F5 debug display: Reformat and remove some information (#6125)

For consistency return to 'FPS =', add comma before FPS.
Remove 'R' from 'range_all' as may be re-keymapped.
Remove inconsistent brackets from 'range_all'.
Change 'v_range' to 'view_range'.
Add 'pos = ' before co-ordinates.
Add spaces around '=' in yaw display.
Remove brackets from around 'yaw' and 'seed'.
Move 'pointing_at' to 3rd line.
Remove 'param1' (0 for all solid nodes and unreadable for light sources due to
light bank encoding).
Remove file name of pointed node top tile (this also removes the need to get
ContentFeatures for the node, slightly improving performance).
Replace quotes around node data with brackets, looks better and more consistent.

Add 'guitext3' for third line.
Use 'setVisible' for all 3 lines to control the setting of each text rectangle.
Improve logic of 3rd line to only run code it needs to depending on whether
pointing data is avaialble and whether node is not 'ignore' and not 'unknown'.
This commit is contained in:
Paramat 2017-07-16 11:33:09 +01:00 committed by Loïc Blot
parent 7ddf67aa14
commit d4cc49e9a7

@ -1428,6 +1428,7 @@ private:
*/ */
gui::IGUIStaticText *guitext; // First line of debug text gui::IGUIStaticText *guitext; // First line of debug text
gui::IGUIStaticText *guitext2; // Second line of debug text gui::IGUIStaticText *guitext2; // Second line of debug text
gui::IGUIStaticText *guitext3; // Third line of debug text
gui::IGUIStaticText *guitext_info; // At the middle of the screen gui::IGUIStaticText *guitext_info; // At the middle of the screen
gui::IGUIStaticText *guitext_status; gui::IGUIStaticText *guitext_status;
gui::IGUIStaticText *guitext_chat; // Chat text gui::IGUIStaticText *guitext_chat; // Chat text
@ -2000,6 +2001,12 @@ bool Game::initGui()
core::rect<s32>(0, 0, 0, 0), core::rect<s32>(0, 0, 0, 0),
false, false, guiroot); false, false, guiroot);
// Third line of debug text
guitext3 = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// At the middle of the screen // At the middle of the screen
// Object infos are shown in this // Object infos are shown in this
guitext_info = addStaticText(guienv, guitext_info = addStaticText(guienv,
@ -4307,21 +4314,20 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
if (flags.show_debug) { if (flags.show_debug) {
static float drawtime_avg = 0; static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg; u16 fps = 1.0 / stats.dtime_jitter.avg;
std::ostringstream os(std::ios_base::binary); std::ostringstream os(std::ios_base::binary);
os << std::fixed os << std::fixed
<< PROJECT_NAME_C " " << g_version_hash << PROJECT_NAME_C " " << g_version_hash
<< "; " << fps << " FPS" << ", FPS = " << fps
<< ", (R: range_all=" << draw_control->range_all << ")" << ", range_all = " << draw_control->range_all
<< std::setprecision(0) << std::setprecision(0)
<< ", drawtime = " << drawtime_avg << " ms" << ", drawtime = " << drawtime_avg << " ms"
<< std::setprecision(1) << std::setprecision(1)
<< ", dtime_jitter = " << ", dtime_jitter = "
<< (stats.dtime_jitter.max_fraction * 100.0) << " %" << (stats.dtime_jitter.max_fraction * 100.0) << " %"
<< std::setprecision(1) << std::setprecision(1)
<< ", v_range = " << draw_control->wanted_range << ", view_range = " << draw_control->wanted_range
<< std::setprecision(3) << std::setprecision(3)
<< ", RTT = " << client->getRTT() << " s"; << ", RTT = " << client->getRTT() << " s";
setStaticText(guitext, utf8_to_wide(os.str()).c_str()); setStaticText(guitext, utf8_to_wide(os.str()).c_str());
@ -4341,38 +4347,51 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
if (flags.show_debug) { if (flags.show_debug) {
std::ostringstream os(std::ios_base::binary); std::ostringstream os(std::ios_base::binary);
os << std::setprecision(1) << std::fixed os << std::setprecision(1) << std::fixed
<< "(" << (player_position.X / BS) << "pos = (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS) << ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS) << ", " << (player_position.Z / BS)
<< ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw)) << "°" << "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
<< " " << yawToDirectionString(cam.camera_yaw) << " " << yawToDirectionString(cam.camera_yaw)
<< ") (seed = " << ((u64)client->getMapSeed()) << ", seed = " << ((u64)client->getMapSeed());
<< ")";
if (runData.pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap();
const INodeDefManager *nodedef = client->getNodeDefManager();
MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
const ContentFeatures &features = nodedef->get(n);
os << " (pointing_at = \"" << nodedef->get(n).name
<< "\", param1 = " << (u64) n.getParam1()
<< ", param2 = " << (u64) n.getParam2()
<< ", tiledef[0] = \"" << features.tiledef[0].name.c_str()
<< "\")";
}
}
setStaticText(guitext2, utf8_to_wide(os.str()).c_str()); setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
guitext2->setVisible(true); guitext2->setVisible(true);
} else {
guitext2->setVisible(false);
}
if (guitext2->isVisible()) {
core::rect<s32> rect( core::rect<s32> rect(
5, 5 + g_fontengine->getTextHeight(), 5, 5 + g_fontengine->getTextHeight(),
screensize.X, 5 + g_fontengine->getTextHeight() * 2 screensize.X, 5 + g_fontengine->getTextHeight() * 2
); );
guitext2->setRelativePosition(rect); guitext2->setRelativePosition(rect);
}
if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap();
const INodeDefManager *nodedef = client->getNodeDefManager();
MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
std::ostringstream os(std::ios_base::binary);
os << "pointing_at = (" << nodedef->get(n).name
<< ", param2 = " << (u64) n.getParam2()
<< ")";
setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
guitext3->setVisible(true);
} else {
guitext3->setVisible(false);
}
} else { } else {
guitext2->setVisible(false); guitext3->setVisible(false);
}
if (guitext3->isVisible()) {
core::rect<s32> rect(
5, 5 + g_fontengine->getTextHeight() * 2,
screensize.X, 5 + g_fontengine->getTextHeight() * 3
);
guitext3->setRelativePosition(rect);
} }
setStaticText(guitext_info, infotext.c_str()); setStaticText(guitext_info, infotext.c_str());