Devtest: Add jukebox

This commit is contained in:
Desour 2022-09-14 20:02:46 +02:00 committed by x2048
parent 4685849f89
commit d603619ad3
7 changed files with 333 additions and 0 deletions

2
.gitignore vendored

@ -43,6 +43,8 @@ build/.cmake/
/bin/ /bin/
/games/* /games/*
!/games/devtest/ !/games/devtest/
/games/devtest/mods/soundstuff/sounds/gitignored_sounds/*
!/games/devtest/mods/soundstuff/sounds/gitignored_sounds/custom_sounds_here.txt
/cache /cache
/textures/* /textures/*
!/textures/base/ !/textures/base/

@ -77,6 +77,7 @@ SmallJoker:
textures/base/pack/server_favorite_delete.png (based on server_favorite.png) textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
DS: DS:
games/devtest/mods/soundstuff/textures/soundstuff_jukebox.png
games/devtest/mods/testtools/textures/testtools_branding_iron.png games/devtest/mods/testtools/textures/testtools_branding_iron.png
License of Minetest source code License of Minetest source code

@ -0,0 +1,4 @@
local path = minetest.get_modpath("soundstuff") .. "/"
dofile(path .. "sound_event_items.lua")
dofile(path .. "jukebox.lua")

@ -0,0 +1,323 @@
local F = minetest.formspec_escape
-- hashed node pos -> sound handle
local played_sounds = {}
-- all of these can be set via the formspec
local meta_keys = {
-- SimpleSoundSpec
"sss.name",
"sss.gain",
"sss.pitch",
"sss.fade",
-- sound parameters
"sparam.gain",
"sparam.pitch",
"sparam.fade",
"sparam.loop",
"sparam.pos",
"sparam.object",
"sparam.to_player",
"sparam.exclude_player",
"sparam.max_hear_distance",
-- fade
"fade.step",
"fade.gain",
-- other
"ephemeral",
}
local function get_all_metadata(meta)
return {
sss = {
name = meta:get_string("sss.name"),
gain = meta:get_string("sss.gain"),
pitch = meta:get_string("sss.pitch"),
fade = meta:get_string("sss.fade"),
},
sparam = {
gain = meta:get_string("sparam.gain"),
pitch = meta:get_string("sparam.pitch"),
fade = meta:get_string("sparam.fade"),
loop = meta:get_string("sparam.loop"),
pos = meta:get_string("sparam.pos"),
object = meta:get_string("sparam.object"),
to_player = meta:get_string("sparam.to_player"),
exclude_player = meta:get_string("sparam.exclude_player"),
max_hear_distance = meta:get_string("sparam.max_hear_distance"),
},
fade = {
gain = meta:get_string("fade.gain"),
step = meta:get_string("fade.step"),
},
ephemeral = meta:get_string("ephemeral"),
}
end
local function log_msg(msg)
minetest.log("action", msg)
minetest.chat_send_all(msg)
end
local function try_call(f, ...)
local function log_on_err(success, errmsg, ...)
if not success then
log_msg("[soundstuff:jukebox] Call failed: "..errmsg)
else
return errmsg, ...
end
end
return log_on_err(pcall(f, ...))
end
local function show_formspec(pos, player)
local meta = minetest.get_meta(pos)
local md = get_all_metadata(meta)
local pos_hash = minetest.hash_node_position(pos)
local sound_handle = played_sounds[pos_hash]
local fs = {}
local function fs_add(str)
table.insert(fs, str)
end
fs_add([[
formspec_version[6]
size[14,11]
]])
-- SimpleSoundSpec
fs_add(string.format([[
container[0.5,0.5]
box[-0.1,-0.1;4.2,3.2;#EBEBEB20]
style[*;font=mono,bold]
label[0,0.25;SimpleSoundSpec]
style[*;font=mono]
field[0.00,1.00;4,0.75;sss.name;name;%s]
field[0.00,2.25;1,0.75;sss.gain;gain;%s]
field[1.25,2.25;1,0.75;sss.pitch;pitch;%s]
field[2.50,2.25;1,0.75;sss.fade;fade;%s]
container_end[]
field_close_on_enter[sss.name;false]
field_close_on_enter[sss.gain;false]
field_close_on_enter[sss.pitch;false]
field_close_on_enter[sss.fade;false]
]], F(md.sss.name), F(md.sss.gain), F(md.sss.pitch), F(md.sss.fade)))
-- sound parameter table
fs_add(string.format([[
container[5.5,0.5]
box[-0.1,-0.1;4.2,10.2;#EBEBEB20]
style[*;font=mono,bold]
label[0,0.25;sound parameter table]
style[*;font=mono]
field[0.00,1;1,0.75;sparam.gain;gain;%s]
field[1.25,1;1,0.75;sparam.pitch;pitch;%s]
field[2.50,1;1,0.75;sparam.fade;fade;%s]
field[0,2.25;4,0.75;sparam.loop;loop;%s]
field[0,3.50;4,0.75;sparam.pos;pos;%s]
field[0,4.75;4,0.75;sparam.object;object;%s]
field[0,6.00;4,0.75;sparam.to_player;to_player;%s]
field[0,7.25;4,0.75;sparam.exclude_player;exclude_player;%s]
field[0,8.50;4,0.75;sparam.max_hear_distance;max_hear_distance;%s]
container_end[]
field_close_on_enter[sparam.gain;false]
field_close_on_enter[sparam.pitch;false]
field_close_on_enter[sparam.fade;false]
field_close_on_enter[sparam.loop;false]
field_close_on_enter[sparam.pos;false]
field_close_on_enter[sparam.object;false]
field_close_on_enter[sparam.to_player;false]
field_close_on_enter[sparam.exclude_player;false]
field_close_on_enter[sparam.max_hear_distance;false]
tooltip[sparam.object;Get a name with the Branding Iron.]
]], F(md.sparam.gain), F(md.sparam.pitch), F(md.sparam.fade), F(md.sparam.loop),
F(md.sparam.pos), F(md.sparam.object), F(md.sparam.to_player),
F(md.sparam.exclude_player), F(md.sparam.max_hear_distance)))
-- fade
fs_add(string.format([[
container[10.75,3]
box[-0.1,-0.1;3.2,3.2;#EBEBEB20]
style[*;font=mono,bold]
label[0,0.25;fade]
style[*;font=mono]
field[0.00,1;1,0.75;fade.step;step;%s]
field[1.25,1;1,0.75;fade.gain;gain;%s]
]], F(md.fade.step), F(md.fade.gain)))
if not sound_handle then
fs_add([[
box[0,2;3,0.75;#363636FF]
label[0.25,2.375;no sound]
]])
else
fs_add([[
button[0,2;3,0.75;btn_fade;Fade]
]])
end
fs_add([[
container_end[]
field_close_on_enter[fade.step;false]
field_close_on_enter[fade.gain;false]
]])
-- ephemeral
fs_add(string.format([[
checkbox[0.5,5;ephemeral;ephemeral;%s]
]], md.ephemeral))
-- play/stop and release buttons
if not sound_handle then
fs_add([[
container[10.75,0.5]
button[0,0;3,0.75;btn_play;Play]
container_end[]
]])
else
fs_add([[
container[10.75,0.5]
button[0,0;3,0.75;btn_stop;Stop]
button[0,1;3,0.75;btn_release;Release]
container_end[]
]])
end
-- save and quit button
fs_add([[
button_exit[10.75,10;3,0.75;btn_save_quit;Save & Quit]
]])
minetest.show_formspec(player:get_player_name(), "soundstuff:jukebox@"..pos:to_string(),
table.concat(fs))
end
minetest.register_node("soundstuff:jukebox", {
description = "Jukebox\nAllows to play arbitrary sounds.",
tiles = {"soundstuff_jukebox.png"},
groups = {dig_immediate = 2},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- SimpleSoundSpec
meta:set_string("sss.name", "")
meta:set_string("sss.gain", "")
meta:set_string("sss.pitch", "")
meta:set_string("sss.fade", "")
-- sound parameters
meta:set_string("sparam.gain", "")
meta:set_string("sparam.pitch", "")
meta:set_string("sparam.fade", "")
meta:set_string("sparam.loop", "")
meta:set_string("sparam.pos", pos:to_string())
