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Convert entity glow value to color space before adding to the light
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@ -881,7 +881,7 @@ void GenericCAO::updateLight(u32 day_night_ratio)
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if (!pos_ok)
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if (!pos_ok)
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light_at_pos = LIGHT_SUN;
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light_at_pos = LIGHT_SUN;
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video::SColor light = encode_light(light_at_pos, m_prop.glow);
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video::SColor light = encode_light(light_at_pos, decode_light(m_prop.glow));
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if (!m_enable_shaders)
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if (!m_enable_shaders)
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final_color_blend(&light, light_at_pos, day_night_ratio);
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final_color_blend(&light, light_at_pos, day_night_ratio);
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