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Fix serialization of std::time_t by casting to u64 first (#8353)
Fixes #8332
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bf4deb0ce6
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@ -408,7 +408,9 @@ void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
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return;
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return;
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}
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}
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*pkt >> chatMessage->sender >> chatMessage->message >> chatMessage->timestamp;
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u64 timestamp;
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*pkt >> chatMessage->sender >> chatMessage->message >> timestamp;
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chatMessage->timestamp = static_cast<std::time_t>(timestamp);
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chatMessage->type = (ChatMessageType) message_type;
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chatMessage->type = (ChatMessageType) message_type;
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@ -281,12 +281,6 @@ NetworkPacket& NetworkPacket::operator<<(u64 src)
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return *this;
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return *this;
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}
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}
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NetworkPacket& NetworkPacket::operator<<(std::time_t src)
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{
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*this << (u64) src;
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return *this;
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}
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NetworkPacket& NetworkPacket::operator<<(float src)
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NetworkPacket& NetworkPacket::operator<<(float src)
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{
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{
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checkDataSize(4);
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checkDataSize(4);
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@ -372,16 +366,6 @@ NetworkPacket& NetworkPacket::operator>>(u64& dst)
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return *this;
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return *this;
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}
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}
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NetworkPacket& NetworkPacket::operator>>(std::time_t& dst)
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{
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checkReadOffset(m_read_offset, 8);
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dst = readU64(&m_data[m_read_offset]);
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m_read_offset += 8;
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return *this;
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}
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NetworkPacket& NetworkPacket::operator>>(float& dst)
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NetworkPacket& NetworkPacket::operator>>(float& dst)
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{
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{
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checkReadOffset(m_read_offset, 4);
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checkReadOffset(m_read_offset, 4);
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#pragma once
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#include <ctime>
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#include "util/pointer.h"
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#include "util/pointer.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include "networkprotocol.h"
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#include "networkprotocol.h"
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@ -88,9 +87,6 @@ public:
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NetworkPacket &operator>>(u64 &dst);
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NetworkPacket &operator>>(u64 &dst);
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NetworkPacket &operator<<(u64 src);
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NetworkPacket &operator<<(u64 src);
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NetworkPacket &operator>>(std::time_t &dst);
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NetworkPacket &operator<<(std::time_t src);
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NetworkPacket &operator>>(float &dst);
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NetworkPacket &operator>>(float &dst);
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NetworkPacket &operator<<(float src);
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NetworkPacket &operator<<(float src);
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@ -1559,7 +1559,7 @@ void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
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NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
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NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
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u8 version = 1;
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u8 version = 1;
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u8 type = message.type;
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u8 type = message.type;
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pkt << version << type << std::wstring(L"") << message.message << message.timestamp;
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pkt << version << type << std::wstring(L"") << message.message << (u64)message.timestamp;
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if (peer_id != PEER_ID_INEXISTENT) {
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if (peer_id != PEER_ID_INEXISTENT) {
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RemotePlayer *player = m_env->getPlayer(peer_id);
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RemotePlayer *player = m_env->getPlayer(peer_id);
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