Some globals (un-)init fixes

This commit is contained in:
sfan5 2024-04-11 13:54:09 +02:00
parent 2af5191070
commit d8190e1c5f
16 changed files with 58 additions and 62 deletions

@ -47,11 +47,6 @@ gui::IGUIEnvironment *guienv = nullptr;
gui::IGUIStaticText *guiroot = nullptr;
MainMenuManager g_menumgr;
bool isMenuActive()
{
return g_menumgr.menuCount() != 0;
}
// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = nullptr;
@ -74,13 +69,20 @@ ClientLauncher::~ClientLauncher()
{
delete input;
delete receiver;
delete g_fontengine;
g_fontengine = nullptr;
delete g_gamecallback;
g_gamecallback = nullptr;
guiroot = nullptr;
guienv = nullptr;
assert(g_menumgr.menuCount() == 0);
delete m_rendering_engine;
// delete event receiver only after all Irrlicht stuff is gone
delete receiver;
#if USE_SOUND
g_sound_manager_singleton.reset();
#endif
@ -103,10 +105,8 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
g_sound_manager_singleton = createSoundManagerSingleton();
#endif
if (!init_engine()) {
errorstream << "Could not initialize game engine." << std::endl;
if (!init_engine())
return false;
}
if (!m_rendering_engine->get_video_driver()) {
errorstream << "Could not initialize video driver." << std::endl;
@ -129,7 +129,6 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
init_guienv(guienv);
g_fontengine = new FontEngine(guienv);
FATAL_ERROR_IF(!g_fontengine, "Font engine creation failed.");
// Create the menu clouds
// This is only global so it can be used by RenderingEngine::draw_load_screen().
@ -301,8 +300,12 @@ void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_ar
bool ClientLauncher::init_engine()
{
receiver = new MyEventReceiver();
try {
m_rendering_engine = new RenderingEngine(receiver);
return m_rendering_engine->get_raw_device() != nullptr;
} catch (std::exception &e) {
errorstream << e.what() << std::endl;
}
return !!m_rendering_engine;
}
void ClientLauncher::init_input()

@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h" // CameraModes
#include "collision.h"
#include "content_cso.h"
#include "clientobject.h"
#include "environment.h"
#include "itemdef.h"
#include "localplayer.h"
@ -218,13 +219,14 @@ private:
};
// Prototype
TestCAO proto_TestCAO(NULL, NULL);
static TestCAO proto_TestCAO(nullptr, nullptr);
TestCAO::TestCAO(Client *client, ClientEnvironment *env):
ClientActiveObject(0, client, env),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
if (!client)
ClientActiveObject::registerType(getType(), create);
}
@ -322,8 +324,6 @@ void TestCAO::processMessage(const std::string &data)
GenericCAO
*/
#include "clientobject.h"
GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
ClientActiveObject(0, client, env)
{
@ -2082,4 +2082,4 @@ void GenericCAO::updateMeshCulling()
}
// Prototype
GenericCAO proto_GenericCAO(NULL, NULL);
static GenericCAO proto_GenericCAO(nullptr, nullptr);

@ -27,15 +27,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlicht_changes/CGUITTFont.h"
#include "util/numeric.h" // rangelim
/** maximum size distance for getting a "similar" font size */
#define MAX_FONT_SIZE_OFFSET 10
/** reference to access font engine, has to be initialized by main */
FontEngine* g_fontengine = NULL;
FontEngine *g_fontengine = nullptr;
/** callback to be used on change of font size setting */
static void font_setting_changed(const std::string &name, void *userdata)
{
if (g_fontengine)
g_fontengine->readSettings();
}
@ -226,7 +224,7 @@ gui::IGUIFont *FontEngine::initFont(const FontSpec &spec)
u16 divisible_by = g_settings->getU16(setting_prefix + "font_size_divisible_by");
if (divisible_by > 1) {
size = std::max<u32>(
std::round((double)size / divisible_by) * divisible_by, divisible_by);
std::round((float)size / divisible_by) * divisible_by, divisible_by);
}
sanity_check(size != 0);

@ -29,12 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
* converting textures back into images repeatedly, and some don't even
* allow it at all.
*/
std::map<io::path, video::IImage *> g_imgCache;
static std::map<io::path, video::IImage *> g_imgCache;
/* Maintain a static cache of all pre-scaled textures. These need to be
* cleared as well when the cached images.
*/
std::map<io::path, video::ITexture *> g_txrCache;
static std::map<io::path, video::ITexture *> g_txrCache;
/* Manually insert an image into the cache, useful to avoid texture-to-image
* conversion whenever we can intercept it.

@ -355,12 +355,11 @@ const KeyPress CancelKey("KEY_CANCEL");
*/
// A simple cache for quicker lookup
std::unordered_map<std::string, KeyPress> g_key_setting_cache;
static std::unordered_map<std::string, KeyPress> g_key_setting_cache;
KeyPress getKeySetting(const char *settingname)
{
std::unordered_map<std::string, KeyPress>::iterator n;
n = g_key_setting_cache.find(settingname);
auto n = g_key_setting_cache.find(settingname);
if (n != g_key_setting_cache.end())
return n->second;

@ -253,8 +253,11 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
RenderingEngine::~RenderingEngine()
{
sanity_check(s_singleton == this);
core.reset();
m_device->closeDevice();
m_device->drop();
s_singleton = nullptr;
}
@ -278,10 +281,7 @@ void RenderingEngine::removeMesh(const scene::IMesh* mesh)
void RenderingEngine::cleanupMeshCache()
{
auto mesh_cache = m_device->getSceneManager()->getMeshCache();
while (mesh_cache->getMeshCount() != 0) {
if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0))
mesh_cache->removeMesh(mesh);
}
mesh_cache->clear();
}
bool RenderingEngine::setupTopLevelWindow()

