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Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists.txt
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@ -84,8 +84,12 @@ elseif(UNIX) # Linux, BSD etc
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endif()
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endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}/")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/mesetint" DESTINATION "${SHAREDIR}/games/")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/mesetint" DESTINATION "${SHAREDIR}/games")
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if(BUILD_CLIENT)
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#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
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endif()
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install(FILES "README.txt" DESTINATION "${DOCDIR}")
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install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
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@ -313,9 +313,6 @@ endif()
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if(BUILD_CLIENT)
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install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
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#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base/")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../textures/base/pack" DESTINATION "${SHAREDIR}/textures/base/")
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if(USE_GETTEXT)
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foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
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set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
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