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Fix get_bone_position() on unset bones modifying their position
closes #11840
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@ -84,8 +84,11 @@ void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotatio
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void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
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{
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*position = m_bone_position[bone].X;
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*rotation = m_bone_position[bone].Y;
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auto it = m_bone_position.find(bone);
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if (it != m_bone_position.end()) {
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*position = it->second.X;
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*rotation = it->second.Y;
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}
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}
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// clang-format off
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