Add (failing) unit test for raycasts w.r.t. entities

This commit is contained in:
Lars Mueller 2024-06-21 18:19:11 +02:00
parent 9def45aa80
commit d4e8da1041

@ -130,3 +130,27 @@ local function test_entity_attach(player, pos)
obj:remove()
end
unittests.register("test_entity_attach", test_entity_attach, {player=true, map=true})
core.register_entity("unittests:raycastable", {
initial_properties = {
hp_max = 1,
visual = "upright_sprite",
textures = { "no_texture.png" },
static_save = false,
},
})
local function test_entity_raycast(_, pos)
local obj1 = core.add_entity(pos, "unittests:raycastable")
local obj2 = core.add_entity(pos:offset(1, 0, 0), "unittests:raycastable")
local raycast = core.raycast(pos:offset(-1, 0, 0), pos:offset(2, 0, 0), true, false)
for pt in raycast do
if pt.type == "object" then
assert(pt.ref == obj1)
obj2:remove()
obj1 = nil -- object should be hit exactly one
end
end
assert(obj1 == nil)
end
unittests.register("test_entity_raycast", test_entity_raycast, {map=true})