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add support for saving settings by lua command (server doesn't autosave on exit)
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@ -860,6 +860,7 @@ minetest.setting_set(name, value)
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minetest.setting_get(name) -> string or nil
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minetest.setting_get(name) -> string or nil
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minetest.setting_getbool(name) -> boolean value or nil
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minetest.setting_getbool(name) -> boolean value or nil
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minetest.setting_get_pos(name) -> position or nil
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minetest.setting_get_pos(name) -> position or nil
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minetest.setting_save() -> nil, save all settings to config file
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minetest.add_to_creative_inventory(itemstring)
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minetest.add_to_creative_inventory(itemstring)
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Authentication:
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Authentication:
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@ -4881,6 +4881,13 @@ static int l_setting_getbool(lua_State *L)
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return 1;
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return 1;
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}
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}
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// setting_save()
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static int l_setting_save(lua_State *L)
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{
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get_server(L)->saveConfig();
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return 0;
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}
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// chat_send_all(text)
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// chat_send_all(text)
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static int l_chat_send_all(lua_State *L)
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static int l_chat_send_all(lua_State *L)
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{
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{
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@ -5350,6 +5357,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"setting_set", l_setting_set},
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{"setting_set", l_setting_set},
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{"setting_get", l_setting_get},
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{"setting_get", l_setting_get},
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{"setting_getbool", l_setting_getbool},
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{"setting_getbool", l_setting_getbool},
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{"setting_save",l_setting_save},
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{"chat_send_all", l_chat_send_all},
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{"chat_send_all", l_chat_send_all},
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{"chat_send_player", l_chat_send_player},
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{"chat_send_player", l_chat_send_player},
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{"get_player_privs", l_get_player_privs},
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{"get_player_privs", l_get_player_privs},
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