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Let core.get_mod_storage be called multiple times (#12572)
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@ -5,6 +5,7 @@ local commonpath = scriptpath.."common"..DIR_DELIM
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dofile(clientpath .. "register.lua")
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dofile(commonpath .. "after.lua")
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dofile(commonpath .. "mod_storage.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(clientpath .. "chatcommands.lua")
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dofile(clientpath .. "death_formspec.lua")
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19
builtin/common/mod_storage.lua
Normal file
19
builtin/common/mod_storage.lua
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@ -0,0 +1,19 @@
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-- Modify core.get_mod_storage to return the storage for the current mod.
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local get_current_modname = core.get_current_modname
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local old_get_mod_storage = core.get_mod_storage
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local storages = setmetatable({}, {
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__mode = "v", -- values are weak references (can be garbage-collected)
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__index = function(self, modname)
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local storage = old_get_mod_storage(modname)
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self[modname] = storage
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return storage
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end,
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})
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function core.get_mod_storage()
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local modname = get_current_modname()
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return modname and storages[modname]
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end
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@ -17,6 +17,7 @@ if core.settings:get_bool("profiler.load") then
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end
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dofile(commonpath .. "after.lua")
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dofile(commonpath .. "mod_storage.lua")
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dofile(gamepath .. "item_entity.lua")
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dofile(gamepath .. "deprecated.lua")
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dofile(gamepath .. "misc_s.lua")
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@ -25,12 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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int ModApiStorage::l_get_mod_storage(lua_State *L)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
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if (!lua_isstring(L, -1)) {
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return 0;
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}
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std::string mod_name = readParam<std::string>(L, -1);
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// Note that this is wrapped in Lua, see builtin/common/mod_storage.lua
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std::string mod_name = readParam<std::string>(L, 1);
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ModMetadata *store = nullptr;
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