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Fix a memleak before assertion in l_get_mod_storage
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@ -37,6 +37,7 @@ int ModApiStorage::l_get_mod_storage(lua_State *L)
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store->load(gamedef->getModStoragePath());
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gamedef->registerModStorage(store);
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} else {
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delete store;
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assert(false); // this should not happen
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}
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