@ -46,7 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
A cache from shader name to shader path
*/
MutexedMap<std::string, std::string> g_shadername_to_path_cache;
static MutexedMap<std::string, std::string> g_shadername_to_path_cache;
/*
Gets the path to a shader by first checking if the file

@ -191,7 +191,7 @@ private:
scene::IMesh *m_cube;
};
ExtrusionMeshCache *g_extrusion_mesh_cache = NULL;
static ExtrusionMeshCache *g_extrusion_mesh_cache = nullptr;
WieldMeshSceneNode::WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id, bool lighting):

@ -70,7 +70,7 @@ enum EmergeAction {
EMERGE_GENERATED,
};
const static std::string emergeActionStrs[] = {
constexpr const char *emergeActionStrs[] = {
"cancelled",
"errored",
"from_memory",

@ -26,10 +26,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class BaseException : public std::exception
{
public:
BaseException(const std::string &s) throw(): m_s(s) {}
BaseException(const std::string &s) noexcept: m_s(s) {}
~BaseException() throw() = default;
virtual const char * what() const throw()
virtual const char * what() const noexcept
{
return m_s.c_str();
}

@ -80,7 +80,7 @@ public:
return mm && mm->preprocessEvent(event);
}
u32 menuCount()
size_t menuCount() const
{
return m_stack.size();
}
@ -95,12 +95,16 @@ public:
return false;
}
// FIXME: why isn't this private?
std::list<gui::IGUIElement*> m_stack;
};
extern MainMenuManager g_menumgr;
extern bool isMenuActive();
static inline bool isMenuActive()
{
return g_menumgr.menuCount() != 0;
}
class MainGameCallback : public IGameCallback
{
@ -138,7 +142,8 @@ public:
keyconfig_changed = true;
}
void showOpenURLDialog(const std::string &url) override {
void showOpenURLDialog(const std::string &url) override
{
show_open_url_dialog = url;
}

@ -1098,7 +1098,7 @@ enum NetProtoCompressionMode {
NETPROTO_COMPRESSION_NONE = 0,
};
const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
constexpr const char *accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
"Invalid password",
"Your client sent something the server didn't expect. Try reconnecting or updating your client.",
"The server is running in simple singleplayer mode. You cannot connect.",

@ -115,7 +115,7 @@ static TestAuthDatabase g_test_instance;
void TestAuthDatabase::runTests(IGameDef *gamedef)
{
// fixed directory, for persistence
thread_local const std::string test_dir = getTestTempDirectory();
const std::string test_dir = getTestTempDirectory();
// Each set of tests is run twice for each database type:
// one where we reuse the same AuthDatabase object (to test local caching),

@ -36,7 +36,7 @@ public:
void testFlagDesc();
static const char *config_text_before;
static const std::string config_text_after;
static const char *config_text_after;
};
static TestSettings g_test_instance;
@ -76,7 +76,7 @@ const char *TestSettings::config_text_before =
"zoop = true\n"
"[dummy_eof_end_tag]\n";
const std::string TestSettings::config_text_after =
const char *TestSettings::config_text_after =
u8"leet = 1337\n"
"leetleet = 13371337\n"
"leetleet_neg = -13371337\n"

@ -31,6 +31,7 @@ std::string QuicktuneValue::getString()
}
return "<invalid type>";
}
void QuicktuneValue::relativeAdd(float amount)
{
switch(type){
@ -48,24 +49,16 @@ void QuicktuneValue::relativeAdd(float amount)
static std::map<std::string, QuicktuneValue> g_values;
static std::vector<std::string> g_names;
std::mutex *g_mutex = NULL;
static std::mutex g_mutex;
static void makeMutex()
{
if(!g_mutex){
g_mutex = new std::mutex();
}
}
std::vector<std::string> getQuicktuneNames()
const std::vector<std::string> &getQuicktuneNames()
{
return g_names;
}
QuicktuneValue getQuicktuneValue(const std::string &name)
{
makeMutex();
MutexAutoLock lock(*g_mutex);
MutexAutoLock lock(g_mutex);
std::map<std::string, QuicktuneValue>::iterator i = g_values.find(name);
if(i == g_values.end()){
QuicktuneValue val;
@ -77,17 +70,15 @@ QuicktuneValue getQuicktuneValue(const std::string &name)
void setQuicktuneValue(const std::string &name, const QuicktuneValue &val)
{
makeMutex();
MutexAutoLock lock(*g_mutex);
MutexAutoLock lock(g_mutex);
g_values[name] = val;
g_values[name].modified = true;
}
void updateQuicktuneValue(const std::string &name, QuicktuneValue &val)
{
makeMutex();
MutexAutoLock lock(*g_mutex);
std::map<std::string, QuicktuneValue>::iterator i = g_values.find(name);
MutexAutoLock lock(g_mutex);
auto i = g_values.find(name);
if(i == g_values.end()){
g_values[name] = val;
g_names.push_back(name);

@ -74,7 +74,7 @@ struct QuicktuneValue
void relativeAdd(float amount);
};
std::vector<std::string> getQuicktuneNames();
const std::vector<std::string> &getQuicktuneNames();
QuicktuneValue getQuicktuneValue(const std::string &name);
void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);