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Add player name length checks
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@ -79,6 +79,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "httpfetch.h"
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#include "guiEngine.h"
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#include "mapsector.h"
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#include "player.h"
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#include "database-sqlite3.h"
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#ifdef USE_LEVELDB
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@ -1843,6 +1844,13 @@ int main(int argc, char *argv[])
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break;
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}
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if (current_playername.length() > PLAYERNAME_SIZE-1) {
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error_message = wgettext("Player name to long.");
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playername = current_playername.substr(0,PLAYERNAME_SIZE-1);
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g_settings->set("name", playername);
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continue;
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}
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/*
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Run game
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*/
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@ -1448,14 +1448,21 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Set up player
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*/
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// Get player name
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char playername[PLAYERNAME_SIZE];
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for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
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{
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playername[i] = data[3+i];
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unsigned int playername_length = 0;
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for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
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playername[playername_length] = data[3+playername_length];
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if (data[3+playername_length] == 0)
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break;
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}
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playername[PLAYERNAME_SIZE-1] = 0;
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if (playername_length == PLAYERNAME_SIZE) {
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actionstream<<"Server: Player with name exceeding max length "
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<<"tried to connect from "<<addr_s<<std::endl;
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DenyAccess(peer_id, L"Name to long");
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return;
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}
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if(playername[0]=='\0')
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{
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