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https://github.com/minetest/minetest.git
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Formspec: Don't perform black magic if selected item fits the guess
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parent
c8ed61b281
commit
d74c377337
@ -912,11 +912,20 @@ void GUIFormSpecMenu::drawMenu()
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void GUIFormSpecMenu::updateSelectedItem()
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void GUIFormSpecMenu::updateSelectedItem()
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{
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{
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// If the selected stack has become empty for some reason, deselect it.
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// If the selected stack has become inaccessible, deselect it.
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// If the selected stack has become smaller, adjust m_selected_amount.
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ItemStack selected = verifySelectedItem();
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// WARNING: BLACK MAGIC
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// WARNING: BLACK MAGIC
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// See if there is a stack suited for our current guess.
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// See if there is a stack suited for our current guess.
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// If such stack does not exist, clear the guess.
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// If such stack does not exist, clear the guess.
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if(m_selected_content_guess.name != "")
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if(m_selected_content_guess.name != "" &&
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{
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selected.name == m_selected_content_guess.name &&
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selected.count == m_selected_content_guess.count){
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// Selected item fits the guess. Skip the black magic.
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}
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else if(m_selected_content_guess.name != ""){
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bool found = false;
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bool found = false;
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for(u32 i=0; i<m_inventorylists.size() && !found; i++){
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for(u32 i=0; i<m_inventorylists.size() && !found; i++){
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const ListDrawSpec &s = m_inventorylists[i];
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const ListDrawSpec &s = m_inventorylists[i];
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@ -934,23 +943,12 @@ void GUIFormSpecMenu::updateSelectedItem()
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if(stack.name == m_selected_content_guess.name &&
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if(stack.name == m_selected_content_guess.name &&
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stack.count == m_selected_content_guess.count){
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stack.count == m_selected_content_guess.count){
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found = true;
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found = true;
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if(m_selected_item){
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// If guessed stack is already selected, all is fine
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if(m_selected_item->inventoryloc == s.inventoryloc &&
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m_selected_item->listname == s.listname &&
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m_selected_item->i == (s32)item_i &&
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m_selected_amount == stack.count){
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break;
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}
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delete m_selected_item;
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m_selected_item = NULL;
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}
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infostream<<"Client: Changing selected content guess to "
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infostream<<"Client: Changing selected content guess to "
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<<s.inventoryloc.dump()<<" "<<s.listname
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<<s.inventoryloc.dump()<<" "<<s.listname
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<<" "<<item_i<<std::endl;
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<<" "<<item_i<<std::endl;
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delete m_selected_item;
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m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
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m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
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m_selected_amount = stack.count;
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m_selected_amount = stack.count;
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break;
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}
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}
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}
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}
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}
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}
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@ -960,35 +958,6 @@ void GUIFormSpecMenu::updateSelectedItem()
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m_selected_content_guess.name = "";
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m_selected_content_guess.name = "";
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}
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}
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}
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}
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// If the selected stack has become empty for some reason, deselect it.
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// If the selected stack has become smaller, adjust m_selected_amount.
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if(m_selected_item)
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{
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bool selection_valid = false;
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if(m_selected_item->isValid())
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{
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Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
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if(inv)
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{
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InventoryList *list = inv->getList(m_selected_item->listname);
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if(list && (u32) m_selected_item->i < list->getSize())
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{
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ItemStack stack = list->getItem(m_selected_item->i);
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if(m_selected_amount > stack.count)
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m_selected_amount = stack.count;
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if(!stack.empty())
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selection_valid = true;
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}
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}
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}
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if(!selection_valid)
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{
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delete m_selected_item;
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m_selected_item = NULL;
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m_selected_amount = 0;
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m_selected_dragging = false;
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}
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}
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// If craftresult is nonempty and nothing else is selected, select it now.
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// If craftresult is nonempty and nothing else is selected, select it now.
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if(!m_selected_item)
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if(!m_selected_item)
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@ -1017,14 +986,45 @@ void GUIFormSpecMenu::updateSelectedItem()
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// If craftresult is selected, keep the whole stack selected
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// If craftresult is selected, keep the whole stack selected
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if(m_selected_item && m_selected_item->listname == "craftresult")
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if(m_selected_item && m_selected_item->listname == "craftresult")
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{
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{
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Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
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m_selected_amount = verifySelectedItem().count;
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assert(inv);
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InventoryList *list = inv->getList(m_selected_item->listname);
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assert(list);
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m_selected_amount = list->getItem(m_selected_item->i).count;
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}
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}
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}
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}
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ItemStack GUIFormSpecMenu::verifySelectedItem()
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{
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// If the selected stack has become empty for some reason, deselect it.
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// If the selected stack has become inaccessible, deselect it.
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// If the selected stack has become smaller, adjust m_selected_amount.
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// Return the selected stack.
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if(m_selected_item)
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{
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if(m_selected_item->isValid())
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{
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Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
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if(inv)
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{
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InventoryList *list = inv->getList(m_selected_item->listname);
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if(list && (u32) m_selected_item->i < list->getSize())
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{
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ItemStack stack = list->getItem(m_selected_item->i);
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if(m_selected_amount > stack.count)
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m_selected_amount = stack.count;
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if(!stack.empty())
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return stack;
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}
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}
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}
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// selection was not valid
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delete m_selected_item;
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m_selected_item = NULL;
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m_selected_amount = 0;
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m_selected_dragging = false;
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}
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return ItemStack();
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}
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void GUIFormSpecMenu::acceptInput()
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void GUIFormSpecMenu::acceptInput()
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{
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{
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if(m_text_dst)
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if(m_text_dst)
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@ -186,6 +186,7 @@ public:
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void drawSelectedItem();
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void drawSelectedItem();
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void drawMenu();
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void drawMenu();
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void updateSelectedItem();
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void updateSelectedItem();
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ItemStack verifySelectedItem();
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void acceptInput();
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void acceptInput();
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bool OnEvent(const SEvent& event);
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bool OnEvent(const SEvent& event);
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