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Mgvalleys: Update settingtypes.txt
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@ -1765,29 +1765,30 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
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# Flags starting with 'no' are used to explicitly disable them.
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# Flags starting with 'no' are used to explicitly disable them.
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mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
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mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
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# The altitude at which temperature drops by 20C
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# The altitude at which temperature drops by 20.
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mgvalleys_altitude_chill (Altitude chill) int 90
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mgvalleys_altitude_chill (Altitude chill) int 90
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# Depth below which you'll find large caves.
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# Depth below which you'll find large caves.
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mgvalleys_large_cave_depth (Large cave depth) int -33
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mgvalleys_large_cave_depth (Large cave depth) int -33
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# Creates unpredictable lava features in caves.
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# Y of upper limit of lava in large caves.
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# These can make mining difficult. Zero disables them. (0-10)
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mgvalleys_lava_depth (Lava depth) int 1
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mgvalleys_lava_features (Lava features) int 0
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# Depth below which you'll find massive caves.
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# Depth below which you'll find giant caverns.
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mgvalleys_massive_cave_depth (Massive cave depth) int -256
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mgvalleys_cavern_limit (Cavern upper limit) int -256
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# How deep to make rivers
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# Y-distance over which caverns expand to full size.
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mgvalleys_cavern_taper (Cavern taper) int 192
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# Defines full size of caverns, smaller values create larger caverns.
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mgvalleys_cavern_threshold (Cavern threshold) float 0.6
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# How deep to make rivers.
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mgvalleys_river_depth (River depth) int 4
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mgvalleys_river_depth (River depth) int 4
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# How wide to make rivers
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# How wide to make rivers.
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mgvalleys_river_size (River size) int 5
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mgvalleys_river_size (River size) int 5
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# Creates unpredictable water features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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mgvalleys_water_features (Water features) int 0
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgvalleys_cave_width (Cave width) float 0.09
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mgvalleys_cave_width (Cave width) float 0.09
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@ -1799,34 +1800,34 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
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[**Noises]
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[**Noises]
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# Caves and tunnels form at the intersection of the two noises
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# Caves and tunnels form at the intersection of the two noises.
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mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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# Caves and tunnels form at the intersection of the two noises.
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mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# The depth of dirt or other filler
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# The depth of dirt or other biome filler node.
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mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
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mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
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# Massive caves form here.
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# 3D noise defining giant caverns.
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mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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# River noise. Rivers occur close to noise value zero.
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mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
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mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
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# Base terrain height
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# Base terrain height.
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mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
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mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
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# Raises terrain to make valleys around the rivers
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# Raises terrain to make valleys around the rivers.
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mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
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mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
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# Slope and fill work together to modify the heights
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# Slope and fill work together to modify the heights.
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mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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# Amplifies the valleys.
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mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
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mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
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# Slope and fill work together to modify the heights
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# Slope and fill work together to modify the heights.
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mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
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mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
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[*Advanced]
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[*Advanced]
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