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+ brick
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BIN
data/brick.png
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BIN
data/brick.png
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After Width: | Height: | Size: 604 B |
@ -189,6 +189,14 @@ void init_mapnode()
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
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i = CONTENT_BRICK;
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f = &g_content_features[i];
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f->setAllTextures("brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_TREE;
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f = &g_content_features[i];
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f->setAllTextures("tree.png");
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@ -103,6 +103,7 @@ void init_content_inventory_texture_paths();
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#define CONTENT_FENCE 21
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#define CONTENT_SANDSTONE 22
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#define CONTENT_CACTUS 23
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#define CONTENT_BRICK 24
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/*
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Content feature list
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@ -60,6 +60,7 @@ void initializeMaterialProperties()
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setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
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setStoneLikeDiggingProperties(CONTENT_SANDSTONE, 1.0);
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setStoneLikeDiggingProperties(CONTENT_BRICK, 3.0);
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setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
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setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
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setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0);
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@ -4076,6 +4076,7 @@ void setCreativeInventory(Player *player)
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CONTENT_STONE,
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CONTENT_SAND,
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CONTENT_SANDSTONE,
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CONTENT_BRICK,
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CONTENT_TREE,
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CONTENT_LEAVES,
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CONTENT_CACTUS,
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@ -507,6 +507,7 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("mud.png");
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sourcelist.push_back("sand.png");
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sourcelist.push_back("sandstone.png");
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sourcelist.push_back("brick.png");
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sourcelist.push_back("grass.png");
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sourcelist.push_back("grass_footsteps.png");
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sourcelist.push_back("tree.png");
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