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Added MaterialItem conversion from old content type namespace to new
This commit is contained in:
parent
306bb66790
commit
d6a9bec843
@ -9,7 +9,7 @@ project(minetest)
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set(VERSION_MAJOR 0)
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 2)
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set(VERSION_MINOR 2)
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set(VERSION_PATCH 20110731_0)
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set(VERSION_PATCH 20110731_1)
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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# Configuration options
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# Configuration options
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@ -31,7 +31,7 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
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void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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content_t trans_table_19[][2] = {
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content_t trans_table_19[21][2] = {
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{CONTENT_GRASS, 1},
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{CONTENT_GRASS, 1},
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{CONTENT_TREE, 4},
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{CONTENT_TREE, 4},
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{CONTENT_LEAVES, 5},
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{CONTENT_LEAVES, 5},
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@ -106,7 +106,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 1.0);
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setStoneLikeDiggingProperties(f->digging_properties, 1.0);
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if(invisible_stone)
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if(invisible_stone)
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f->solidness = 0; // For debugging, hides regular stone
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f->solidness = 0; // For debugging, hides regular stone
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@ -118,7 +118,7 @@ void content_mapnode_init()
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f->setTexture(1, "mud.png");
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_GRASS_FOOTSTEPS;
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i = CONTENT_GRASS_FOOTSTEPS;
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@ -128,7 +128,7 @@ void content_mapnode_init()
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f->setTexture(1, "mud.png");
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_MUD;
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i = CONTENT_MUD;
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@ -137,7 +137,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_SAND;
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i = CONTENT_SAND;
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@ -146,7 +146,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
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f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_GRAVEL;
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i = CONTENT_GRAVEL;
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@ -155,7 +155,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
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f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.75);
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setDirtLikeDiggingProperties(f->digging_properties, 1.75);
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i = CONTENT_SANDSTONE;
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i = CONTENT_SANDSTONE;
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@ -164,7 +164,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
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f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_CLAY;
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i = CONTENT_CLAY;
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@ -192,7 +192,7 @@ void content_mapnode_init()
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f->setTexture(1, "tree_top.png");
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f->setTexture(1, "tree_top.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_JUNGLETREE;
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i = CONTENT_JUNGLETREE;
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@ -202,7 +202,7 @@ void content_mapnode_init()
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f->setTexture(1, "jungletree_top.png");
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f->setTexture(1, "jungletree_top.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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//f->is_ground_content = true;
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_JUNGLEGRASS;
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i = CONTENT_JUNGLEGRASS;
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@ -212,7 +212,7 @@ void content_mapnode_init()
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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//f->is_ground_content = true;
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f->air_equivalent = false; // grass grows underneath
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f->air_equivalent = false; // grass grows underneath
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->walkable = false;
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setWoodLikeDiggingProperties(f->digging_properties, 0.10);
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setWoodLikeDiggingProperties(f->digging_properties, 0.10);
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@ -232,7 +232,7 @@ void content_mapnode_init()
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{
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{
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f->setAllTextures("[noalpha:leaves.png");
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f->setAllTextures("[noalpha:leaves.png");
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}
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}
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_CACTUS;
