Improve readability of debug menu by using '|' (#8488)

* Improve readability of debug menu by using '|'

* Restore whitespace to separate yaw and cardinal direction

Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
This commit is contained in:
ANAND 2019-04-27 16:15:44 +05:30 committed by SmallJoker
parent d0f0ceaf66
commit d71e1e0949

@ -97,17 +97,17 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
std::ostringstream os(std::ios_base::binary);
os << std::fixed
<< PROJECT_NAME_C " " << g_version_hash
<< ", FPS: " << fps
<< " | FPS: " << fps
<< std::setprecision(0)
<< ", drawtime: " << drawtime_avg << "ms"
<< " | drawtime: " << drawtime_avg << "ms"
<< std::setprecision(1)
<< ", dtime jitter: "
<< " | dtime jitter: "
<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
<< std::setprecision(1)
<< ", view range: "
<< " | view range: "
<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
<< std::setprecision(3)
<< ", RTT: " << client->getRTT() << "s";
<< " | RTT: " << client->getRTT() << "s";
setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
@ -126,10 +126,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
<< "pos: (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw)
<< ", pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
<< ", seed: " << ((u64)client->getMapSeed());
<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
<< " | seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap();