add support for saving settings by lua command (server doesn't autosave on exit)

This commit is contained in:
sapier 2013-01-16 20:23:56 +00:00 committed by Perttu Ahola
parent b52dfbe510
commit d8a0efa6af
2 changed files with 9 additions and 0 deletions

@ -860,6 +860,7 @@ minetest.setting_set(name, value)
minetest.setting_get(name) -> string or nil minetest.setting_get(name) -> string or nil
minetest.setting_getbool(name) -> boolean value or nil minetest.setting_getbool(name) -> boolean value or nil
minetest.setting_get_pos(name) -> position or nil minetest.setting_get_pos(name) -> position or nil
minetest.setting_save() -> nil, save all settings to config file
minetest.add_to_creative_inventory(itemstring) minetest.add_to_creative_inventory(itemstring)
Authentication: Authentication:

@ -4881,6 +4881,13 @@ static int l_setting_getbool(lua_State *L)
return 1; return 1;
} }
// setting_save()
static int l_setting_save(lua_State *L)
{
get_server(L)->saveConfig();
return 0;
}
// chat_send_all(text) // chat_send_all(text)
static int l_chat_send_all(lua_State *L) static int l_chat_send_all(lua_State *L)
{ {
@ -5350,6 +5357,7 @@ static const struct luaL_Reg minetest_f [] = {
{"setting_set", l_setting_set}, {"setting_set", l_setting_set},
{"setting_get", l_setting_get}, {"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool}, {"setting_getbool", l_setting_getbool},
{"setting_save",l_setting_save},
{"chat_send_all", l_chat_send_all}, {"chat_send_all", l_chat_send_all},
{"chat_send_player", l_chat_send_player}, {"chat_send_player", l_chat_send_player},
{"get_player_privs", l_get_player_privs}, {"get_player_privs", l_get_player_privs},