mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Formspec: Don't perform black magic if selected item fits the guess
This commit is contained in:
parent
c8ed61b281
commit
d74c377337
@ -912,11 +912,20 @@ void GUIFormSpecMenu::drawMenu()
|
||||
|
||||
void GUIFormSpecMenu::updateSelectedItem()
|
||||
{
|
||||
// If the selected stack has become empty for some reason, deselect it.
|
||||
// If the selected stack has become inaccessible, deselect it.
|
||||
// If the selected stack has become smaller, adjust m_selected_amount.
|
||||
ItemStack selected = verifySelectedItem();
|
||||
|
||||
// WARNING: BLACK MAGIC
|
||||
// See if there is a stack suited for our current guess.
|
||||
// If such stack does not exist, clear the guess.
|
||||
if(m_selected_content_guess.name != "")
|
||||
{
|
||||
if(m_selected_content_guess.name != "" &&
|
||||
selected.name == m_selected_content_guess.name &&
|
||||
selected.count == m_selected_content_guess.count){
|
||||
// Selected item fits the guess. Skip the black magic.
|
||||
}
|
||||
else if(m_selected_content_guess.name != ""){
|
||||
bool found = false;
|
||||
for(u32 i=0; i<m_inventorylists.size() && !found; i++){
|
||||
const ListDrawSpec &s = m_inventorylists[i];
|
||||
@ -934,23 +943,12 @@ void GUIFormSpecMenu::updateSelectedItem()
|
||||
if(stack.name == m_selected_content_guess.name &&
|
||||
stack.count == m_selected_content_guess.count){
|
||||
found = true;
|
||||
if(m_selected_item){
|
||||
// If guessed stack is already selected, all is fine
|
||||
if(m_selected_item->inventoryloc == s.inventoryloc &&
|
||||
m_selected_item->listname == s.listname &&
|
||||
m_selected_item->i == (s32)item_i &&
|
||||
m_selected_amount == stack.count){
|
||||
break;
|
||||
}
|
||||
delete m_selected_item;
|
||||
m_selected_item = NULL;
|
||||
}
|
||||
infostream<<"Client: Changing selected content guess to "
|
||||
<<s.inventoryloc.dump()<<" "<<s.listname
|
||||
<<" "<<item_i<<std::endl;
|
||||
delete m_selected_item;
|
||||
m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
|
||||
m_selected_amount = stack.count;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -960,35 +958,6 @@ void GUIFormSpecMenu::updateSelectedItem()
|
||||
m_selected_content_guess.name = "";
|
||||
}
|
||||
}
|
||||
// If the selected stack has become empty for some reason, deselect it.
|
||||
// If the selected stack has become smaller, adjust m_selected_amount.
|
||||
if(m_selected_item)
|
||||
{
|
||||
bool selection_valid = false;
|
||||
if(m_selected_item->isValid())
|
||||
{
|
||||
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
|
||||
if(inv)
|
||||
{
|
||||
InventoryList *list = inv->getList(m_selected_item->listname);
|
||||
if(list && (u32) m_selected_item->i < list->getSize())
|
||||
{
|
||||
ItemStack stack = list->getItem(m_selected_item->i);
|
||||
if(m_selected_amount > stack.count)
|
||||
m_selected_amount = stack.count;
|
||||
if(!stack.empty())
|
||||
selection_valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!selection_valid)
|
||||
{
|
||||
delete m_selected_item;
|
||||
m_selected_item = NULL;
|
||||
m_selected_amount = 0;
|
||||
m_selected_dragging = false;
|
||||
}
|
||||
}
|
||||
|
||||
// If craftresult is nonempty and nothing else is selected, select it now.
|
||||
if(!m_selected_item)
|
||||
@ -1017,14 +986,45 @@ void GUIFormSpecMenu::updateSelectedItem()
|
||||
// If craftresult is selected, keep the whole stack selected
|
||||
if(m_selected_item && m_selected_item->listname == "craftresult")
|
||||
{
|
||||
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
|
||||
assert(inv);
|
||||
InventoryList *list = inv->getList(m_selected_item->listname);
|
||||
assert(list);
|
||||
m_selected_amount = list->getItem(m_selected_item->i).count;
|
||||
m_selected_amount = verifySelectedItem().count;
|
||||
}
|
||||
}
|
||||
|
||||
ItemStack GUIFormSpecMenu::verifySelectedItem()
|
||||
{
|
||||
// If the selected stack has become empty for some reason, deselect it.
|
||||
// If the selected stack has become inaccessible, deselect it.
|
||||
// If the selected stack has become smaller, adjust m_selected_amount.
|
||||
// Return the selected stack.
|
||||
|
||||
if(m_selected_item)
|
||||
{
|
||||
if(m_selected_item->isValid())
|
||||
{
|
||||
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
|
||||
if(inv)
|
||||
{
|
||||
InventoryList *list = inv->getList(m_selected_item->listname);
|
||||
if(list && (u32) m_selected_item->i < list->getSize())
|
||||
{
|
||||
ItemStack stack = list->getItem(m_selected_item->i);
|
||||
if(m_selected_amount > stack.count)
|
||||
m_selected_amount = stack.count;
|
||||
if(!stack.empty())
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// selection was not valid
|
||||
delete m_selected_item;
|
||||
m_selected_item = NULL;
|
||||
m_selected_amount = 0;
|
||||
m_selected_dragging = false;
|
||||
}
|
||||
return ItemStack();
|
||||
}
|
||||
|
||||
void GUIFormSpecMenu::acceptInput()
|
||||
{
|
||||
if(m_text_dst)
|
||||
|
@ -186,6 +186,7 @@ public:
|
||||
void drawSelectedItem();
|
||||
void drawMenu();
|
||||
void updateSelectedItem();
|
||||
ItemStack verifySelectedItem();
|
||||
|
||||
void acceptInput();
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
Loading…
Reference in New Issue
Block a user