meta:set_string("sparam.object", "")
meta:set_string("sparam.to_player", "")
meta:set_string("sparam.exclude_player", "")
meta:set_string("sparam.max_hear_distance", "")
-- fade
meta:set_string("fade.gain", "")
meta:set_string("fade.step", "")
-- other
meta:set_string("ephemeral", "")
meta:mark_as_private(meta_keys)
end,
on_rightclick = function(pos, _node, clicker, _itemstack, _pointed_thing)
show_formspec(pos, clicker)
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:sub(1, 19) ~= "soundstuff:jukebox@" then
return false
end
local pos = vector.from_string(formname, 20)
if not pos or pos ~= pos:round() then
minetest.log("error", "[soundstuff:jukebox] Invalid formname.")
return true
end
local meta = minetest.get_meta(pos)
for _, k in ipairs(meta_keys) do
if fields[k] then
meta:set_string(k, fields[k])
end
end
meta:mark_as_private(meta_keys)
local pos_hash = minetest.hash_node_position(pos)
local sound_handle = played_sounds[pos_hash]
if not sound_handle then
if fields.btn_play then
local md = get_all_metadata(meta)
local sss = {
name = md.sss.name,
gain = tonumber(md.sss.gain),
pitch = tonumber(md.sss.pitch),
fade = tonumber(md.sss.fade),
}
local sparam = {
gain = tonumber(md.sparam.gain),
pitch = tonumber(md.sparam.pitch),
fade = tonumber(md.sparam.fade),
loop = minetest.is_yes(md.sparam.loop),
pos = vector.from_string(md.sparam.pos),
object = testtools.get_branded_object(md.sparam.object),
to_player = md.sparam.to_player,
exclude_player = md.sparam.exclude_player,
max_hear_distance = tonumber(md.sparam.max_hear_distance),
}
local ephemeral = minetest.is_yes(md.ephemeral)
log_msg(string.format(
"[soundstuff:jukebox] Playing sound: minetest.sound_play(%s, %s, %s)",
string.format("{name=\"%s\", gain=%s, pitch=%s, fade=%s}",
sss.name, sss.gain, sss.pitch, sss.fade),
string.format("{gain=%s, pitch=%s, fade=%s, loop=%s, pos=%s, "
.."object=%s, to_player=\"%s\", exclude_player=\"%s\", max_hear_distance=%s}",
sparam.gain, sparam.pitch, sparam.fade, sparam.loop, sparam.pos,
sparam.object and "<objref>", sparam.to_player, sparam.exclude_player,
sparam.max_hear_distance),
tostring(ephemeral)))
sound_handle = try_call(minetest.sound_play, sss, sparam, ephemeral)
played_sounds[pos_hash] = sound_handle
show_formspec(pos, player)
end
else
if fields.btn_stop then
log_msg("[soundstuff:jukebox] Stopping sound: minetest.sound_stop(<handle>)")
try_call(minetest.sound_stop, sound_handle)
elseif fields.btn_release then
log_msg("[soundstuff:jukebox] Releasing handle.")
played_sounds[pos_hash] = nil
show_formspec(pos, player)
elseif fields.btn_fade then
local md = get_all_metadata(meta)
local step = tonumber(md.fade.step)
local gain = tonumber(md.fade.gain)
log_msg(string.format(
"[soundstuff:jukebox] Fading sound: minetest.sound_fade(<handle>, %s, %s)",
step, gain))
try_call(minetest.sound_fade, sound_handle, step, gain)
end
end
return true
end)

@ -1,2 +1,3 @@
name = soundstuff name = soundstuff
description = Example items and nodes for testing sound effects description = Example items and nodes for testing sound effects
depends = testtools

@ -0,0 +1,2 @@
Put your own testing sounds here. The folder is gitignored.
Using a sound-pack is also possible.

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