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Add camera smoothing and cinematic mode (F8)
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@ -48,6 +48,7 @@
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#keymap_rangeselect = KEY_KEY_R
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_cinematic = KEY_F8
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#keymap_screenshot = KEY_F12
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# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
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#aux1_descends = false
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@ -127,6 +128,13 @@
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#free_move = false
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# Continuous forward movement (for testing)
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#continuous_forward = false
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# Enable cinematic mode
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#cinematic = false
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# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
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# Must be equal to or greater than 0, and less than 1.
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#camera_smoothing = 0.0
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# Camera smoothing when in cinematic mode
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#cinematic_camera_smoothing = 0.7
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# Fast movement (keymap_special1)
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#fast_move = false
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# Invert mouse
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@ -48,6 +48,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_freemove", "KEY_KEY_K");
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settings->setDefault("keymap_fastmove", "KEY_KEY_J");
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settings->setDefault("keymap_noclip", "KEY_KEY_H");
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settings->setDefault("keymap_cinematic", "KEY_F8");
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settings->setDefault("keymap_screenshot", "KEY_F12");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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@ -115,6 +116,9 @@ void set_default_settings(Settings *settings)
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settings->setDefault("free_move", "false");
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settings->setDefault("noclip", "false");
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settings->setDefault("continuous_forward", "false");
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settings->setDefault("cinematic", "false");
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settings->setDefault("camera_smoothing", "0");
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settings->setDefault("cinematic_camera_smoothing", "0.7");
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settings->setDefault("fast_move", "false");
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settings->setDefault("invert_mouse", "false");
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settings->setDefault("enable_clouds", "true");
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29
src/game.cpp
29
src/game.cpp
@ -1253,6 +1253,7 @@ struct KeyCache {
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KEYMAP_ID_FREEMOVE,
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KEYMAP_ID_FASTMOVE,
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KEYMAP_ID_NOCLIP,
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KEYMAP_ID_CINEMATIC,
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KEYMAP_ID_SCREENSHOT,
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KEYMAP_ID_TOGGLE_HUD,
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KEYMAP_ID_TOGGLE_CHAT,
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@ -1301,6 +1302,7 @@ void KeyCache::populate()
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key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
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key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
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key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
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key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic");
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key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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@ -1497,6 +1499,7 @@ protected:
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void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
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void toggleFast(float *statustext_time);
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void toggleNoClip(float *statustext_time);
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void toggleCinematic(float *statustext_time);
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void toggleChat(float *statustext_time, bool *flag);
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void toggleHud(float *statustext_time, bool *flag);
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@ -1737,6 +1740,7 @@ void Game::run()
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{
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ProfilerGraph graph;
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RunStats stats = { 0 };
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CameraOrientation cam_view_target = { 0 };
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CameraOrientation cam_view = { 0 };
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GameRunData runData = { 0 };
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FpsControl draw_times = { 0 };
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@ -1792,7 +1796,17 @@ void Game::run()
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updateProfilers(runData, stats, draw_times, dtime);
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processUserInput(&flags, &runData, dtime);
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// Update camera before player movement to avoid camera lag of one frame
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updateCameraDirection(&cam_view, &flags);
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updateCameraDirection(&cam_view_target, &flags);
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float cam_smoothing = 0;
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if (g_settings->getBool("cinematic"))
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cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
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else
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cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
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cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
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cam_view.camera_yaw += (cam_view_target.camera_yaw -
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cam_view.camera_yaw) * cam_smoothing;
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cam_view.camera_pitch += (cam_view_target.camera_pitch -
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cam_view.camera_pitch) * cam_smoothing;
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updatePlayerControl(cam_view);
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step(&dtime);
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processClientEvents(&cam_view, &runData.damage_flash);
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@ -2568,6 +2582,8 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
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toggleFast(statustext_time);
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
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toggleNoClip(statustext_time);
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
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toggleCinematic(statustext_time);
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
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client->makeScreenshot(device);
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
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@ -2754,6 +2770,16 @@ void Game::toggleNoClip(float *statustext_time)
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statustext += L" (note: no 'noclip' privilege)";
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}
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void Game::toggleCinematic(float *statustext_time)
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{
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static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
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bool cinematic = !g_settings->getBool("cinematic");
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g_settings->set("cinematic", bool_to_cstr(cinematic));
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*statustext_time = 0;
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statustext = msg[cinematic];
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}
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void Game::toggleChat(float *statustext_time, bool *flag)
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{
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@ -4237,4 +4263,3 @@ void the_game(bool *kill,
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error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
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}
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}
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@ -51,6 +51,7 @@ enum
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GUI_ID_KEY_FAST_BUTTON,
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GUI_ID_KEY_JUMP_BUTTON,
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GUI_ID_KEY_NOCLIP_BUTTON,
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GUI_ID_KEY_CINEMATIC_BUTTON,
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GUI_ID_KEY_CHAT_BUTTON,
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GUI_ID_KEY_CMD_BUTTON,
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GUI_ID_KEY_CONSOLE_BUTTON,
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@ -137,20 +138,20 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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key_setting *k = key_settings.at(i);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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core::rect < s32 > rect(0, 0, 110, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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Environment->addStaticText(k->button_name, rect, false, true, this, -1);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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rect += topleft + v2s32(offset.X + 115, offset.Y - 5);
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const wchar_t *text = wgettext(k->key.name());
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k->button = Environment->addButton(rect, this, k->id, text);
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delete[] text;
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}
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if(i + 1 == KMaxButtonPerColumns)
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offset = v2s32(250, 60);
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offset = v2s32(260, 60);
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else
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offset += v2s32(0, 25);
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}
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@ -408,6 +409,7 @@ void GUIKeyChangeMenu::init_keys()
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this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
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this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
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this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
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this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
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this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
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this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
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this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
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