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Refactor pkgmgr.install_dir to simplify logic
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@ -243,7 +243,7 @@ function pkgmgr.get_base_folder(temppath)
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end
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--------------------------------------------------------------------------------
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function pkgmgr.isValidModname(modpath)
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function pkgmgr.is_valid_modname(modpath)
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if modpath:find("-") ~= nil then
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return false
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end
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@ -251,91 +251,6 @@ function pkgmgr.isValidModname(modpath)
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return true
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end
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--------------------------------------------------------------------------------
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function pkgmgr.parse_register_line(line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local item = line:sub(pos1+1,pos2-1)
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if item ~= nil and
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item ~= "" then
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local pos3 = item:find(":")
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if pos3 ~= nil then
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local retval = item:sub(1,pos3-1)
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if retval ~= nil and
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retval ~= "" then
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return retval
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end
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end
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.parse_dofile_line(modpath,line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local filename = line:sub(pos1+1,pos2-1)
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if filename ~= nil and
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filename ~= "" and
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filename:find(".lua") then
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return pkgmgr.identify_modname(modpath,filename)
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.identify_modname(modpath,filename)
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local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
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if testfile ~= nil then
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local line = testfile:read()
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while line~= nil do
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local modname = nil
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if line:find("minetest.register_tool") then
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modname = pkgmgr.parse_register_line(line)
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end
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if line:find("minetest.register_craftitem") then
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modname = pkgmgr.parse_register_line(line)
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end
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if line:find("minetest.register_node") then
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modname = pkgmgr.parse_register_line(line)
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end
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if line:find("dofile") then
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modname = pkgmgr.parse_dofile_line(modpath,line)
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end
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if modname ~= nil then
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testfile:close()
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return modname
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end
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line = testfile:read()
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end
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testfile:close()
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.render_packagelist(render_list, use_technical_names, with_error)
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if not render_list then
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@ -597,12 +512,17 @@ function pkgmgr.get_worldconfig(worldpath)
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end
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--------------------------------------------------------------------------------
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function pkgmgr.install_dir(type, path, basename, targetpath)
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function pkgmgr.install_dir(expected_type, path, basename, targetpath)
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assert(type(expected_type) == "string")
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assert(type(path) == "string")
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assert(basename == nil or type(basename) == "string")
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assert(targetpath == nil or type(targetpath) == "string")
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local basefolder = pkgmgr.get_base_folder(path)
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-- There's no good way to detect a texture pack, so let's just assume
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-- it's correct for now.
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if type == "txp" then
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if expected_type == "txp" then
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-- There's no good way to detect a texture pack, so let's just assume
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-- it's correct for now.
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if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
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return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
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end
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@ -619,73 +539,34 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
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return targetpath, nil
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elseif not basefolder then
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return nil, fgettext("Unable to find a valid mod or modpack")
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return nil, fgettext("Unable to find a valid mod, modpack, or game")
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end
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--
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-- Get destination
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--
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if basefolder.type == "modpack" then
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if type ~= "mod" then
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return nil, fgettext("Unable to install a modpack as a $1", type)
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end
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-- Check type
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if basefolder.type ~= expected_type and (basefolder.type ~= "modpack" or expected_type ~= "mod") then
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return nil, fgettext("Unable to install a $1 as a $1", basefolder.type, expected_type)
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end
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-- Get destination name for modpack
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if targetpath then
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core.delete_dir(targetpath)
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-- Set targetpath if not predetermined
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if not targetpath then
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local content_path
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if basefolder.type == "modpack" or basefolder.type == "mod" then
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if not basename then
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basename = get_last_folder(cleanup_path(basefolder.path))
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end
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content_path = core.get_modpath()
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elseif basefolder.type == "game" then
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content_path = core.get_gamepath()
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else
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local clean_path = nil
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if basename ~= nil then
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clean_path = basename
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end
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if not clean_path then
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clean_path = get_last_folder(cleanup_path(basefolder.path))
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end
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if clean_path then
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targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
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else
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return nil,
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fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
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path)
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end
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end
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elseif basefolder.type == "mod" then
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if type ~= "mod" then
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return nil, fgettext("Unable to install a mod as a $1", type)
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error("Unknown content type")
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end
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if targetpath then
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core.delete_dir(targetpath)
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if basename and (basefolder.type ~= "mod" or pkgmgr.is_valid_modname(basename)) then
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targetpath = content_path .. DIR_DELIM .. basename
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else
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local targetfolder = basename
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if targetfolder == nil then
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targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua")
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end
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-- If heuristic failed try to use current foldername
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if targetfolder == nil then
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targetfolder = get_last_folder(basefolder.path)
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end
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if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
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targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
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else
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return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
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end
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return nil,
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fgettext("Install: Unable to find suitable folder name for $1", path)
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end
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elseif basefolder.type == "game" then
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if type ~= "game" then
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return nil, fgettext("Unable to install a game as a $1", type)
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end
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if targetpath then
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core.delete_dir(targetpath)
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else
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targetpath = core.get_gamepath() .. DIR_DELIM .. basename
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end
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else
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error("basefolder didn't return a recognised type, this shouldn't happen")
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end
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-- Copy it
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