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i = CONTENT_CACTUS;
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@ -243,7 +243,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
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f->param_type = CPT_MINERAL;
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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i = CONTENT_PAPYRUS;
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i = CONTENT_PAPYRUS;
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@ -252,7 +252,7 @@ void content_mapnode_init()
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->walkable = false;
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setWoodLikeDiggingProperties(f->digging_properties, 0.25);
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setWoodLikeDiggingProperties(f->digging_properties, 0.25);
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@ -275,7 +275,7 @@ void content_mapnode_init()
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f->sunlight_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->solidness = 0; // drawn separately, makes no faces
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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@ -285,7 +285,7 @@ void content_mapnode_init()
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("item_fence.png");
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f->setInventoryTexture("item_fence.png");
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@ -297,7 +297,7 @@ void content_mapnode_init()
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f->light_propagates = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->air_equivalent = true; // grass grows underneath
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f->walkable = false;
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f->walkable = false;
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@ -315,7 +315,7 @@ void content_mapnode_init()
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f->setAllTextures("wood.png");
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f->setAllTextures("wood.png");
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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i = CONTENT_MESE;
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i = CONTENT_MESE;
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@ -323,7 +323,7 @@ void content_mapnode_init()
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f->setAllTextures("mese.png");
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f->setAllTextures("mese.png");
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f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
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f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 0.5);
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setStoneLikeDiggingProperties(f->digging_properties, 0.5);
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i = CONTENT_CLOUD;
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i = CONTENT_CLOUD;
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@ -331,7 +331,7 @@ void content_mapnode_init()
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f->setAllTextures("cloud.png");
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f->setAllTextures("cloud.png");
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f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
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f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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i = CONTENT_AIR;
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i = CONTENT_AIR;
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f = &content_features(i);
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f = &content_features(i);
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@ -387,7 +387,7 @@ void content_mapnode_init()
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f->diggable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->buildable_to = true;
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f->liquid_type = LIQUID_SOURCE;
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f->liquid_type = LIQUID_SOURCE;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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@ -401,7 +401,7 @@ void content_mapnode_init()
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f->walkable = false;
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f->walkable = false;
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f->wall_mounted = true;
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f->wall_mounted = true;
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f->air_equivalent = true;
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f->air_equivalent = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->light_source = LIGHT_MAX-1;
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f->light_source = LIGHT_MAX-1;
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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@ -415,7 +415,7 @@ void content_mapnode_init()
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f->walkable = false;
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f->walkable = false;
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f->wall_mounted = true;
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f->wall_mounted = true;
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f->air_equivalent = true;
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f->air_equivalent = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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if(f->initial_metadata == NULL)
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f->initial_metadata = new SignNodeMetadata("Some sign");
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f->initial_metadata = new SignNodeMetadata("Some sign");
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f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
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f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
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@ -429,7 +429,7 @@ void content_mapnode_init()
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f->setTexture(5, "chest_front.png"); // Z-
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f->setTexture(5, "chest_front.png"); // Z-
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f->setInventoryTexture("chest_top.png");
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f->setInventoryTexture("chest_top.png");
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//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
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//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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if(f->initial_metadata == NULL)
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f->initial_metadata = new ChestNodeMetadata();
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f->initial_metadata = new ChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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@ -440,8 +440,8 @@ void content_mapnode_init()
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f->setAllTextures("furnace_side.png");
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f->setAllTextures("furnace_side.png");
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f->setTexture(5, "furnace_front.png"); // Z-
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f->setTexture(5, "furnace_front.png"); // Z-
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f->setInventoryTexture("furnace_front.png");
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f->setInventoryTexture("furnace_front.png");
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//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
|
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
|
||||||
if(f->initial_metadata == NULL)
|
if(f->initial_metadata == NULL)
|
||||||
f->initial_metadata = new FurnaceNodeMetadata();
|
f->initial_metadata = new FurnaceNodeMetadata();
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
||||||
@ -452,7 +452,7 @@ void content_mapnode_init()
|
|||||||
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
||||||
f->param_type = CPT_NONE;
|
f->param_type = CPT_NONE;
|
||||||
f->is_ground_content = true;
|
f->is_ground_content = true;
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
||||||
|
|
||||||
i = CONTENT_MOSSYCOBBLE;
|
i = CONTENT_MOSSYCOBBLE;
|
||||||
@ -461,7 +461,7 @@ void content_mapnode_init()
|
|||||||
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
||||||
f->param_type = CPT_NONE;
|
f->param_type = CPT_NONE;
|
||||||
f->is_ground_content = true;
|
f->is_ground_content = true;
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 0.8);
|
setStoneLikeDiggingProperties(f->digging_properties, 0.8);
|
||||||
|
|
||||||
i = CONTENT_STEEL;
|
i = CONTENT_STEEL;
|
||||||
@ -471,7 +471,7 @@ void content_mapnode_init()
|
|||||||
"steel_block.png");
|
"steel_block.png");
|
||||||
f->param_type = CPT_NONE;
|
f->param_type = CPT_NONE;
|
||||||
f->is_ground_content = true;
|
f->is_ground_content = true;
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
|
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
|
||||||
|
|
||||||
i = CONTENT_NC;
|
i = CONTENT_NC;
|
||||||
@ -481,14 +481,14 @@ void content_mapnode_init()
|
|||||||
f->setTexture(5, "nc_front.png"); // Z-
|
f->setTexture(5, "nc_front.png"); // Z-
|
||||||
f->setTexture(4, "nc_back.png"); // Z+
|
f->setTexture(4, "nc_back.png"); // Z+
|
||||||
f->setInventoryTexture("nc_front.png");
|
f->setInventoryTexture("nc_front.png");
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
||||||
|
|
||||||
i = CONTENT_NC_RB;
|
i = CONTENT_NC_RB;
|
||||||
f = &content_features(i);
|
f = &content_features(i);
|
||||||
f->setAllTextures("nc_rb.png");
|
f->setAllTextures("nc_rb.png");
|
||||||
f->setInventoryTexture("nc_rb.png");
|
f->setInventoryTexture("nc_rb.png");
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
||||||
|
|
||||||
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
|
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
|
||||||
|
@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
|
|
||||||
void content_mapnode_init();
|
void content_mapnode_init();
|
||||||
|
|
||||||
|
extern content_t trans_table_19[21][2];
|
||||||
|
|
||||||
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
|
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
|
||||||
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
||||||
|
|
||||||
|
@ -46,6 +46,18 @@ InventoryItem::~InventoryItem()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
content_t content_translate_from_19_to_internal(content_t c_from)
|
||||||
|
{
|
||||||
|
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
|
||||||
|
{
|
||||||
|
if(trans_table_19[i][1] == c_from)
|
||||||
|
{
|
||||||
|
return trans_table_19[i][0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return c_from;
|
||||||
|
}
|
||||||
|
|
||||||
InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
||||||
{
|
{
|
||||||
DSTACK(__FUNCTION_NAME);
|
DSTACK(__FUNCTION_NAME);
|
||||||
@ -58,6 +70,21 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
|||||||
if(name == "MaterialItem")
|
if(name == "MaterialItem")
|
||||||
{
|
{
|
||||||
// u16 reads directly as a number (u8 doesn't)
|
// u16 reads directly as a number (u8 doesn't)
|
||||||
|
u16 material;
|
||||||
|
is>>material;
|
||||||
|
u16 count;
|
||||||
|
is>>count;
|
||||||
|
// Convert old materials
|
||||||
|
if(material <= 0xff)
|
||||||
|
{
|
||||||
|
material = content_translate_from_19_to_internal(material);
|
||||||
|
}
|
||||||
|
if(material > MAX_CONTENT)
|
||||||
|
throw SerializationError("Too large material number");
|
||||||
|
return new MaterialItem(material, count);
|
||||||
|
}
|
||||||
|
else if(name == "MaterialItem2")
|
||||||
|
{
|
||||||
u16 material;
|
u16 material;
|
||||||
is>>material;
|
is>>material;
|
||||||
u16 count;
|
u16 count;
|
||||||
|
@ -136,7 +136,7 @@ public:
|
|||||||
virtual void serialize(std::ostream &os)
|
virtual void serialize(std::ostream &os)
|
||||||
{
|
{
|
||||||
//os.imbue(std::locale("C"));
|
//os.imbue(std::locale("C"));
|
||||||
os<<getName();
|
os<<"MaterialItem2";
|
||||||
os<<" ";
|
os<<" ";
|
||||||
os<<(unsigned int)m_content;
|
os<<(unsigned int)m_content;
|
||||||
os<<" ";
|
os<<" ";
|
||||||
|
@ -150,7 +150,7 @@ void init_mapnode()
|
|||||||
continue;
|
continue;
|
||||||
ContentFeatures *f = &g_content_features[i];
|
ContentFeatures *f = &g_content_features[i];
|
||||||
f->setAllTextures("unknown_block.png");
|
f->setAllTextures("unknown_block.png");
|
||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
Loading…
Reference in New Issue
Block a user