Lua_api.txt: Add documentation for 'eye_height' player object property

This commit is contained in:
paramat 2017-11-06 13:14:56 +00:00 committed by paramat
parent ce832eb421
commit d693f95fc3

@ -4234,6 +4234,8 @@ Definition tables
-- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT` -- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
can_zoom = true, can_zoom = true,
-- ^ For players only. Enables the zoom feature. Defaults to true -- ^ For players only. Enables the zoom feature. Defaults to true
eye_height = 1.625,
-- ^ For players only. Camera height above feet position in nodes. Defaults to 1.625
physical = true, physical = true,
collide_with_objects = true, -- collide with other objects if physical = true collide_with_objects = true, -- collide with other objects if physical = true
weight = 5, weight = 5,
@ -4261,15 +4263,16 @@ Definition tables
backface_culling = true, -- false to disable backface_culling for model backface_culling = true, -- false to disable backface_culling for model
glow = 0, glow = 0,
-- ^ Add this much extra lighting when calculating texture color. -- ^ Add this much extra lighting when calculating texture color.
value < 0 disables light's effect on texture color. -- Value < 0 disables light's effect on texture color.
For faking self-lighting, UI style entities, or programmatic coloring in mods. -- For faking self-lighting, UI style entities, or programmatic coloring in mods.
nametag = "", -- by default empty, for players their name is shown if empty nametag = "", -- by default empty, for players their name is shown if empty
nametag_color = <color>, -- sets color of nametag as ColorSpec nametag_color = <color>, -- sets color of nametag as ColorSpec
infotext = "", -- by default empty, text to be shown when pointed at object infotext = "", -- by default empty, text to be shown when pointed at object
static_save = true, static_save = true,
-- ^ If false, never save this object statically. It will simply be deleted when the block gets unloaded. -- ^ If false, never save this object statically. It will simply be deleted when the
-- ^ The get_staticdata() callback is never called then. -- block gets unloaded.
-- ^ Defaults to 'true' -- The get_staticdata() callback is never called then.
-- Defaults to 'true'
} }
### Entity definition (`register_entity`) ### Entity definition (`register_entity`)