Android menu: Unified serverlist

This commit is contained in:
kilbith 2016-04-25 11:18:17 +02:00 committed by paramat
parent 17bfe2fe5b
commit dc35091aff

@ -17,66 +17,80 @@
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata) local function get_formspec(tabview, name, tabdata)
local retval = "" -- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
local fav_selected = menudata.favorites[tabdata.fav_selected]
local render_details = dump(core.setting_getbool("public_serverlist")) local retval =
"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
"field[0.25,3.35;5.5,0.5;te_address;;" ..
core.formspec_escape(core.setting_get("address")) .."]" ..
"field[5.75,3.35;2.25,0.5;te_port;;" ..
core.formspec_escape(core.setting_get("remote_port")) .."]" ..
"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.8,1;2.6,0.5;te_name;;" ..
core.formspec_escape(core.setting_get("name")) .."]" ..
"pwdfield[9.8,2;2.6,0.5;te_pwd;]"
retval = retval ..
"label[8,0.5;".. fgettext("Name/Password") .. "]" ..
"field[0.25,3.25;5.5,0.5;te_address;;" ..
core.formspec_escape(core.setting_get("address")) .."]" ..
"field[5.75,3.25;2.25,0.5;te_port;;" ..
core.formspec_escape(core.setting_get("remote_port")) .."]" ..
"checkbox[8,-0.25;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
render_details .. "]"
retval = retval .. if tabdata.fav_selected and fav_selected then
"button[8,2.5;4,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" .. if gamedata.fav then
"field[8.75,1.5;3.5,0.5;te_name;;" .. retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
core.formspec_escape(core.setting_get("name")) .."]" .. fgettext("Del. Favorite") .. "]"
"pwdfield[8.75,2.3;3.5,0.5;te_pwd;]"
if render_details then
retval = retval .. "tablecolumns[" ..
"color,span=3;" ..
"text,align=right;" .. -- clients
"text,align=center,padding=0.25;" .. -- "/"
"text,align=right,padding=0.25;" .. -- clients_max
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" ..
"text,padding=1]" -- name
else
retval = retval .. "tablecolumns[text]"
end
retval = retval ..
"table[-0.05,0;7.55,2.75;favourites;"
if #menudata.favorites > 0 then
retval = retval .. render_favorite(menudata.favorites[1],render_details)
for i=2,#menudata.favorites,1 do
retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details)
end end
end end
if tabdata.fav_selected ~= nil then retval = retval .. "tablecolumns[" ..
image_column(fgettext("Favorite"), "favorite") .. ";" ..
"color,span=3;" ..
"text,align=right;" .. -- clients
"text,align=center,padding=0.25;" .. -- "/"
"text,align=right,padding=0.25;" .. -- clients_max
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" ..
"text,padding=1]" .. -- name
"table[-0.05,0;9.2,2.75;favourites;"
if #menudata.favorites > 0 then
local favs = core.get_favorites("local")
if #favs > 0 then
for i = 1, #favs do
for j = 1, #menudata.favorites do
if menudata.favorites[j].address == favs[i].address and
menudata.favorites[j].port == favs[i].port then
table.insert(menudata.favorites, i,
table.remove(menudata.favorites, j))
end
end
if favs[i].address ~= menudata.favorites[i].address then
table.insert(menudata.favorites, i, favs[i])
end
end
end
retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do
retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
end
end
if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]" retval = retval .. ";" .. tabdata.fav_selected .. "]"
else else
retval = retval .. ";0]" retval = retval .. ";0]"
end end
-- separator -- separator
retval = retval .. retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
"box[-0.28,3.75;12.4,0.1;#FFFFFF]"
-- checkboxes -- checkboxes
retval = retval .. retval = retval ..
"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" .. "checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]".. dump(core.setting_getbool("creative_mode")) .. "]"..
"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" .. "checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]" dump(core.setting_getbool("enable_damage")) .. "]"
-- buttons -- buttons
retval = retval .. retval = retval ..
