
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@ -41,8 +44,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
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float expirationtime, size;
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expirationtime = size = 1;
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bool collisiondetection, vertical;
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collisiondetection = vertical = false;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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std::string texture = "";
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std::string playername = "";
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@ -94,12 +97,14 @@ int ModApiParticles::l_add_particle(lua_State *L)
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size = getfloatfield_default(L, 1, "size", 1);
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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}
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getServer(L)->spawnParticle(playername, pos, vel, acc,
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expirationtime, size, collisiondetection, vertical, texture);
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getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
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collisiondetection, collision_removal, vertical, texture);
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return 1;
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}
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@ -110,6 +115,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// minexptime=, maxexptime=,
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// minsize=, maxsize=,
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// collisiondetection=,
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// collision_removal=,
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// vertical=,
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// texture=,
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// player=})
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@ -117,6 +123,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// minexptime/maxexptime = num (seconds)
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// minsize/maxsize = num
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// collisiondetection = bool
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// collision_removal = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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@ -129,8 +136,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
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float time, minexptime, maxexptime, minsize, maxsize;
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time= minexptime= maxexptime= minsize= maxsize= 1;
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bool collisiondetection, vertical;
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collisiondetection= vertical= false;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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std::string texture = "";
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std::string playername = "";
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@ -189,6 +196,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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@ -201,6 +210,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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collision_removal,
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vertical,
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texture, playername);
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lua_pushnumber(L, id);
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@ -1673,7 +1673,8 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
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// Spawns a particle on peer with peer_id
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void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size, bool collisiondetection,
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bool vertical, std::string texture)
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bool collision_removal,
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bool vertical, const std::string &texture)
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{
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DSTACK(FUNCTION_NAME);
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@ -1683,6 +1684,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
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<< size << collisiondetection;
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pkt.putLongString(texture);
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pkt << vertical;
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pkt << collision_removal;
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if (peer_id != PEER_ID_INEXISTENT) {
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Send(&pkt);
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@ -1695,7 +1697,8 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
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// Adds a ParticleSpawner on peer with peer_id
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void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
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float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
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float minsize, float maxsize, bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture, u32 id)
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{
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DSTACK(FUNCTION_NAME);
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@ -1708,6 +1711,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
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pkt.putLongString(texture);
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pkt << id << vertical;
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pkt << collision_removal;
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if (peer_id != PEER_ID_INEXISTENT) {
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Send(&pkt);
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@ -3160,7 +3164,8 @@ void Server::notifyPlayers(const std::wstring &msg)
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void Server::spawnParticle(const std::string &playername, v3f pos,
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v3f velocity, v3f acceleration,
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float expirationtime, float size, bool
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collisiondetection, bool vertical, const std::string &texture)
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collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture)
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{
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// m_env will be NULL if the server is initializing
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if (!m_env)
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@ -3175,13 +3180,15 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
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}
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SendSpawnParticle(peer_id, pos, velocity, acceleration,
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expirationtime, size, collisiondetection, vertical, texture);
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expirationtime, size, collisiondetection,
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collision_removal, vertical, texture);
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}
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u32 Server::addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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bool collisiondetection, bool vertical, const std::string &texture,
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bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture,
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const std::string &playername)
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{
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// m_env will be NULL if the server is initializing
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@ -3200,7 +3207,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
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SendAddParticleSpawner(peer_id, amount, spawntime,
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minpos, maxpos, minvel, maxvel, minacc, maxacc,
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minexptime, maxexptime, minsize, maxsize,
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collisiondetection, vertical, texture, id);
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collisiondetection, collision_removal, vertical, texture, id);
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return id;
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}
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12
src/server.h
12
src/server.h
@ -275,7 +275,8 @@ public:
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||||
void spawnParticle(const std::string &playername,
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v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool vertical, const std::string &texture);
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||||
bool collisiondetection, bool collision_removal,
|
||||
bool vertical, const std::string &texture);
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||||
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||||
u32 addParticleSpawner(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
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@ -283,7 +284,8 @@ public:
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||||
v3f minacc, v3f maxacc,
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||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
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||||
bool collisiondetection, bool vertical, const std::string &texture,
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||||
bool collisiondetection, bool collision_removal,
|
||||
bool vertical, const std::string &texture,
|
||||
const std::string &playername);
|
||||
|
||||
void deleteParticleSpawner(const std::string &playername, u32 id);
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||||
@ -456,7 +458,8 @@ private:
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool vertical, std::string texture, u32 id);
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool vertical, const std::string &texture, u32 id);
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||||
|
||||
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
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||||
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||||
@ -464,7 +467,8 @@ private:
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||||
void SendSpawnParticle(u16 peer_id,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool vertical, std::string texture);
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool vertical, const std::string &texture);
|
||||
|
||||
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
|
||||
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
|
||||
|
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Block a user