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https://github.com/minetest/minetest.git
synced 2024-11-27 18:13:46 +01:00
Move client packet generators to dedicated functions for:
* TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
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@ -407,15 +407,7 @@ void Client::step(float dtime)
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snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
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snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
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snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
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snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
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NetworkPacket pkt(TOSERVER_INIT_LEGACY,
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sendLegacyInit(pName, pPassword);
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1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
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pkt << (u8) SER_FMT_VER_HIGHEST_READ;
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pkt.putRawString(pName,PLAYERNAME_SIZE);
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pkt.putRawString(pPassword, PASSWORD_SIZE);
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pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
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Send(&pkt);
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}
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}
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// Not connected, return
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// Not connected, return
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@ -455,19 +447,8 @@ void Client::step(float dtime)
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[3+6] v3s16 pos_1
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[3+6] v3s16 pos_1
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...
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...
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*/
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*/
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NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * sendlist.size());
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pkt << (u8) sendlist.size();
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sendDeletedBlocks(sendlist);
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u32 k = 0;
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for(std::vector<v3s16>::iterator
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j = sendlist.begin();
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j != sendlist.end(); ++j) {
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pkt << *j;
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k++;
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}
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Send(&pkt);
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if(i == deleted_blocks.end())
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if(i == deleted_blocks.end())
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break;
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break;
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@ -575,9 +556,7 @@ void Client::step(float dtime)
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[0] u8 count
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[0] u8 count
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[1] v3s16 pos_0
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[1] v3s16 pos_0
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*/
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*/
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NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
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sendGotBlocks(r.p);
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pkt << (u8) 1 << r.p;
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Send(&pkt);
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}
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}
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}
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}
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@ -646,7 +625,7 @@ void Client::step(float dtime)
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if(m_removed_sounds_check_timer >= 2.32) {
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if(m_removed_sounds_check_timer >= 2.32) {
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m_removed_sounds_check_timer = 0;
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m_removed_sounds_check_timer = 0;
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// Find removed sounds and clear references to them
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// Find removed sounds and clear references to them
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std::set<s32> removed_server_ids;
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std::vector<s32> removed_server_ids;
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for(std::map<s32, int>::iterator
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for(std::map<s32, int>::iterator
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i = m_sounds_server_to_client.begin();
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i = m_sounds_server_to_client.begin();
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i != m_sounds_server_to_client.end();) {
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i != m_sounds_server_to_client.end();) {
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@ -657,24 +636,13 @@ void Client::step(float dtime)
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m_sounds_server_to_client.erase(server_id);
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m_sounds_server_to_client.erase(server_id);
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m_sounds_client_to_server.erase(client_id);
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m_sounds_client_to_server.erase(client_id);
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m_sounds_to_objects.erase(client_id);
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m_sounds_to_objects.erase(client_id);
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removed_server_ids.insert(server_id);
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removed_server_ids.push_back(server_id);
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}
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}
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}
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}
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// Sync to server
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// Sync to server
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if(!removed_server_ids.empty()) {
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if(!removed_server_ids.empty()) {
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size_t server_ids = removed_server_ids.size();
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sendRemovedSounds(removed_server_ids);
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assert(server_ids <= 0xFFFF);
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NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
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pkt << (u16) (server_ids & 0xFFFF);
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for(std::set<s32>::iterator i = removed_server_ids.begin();
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i != removed_server_ids.end(); i++)
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pkt << *i;
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Send(&pkt);
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}
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}
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}
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}
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@ -983,6 +951,59 @@ void Client::interact(u8 action, const PointedThing& pointed)
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Send(&pkt);
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Send(&pkt);
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}
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}
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void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
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{
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NetworkPacket pkt(TOSERVER_INIT_LEGACY,
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1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
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pkt << (u8) SER_FMT_VER_HIGHEST_READ;
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pkt.putRawString(playerName,PLAYERNAME_SIZE);
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pkt.putRawString(playerPassword, PASSWORD_SIZE);
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pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
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Send(&pkt);
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}
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void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
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{
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NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
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pkt << (u8) blocks.size();
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u32 k = 0;
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for(std::vector<v3s16>::iterator
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j = blocks.begin();
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j != blocks.end(); ++j) {
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pkt << *j;
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k++;
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}
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Send(&pkt);
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}
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void Client::sendGotBlocks(v3s16 block)
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{
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NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
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pkt << (u8) 1 << block;
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Send(&pkt);
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}
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void Client::sendRemovedSounds(std::vector<s32> &soundList)
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{
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size_t server_ids = soundList.size();
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assert(server_ids <= 0xFFFF);
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NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
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pkt << (u16) (server_ids & 0xFFFF);
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for(std::vector<s32>::iterator i = soundList.begin();
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i != soundList.end(); i++)
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pkt << *i;
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Send(&pkt);
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}
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void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
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void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
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const std::map<std::string, std::string> &fields)
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const std::map<std::string, std::string> &fields)
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{
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{
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@ -542,6 +542,11 @@ private:
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// Send the item number 'item' as player item to the server
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// Send the item number 'item' as player item to the server
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void sendPlayerItem(u16 item);
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void sendPlayerItem(u16 item);
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void sendLegacyInit(const char* playerName, const char* playerPassword);
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void sendDeletedBlocks(std::vector<v3s16> &blocks);
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void sendGotBlocks(v3s16 block);
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void sendRemovedSounds(std::vector<s32> &soundList);
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float m_packetcounter_timer;
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float m_packetcounter_timer;
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float m_connection_reinit_timer;
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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float m_avg_rtt_timer;
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