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Fix texture paths for system-installed builds
* window icon * custom touchscreen checkbox sprites
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parent
25ef8f3934
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@ -150,7 +150,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
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skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
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skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
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if (density > 1.5f) {
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if (density > 1.5f) {
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std::string sprite_path = porting::path_user + "/textures/base/pack/";
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std::string sprite_path = porting::path_share + "/textures/base/pack/";
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if (density > 3.5f)
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if (density > 3.5f)
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sprite_path.append("checkbox_64.png");
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sprite_path.append("checkbox_64.png");
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else if (density > 2.0f)
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else if (density > 2.0f)
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@ -210,7 +210,7 @@ bool RenderingEngine::setupTopLevelWindow()
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bool RenderingEngine::setWindowIcon()
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bool RenderingEngine::setWindowIcon()
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{
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{
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irr_ptr<video::IImage> img(driver->createImageFromFile(
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irr_ptr<video::IImage> img(driver->createImageFromFile(
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(porting::path_user + "/textures/base/pack/logo.png").c_str()));
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(porting::path_share + "/textures/base/pack/logo.png").c_str()));
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if (!img) {
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if (!img) {
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warningstream << "Could not load icon file." << std::endl;
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warningstream << "Could not load icon file." << std::endl;
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return false;
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return false;
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