"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" .. "button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
@ -87,97 +101,100 @@ end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata) local function main_button_handler(tabview, fields, name, tabdata)
if fields.btn_start_singleplayer then
if fields["btn_start_singleplayer"] then
gamedata.selected_world = gamedata.worldindex gamedata.selected_world = gamedata.worldindex
gamedata.singleplayer = true gamedata.singleplayer = true
core.start() core.start()
return true return true
end end
if fields["favourites"] ~= nil then if fields.favourites then
local event = core.explode_table_event(fields["favourites"]) local event = core.explode_table_event(fields.favourites)
if event.type == "CHG" then if event.type == "CHG" then
if event.row <= #menudata.favorites then if event.row <= #menudata.favorites then
local address = menudata.favorites[event.row].address gamedata.fav = false
local port = menudata.favorites[event.row].port local favs = core.get_favorites("local")
local fav = menudata.favorites[event.row]
local address = fav.address
local port = fav.port
gamedata.serverdescription = fav.description
if address ~= nil and for i = 1, #favs do
port ~= nil then if fav.address == favs[i].address and
core.setting_set("address",address) fav.port == favs[i].port then
core.setting_set("remote_port",port) gamedata.fav = true
end
end end
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
end
tabdata.fav_selected = event.row tabdata.fav_selected = event.row
end end
return true
end end
end
if fields.btn_delete_favorite then
local current_favourite = core.get_table_index("favourites")
if not current_favourite then return end
core.delete_favorite(current_favourite)
asyncOnlineFavourites()
tabdata.fav_selected = nil
core.setting_set("address", "")
core.setting_set("remote_port", "30000")
return true return true
end end
if fields["cb_public_serverlist"] ~= nil then if fields.cb_creative then
core.setting_set("public_serverlist", fields["cb_public_serverlist"]) core.setting_set("creative_mode", fields.cb_creative)
if core.setting_getbool("public_serverlist") then
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
menudata.favorites_is_public = false
end
return true return true
end end
if fields["cb_creative"] then if fields.cb_damage then
core.setting_set("creative_mode", fields["cb_creative"]) core.setting_set("enable_damage", fields.cb_damage)
return true return true
end end
if fields["cb_damage"] then if fields.btn_mp_connect or fields.key_enter then
core.setting_set("enable_damage", fields["cb_damage"]) gamedata.playername = fields.te_name
return true gamedata.password = fields.te_pwd
end gamedata.address = fields.te_address
gamedata.port = fields.te_port
if fields["btn_mp_connect"] ~= nil or
fields["key_enter"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
local fav_idx = core.get_textlist_index("favourites") local fav_idx = core.get_textlist_index("favourites")
if fav_idx ~= nil and fav_idx <= #menudata.favorites and if fav_idx and fav_idx <= #menudata.favorites and
menudata.favorites[fav_idx].address == fields["te_address"] and menudata.favorites[fav_idx].address == fields.te_address and
menudata.favorites[fav_idx].port == fields["te_port"] then menudata.favorites[fav_idx].port == fields.te_port then
local fav = menudata.favorites[fav_idx] local fav = menudata.favorites[fav_idx]
gamedata.servername = fav.name gamedata.servername = fav.name
gamedata.serverdescription = fav.description gamedata.serverdescription = fav.description
if menudata.favorites_is_public and if menudata.favorites_is_public and
not is_server_protocol_compat_or_error( not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then fav.proto_min, fav.proto_max) then
return true return true
end end
else else
gamedata.servername = "" gamedata.servername = ""
gamedata.serverdescription = "" gamedata.serverdescription = ""
end end
gamedata.selected_world = 0 gamedata.selected_world = 0
core.setting_set("address",fields["te_address"]) core.setting_set("address", fields.te_address)
core.setting_set("remote_port",fields["te_port"]) core.setting_set("remote_port", fields.te_port)
core.start() core.start()
return true return true
end end
if fields["btn_config_sp_world"] ~= nil then if fields.btn_config_sp_world then
local configdialog = create_configure_world_dlg(1) local configdialog = create_configure_world_dlg(1)
if configdialog then
if (configdialog ~= nil) then
configdialog:set_parent(tabview) configdialog:set_parent(tabview)
tabview:hide() tabview:hide()
configdialog:show() configdialog:show()
@ -188,15 +205,8 @@ end
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local function on_activate(type,old_tab,new_tab) local function on_activate(type,old_tab,new_tab)
if type == "LEAVE" then if type == "LEAVE" then return end
return asyncOnlineFavourites()
end
if core.setting_getbool("public_serverlist") then
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
menudata.favorites_is_public = false
end
end end
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