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Consistent width for internal scrollbars of formspec elements (#14689)
also: Make sure that very short, wide scrollbars are still usable
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@ -343,7 +343,7 @@ void ClientLauncher::init_guienv(gui::IGUIEnvironment *guienv)
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float density = rangelim(g_settings->getFloat("gui_scaling"), 0.5f, 20) *
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RenderingEngine::getDisplayDensity();
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skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(21.0f * density));
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skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
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if (density > 1.5f) {
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std::string sprite_path = porting::path_share + "/textures/base/pack/";
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@ -274,10 +274,10 @@ void GUIScrollBar::setPosRaw(const s32 &pos)
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s32 thumb_min = 0;
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if (is_horizontal) {
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thumb_min = RelativeRect.getHeight();
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thumb_min = std::min(RelativeRect.getHeight(), RelativeRect.getWidth() / 2);
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thumb_area = RelativeRect.getWidth() - border_size * 2;
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} else {
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thumb_min = RelativeRect.getWidth();
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thumb_min = std::min(RelativeRect.getWidth(), RelativeRect.getHeight() / 2);
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thumb_area = RelativeRect.getHeight() - border_size * 2;
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}
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@ -60,7 +60,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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m_rowheight = MYMAX(m_rowheight, 1);
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}
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE) * 1.5f;
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
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m_scrollbar = new GUIScrollBar(Environment, this, -1,
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core::rect<s32>(RelativeRect.getWidth() - s,
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0,
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