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Store whether window is maximized (#12861)
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@ -136,13 +136,19 @@ virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool fals
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[**Screen]
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# Width component of the initial window size. Ignored in fullscreen mode.
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# Width component of the initial window size.
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screen_w (Screen width) int 1024 1 65535
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# Height component of the initial window size. Ignored in fullscreen mode.
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# Height component of the initial window size.
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screen_h (Screen height) int 600 1 65535
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# Whether the window is maximized.
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window_maximized (Window maximized) bool false
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# Save window size automatically when modified.
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# If true, screen size is saved in screen_w and screen_h, and whether the window
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# is maximized is stored in window_maximized.
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# (Autosaving window_maximized only works if compiled with SDL.)
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autosave_screensize (Autosave screen size) bool true
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# Fullscreen mode.
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@ -1193,8 +1193,11 @@ void Game::run()
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&& client->checkPrivilege("fast");
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#endif
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core::dimension2du previous_screen_size(g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h"));
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const irr::core::dimension2du initial_screen_size(
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g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h")
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);
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const bool initial_window_maximized = g_settings->getBool("window_maximized");
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while (m_rendering_engine->run()
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&& !(*kill || g_gamecallback->shutdown_requested
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@ -1211,27 +1214,13 @@ void Game::run()
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dynamic_info_send_timer = 0.2f;
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}
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if (dynamic_info_send_timer > 0) {
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if (dynamic_info_send_timer > 0.0f) {
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dynamic_info_send_timer -= dtime;
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if (dynamic_info_send_timer <= 0) {
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if (dynamic_info_send_timer <= 0.0f) {
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client->sendUpdateClientInfo(current_dynamic_info);
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}
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}
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const core::dimension2du ¤t_screen_size =
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RenderingEngine::get_video_driver()->getScreenSize();
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// Verify if window size has changed and save it if it's the case
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// Ensure evaluating settings->getBool after verifying screensize
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// First condition is cheaper
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if (previous_screen_size != current_screen_size &&
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current_screen_size != core::dimension2du(0, 0) &&
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g_settings->getBool("autosave_screensize")) {
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g_settings->setU16("screen_w", current_screen_size.Width);
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g_settings->setU16("screen_h", current_screen_size.Height);
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previous_screen_size = current_screen_size;
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}
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// Prepare render data for next iteration
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updateStats(&stats, draw_times, dtime);
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@ -1285,6 +1274,8 @@ void Game::run()
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showPauseMenu();
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}
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}
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RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
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}
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@ -87,9 +87,11 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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bool fullscreen = g_settings->getBool("fullscreen");
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#ifdef __ANDROID__
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u16 screen_w = 0, screen_h = 0;
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bool window_maximized = false;
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#else
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u16 screen_w = std::max<u16>(g_settings->getU16("screen_w"), 1);
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u16 screen_h = std::max<u16>(g_settings->getU16("screen_h"), 1);
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bool window_maximized = g_settings->getBool("window_maximized");
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#endif
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// bpp, fsaa, vsync
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@ -127,6 +129,8 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
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params.AntiAlias = fsaa;
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params.Fullscreen = fullscreen;
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params.WindowMaximized = window_maximized;
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params.WindowResizable = 1; // 1 means always (required for window_maximized)
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params.Stencilbuffer = false;
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params.Vsync = vsync;
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params.EventReceiver = receiver;
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@ -625,3 +629,33 @@ float RenderingEngine::getDisplayDensity()
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}
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#endif // __ANDROID__
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void RenderingEngine::autosaveScreensizeAndCo(
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const irr::core::dimension2d<u32> initial_screen_size,
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const bool initial_window_maximized)
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{
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if (!g_settings->getBool("autosave_screensize"))
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return;
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// Note: If the screensize or similar hasn't changed (i.e. it's the same as
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// the setting was when minetest started, as given by the initial_* parameters),
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// we do not want to save the thing. This allows users to also manually change
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// the settings.
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// Screen size
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const irr::core::dimension2d<u32> current_screen_size =
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RenderingEngine::get_video_driver()->getScreenSize();
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// Don't replace good value with (0, 0)
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if (current_screen_size != irr::core::dimension2d<u32>(0, 0) &&
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current_screen_size != initial_screen_size) {
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g_settings->setU16("screen_w", current_screen_size.Width);
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g_settings->setU16("screen_h", current_screen_size.Height);
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}
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// Window maximized
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const bool is_window_maximized = RenderingEngine::get_raw_device()
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->isWindowMaximized();
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if (is_window_maximized != initial_window_maximized)
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g_settings->setBool("window_maximized", is_window_maximized);
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}
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@ -136,6 +136,10 @@ public:
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}
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static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
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static void autosaveScreensizeAndCo(
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const irr::core::dimension2d<u32> initial_screen_size,
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const bool initial_window_maximized);
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private:
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v2u32 _getWindowSize() const;
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@ -188,6 +188,7 @@ void set_default_settings()
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settings->setDefault("client_mesh_chunk", "1");
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settings->setDefault("screen_w", "1024");
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settings->setDefault("screen_h", "600");
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settings->setDefault("window_maximized", "false");
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settings->setDefault("autosave_screensize", "true");
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settings->setDefault("fullscreen", "false");
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settings->setDefault("vsync", "false");
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@ -249,9 +249,6 @@ void GUIEngine::run()
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unsigned int text_height = g_fontengine->getTextHeight();
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irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h"));
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// Reset fog color
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{
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video::SColor fog_color;
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@ -268,20 +265,13 @@ void GUIEngine::run()
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fog_end, fog_density, fog_pixelfog, fog_rangefog);
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}
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while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
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const irr::core::dimension2d<u32> initial_screen_size(
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g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h")
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);
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const bool initial_window_maximized = g_settings->getBool("window_maximized");
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const irr::core::dimension2d<u32> ¤t_screen_size =
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m_rendering_engine->get_video_driver()->getScreenSize();
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// Verify if window size has changed and save it if it's the case
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// Ensure evaluating settings->getBool after verifying screensize
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// First condition is cheaper
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if (previous_screen_size != current_screen_size &&
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current_screen_size != irr::core::dimension2d<u32>(0,0) &&
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g_settings->getBool("autosave_screensize")) {
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g_settings->setU16("screen_w", current_screen_size.Width);
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g_settings->setU16("screen_h", current_screen_size.Height);
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previous_screen_size = current_screen_size;
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}
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while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
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//check if we need to update the "upper left corner"-text
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if (text_height != g_fontengine->getTextHeight()) {
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@ -321,6 +311,8 @@ void GUIEngine::run()
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m_menu->getAndroidUIInput();
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#endif
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}
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RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
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}
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/******************************************************************************/
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