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F5 debug display: Reformat and remove some information (#6125)
For consistency return to 'FPS =', add comma before FPS. Remove 'R' from 'range_all' as may be re-keymapped. Remove inconsistent brackets from 'range_all'. Change 'v_range' to 'view_range'. Add 'pos = ' before co-ordinates. Add spaces around '=' in yaw display. Remove brackets from around 'yaw' and 'seed'. Move 'pointing_at' to 3rd line. Remove 'param1' (0 for all solid nodes and unreadable for light sources due to light bank encoding). Remove file name of pointed node top tile (this also removes the need to get ContentFeatures for the node, slightly improving performance). Replace quotes around node data with brackets, looks better and more consistent. Add 'guitext3' for third line. Use 'setVisible' for all 3 lines to control the setting of each text rectangle. Improve logic of 3rd line to only run code it needs to depending on whether pointing data is avaialble and whether node is not 'ignore' and not 'unknown'.
This commit is contained in:
parent
7ddf67aa14
commit
d4cc49e9a7
67
src/game.cpp
67
src/game.cpp
@ -1428,6 +1428,7 @@ private:
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*/
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*/
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gui::IGUIStaticText *guitext; // First line of debug text
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gui::IGUIStaticText *guitext; // First line of debug text
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gui::IGUIStaticText *guitext2; // Second line of debug text
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gui::IGUIStaticText *guitext2; // Second line of debug text
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gui::IGUIStaticText *guitext3; // Third line of debug text
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gui::IGUIStaticText *guitext_info; // At the middle of the screen
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gui::IGUIStaticText *guitext_info; // At the middle of the screen
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gui::IGUIStaticText *guitext_status;
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gui::IGUIStaticText *guitext_status;
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gui::IGUIStaticText *guitext_chat; // Chat text
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gui::IGUIStaticText *guitext_chat; // Chat text
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@ -2000,6 +2001,12 @@ bool Game::initGui()
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core::rect<s32>(0, 0, 0, 0),
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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false, false, guiroot);
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// Third line of debug text
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guitext3 = addStaticText(guienv,
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L"",
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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// At the middle of the screen
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// At the middle of the screen
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// Object infos are shown in this
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// Object infos are shown in this
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guitext_info = addStaticText(guienv,
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guitext_info = addStaticText(guienv,
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@ -4307,21 +4314,20 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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if (flags.show_debug) {
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if (flags.show_debug) {
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static float drawtime_avg = 0;
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static float drawtime_avg = 0;
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drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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u16 fps = 1.0 / stats.dtime_jitter.avg;
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u16 fps = 1.0 / stats.dtime_jitter.avg;
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std::ostringstream os(std::ios_base::binary);
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std::ostringstream os(std::ios_base::binary);
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os << std::fixed
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os << std::fixed
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<< PROJECT_NAME_C " " << g_version_hash
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<< PROJECT_NAME_C " " << g_version_hash
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<< "; " << fps << " FPS"
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<< ", FPS = " << fps
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<< ", (R: range_all=" << draw_control->range_all << ")"
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<< ", range_all = " << draw_control->range_all
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<< std::setprecision(0)
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<< std::setprecision(0)
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<< ", drawtime = " << drawtime_avg << " ms"
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<< ", drawtime = " << drawtime_avg << " ms"
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<< std::setprecision(1)
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<< std::setprecision(1)
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<< ", dtime_jitter = "
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<< ", dtime_jitter = "
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<< (stats.dtime_jitter.max_fraction * 100.0) << " %"
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<< (stats.dtime_jitter.max_fraction * 100.0) << " %"
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<< std::setprecision(1)
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<< std::setprecision(1)
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<< ", v_range = " << draw_control->wanted_range
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<< ", view_range = " << draw_control->wanted_range
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<< std::setprecision(3)
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<< std::setprecision(3)
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<< ", RTT = " << client->getRTT() << " s";
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<< ", RTT = " << client->getRTT() << " s";
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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@ -4341,38 +4347,51 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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if (flags.show_debug) {
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if (flags.show_debug) {
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std::ostringstream os(std::ios_base::binary);
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std::ostringstream os(std::ios_base::binary);
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os << std::setprecision(1) << std::fixed
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os << std::setprecision(1) << std::fixed
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<< "(" << (player_position.X / BS)
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<< "pos = (" << (player_position.X / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Z / BS)
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<< ", " << (player_position.Z / BS)
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<< ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
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<< "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
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<< " " << yawToDirectionString(cam.camera_yaw)
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<< " " << yawToDirectionString(cam.camera_yaw)
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<< ") (seed = " << ((u64)client->getMapSeed())
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<< ", seed = " << ((u64)client->getMapSeed());
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<< ")";
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if (runData.pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const INodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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const ContentFeatures &features = nodedef->get(n);
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os << " (pointing_at = \"" << nodedef->get(n).name
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<< "\", param1 = " << (u64) n.getParam1()
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<< ", param2 = " << (u64) n.getParam2()
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<< ", tiledef[0] = \"" << features.tiledef[0].name.c_str()
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<< "\")";
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}
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}
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setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
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setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
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guitext2->setVisible(true);
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guitext2->setVisible(true);
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} else {
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guitext2->setVisible(false);
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}
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if (guitext2->isVisible()) {
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core::rect<s32> rect(
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core::rect<s32> rect(
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5, 5 + g_fontengine->getTextHeight(),
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5, 5 + g_fontengine->getTextHeight(),
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screensize.X, 5 + g_fontengine->getTextHeight() * 2
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screensize.X, 5 + g_fontengine->getTextHeight() * 2
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);
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);
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guitext2->setRelativePosition(rect);
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guitext2->setRelativePosition(rect);
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}
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if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const INodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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std::ostringstream os(std::ios_base::binary);
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os << "pointing_at = (" << nodedef->get(n).name
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<< ", param2 = " << (u64) n.getParam2()
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<< ")";
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setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
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guitext3->setVisible(true);
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} else {
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} else {
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guitext2->setVisible(false);
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guitext3->setVisible(false);
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}
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} else {
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guitext3->setVisible(false);
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}
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if (guitext3->isVisible()) {
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core::rect<s32> rect(
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5, 5 + g_fontengine->getTextHeight() * 2,
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screensize.X, 5 + g_fontengine->getTextHeight() * 3
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);
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guitext3->setRelativePosition(rect);
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}
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}
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setStaticText(guitext_info, infotext.c_str());
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setStaticText(guitext_info, infotext.c_str());
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