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Android menu: Unified serverlist
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17bfe2fe5b
commit
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@ -17,27 +17,32 @@
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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local retval = ""
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local fav_selected = menudata.favorites[tabdata.fav_selected]
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local render_details = dump(core.setting_getbool("public_serverlist"))
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retval = retval ..
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"label[8,0.5;".. fgettext("Name/Password") .. "]" ..
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"field[0.25,3.25;5.5,0.5;te_address;;" ..
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local retval =
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"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
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"field[0.25,3.35;5.5,0.5;te_address;;" ..
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core.formspec_escape(core.setting_get("address")) .."]" ..
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"field[5.75,3.25;2.25,0.5;te_port;;" ..
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"field[5.75,3.35;2.25,0.5;te_port;;" ..
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core.formspec_escape(core.setting_get("remote_port")) .."]" ..
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"checkbox[8,-0.25;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
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render_details .. "]"
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retval = retval ..
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"button[8,2.5;4,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
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"field[8.75,1.5;3.5,0.5;te_name;;" ..
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"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
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"field[9.8,1;2.6,0.5;te_name;;" ..
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core.formspec_escape(core.setting_get("name")) .."]" ..
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"pwdfield[8.75,2.3;3.5,0.5;te_pwd;]"
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"pwdfield[9.8,2;2.6,0.5;te_pwd;]"
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if tabdata.fav_selected and fav_selected then
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if gamedata.fav then
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retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
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fgettext("Del. Favorite") .. "]"
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end
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end
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if render_details then
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retval = retval .. "tablecolumns[" ..
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image_column(fgettext("Favorite"), "favorite") .. ";" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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@ -46,30 +51,39 @@ local function get_formspec(tabview, name, tabdata)
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=1]" -- name
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else
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retval = retval .. "tablecolumns[text]"
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end
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retval = retval ..
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"table[-0.05,0;7.55,2.75;favourites;"
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"text,padding=1]" .. -- name
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"table[-0.05,0;9.2,2.75;favourites;"
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if #menudata.favorites > 0 then
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retval = retval .. render_favorite(menudata.favorites[1],render_details)
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for i=2,#menudata.favorites,1 do
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retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details)
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local favs = core.get_favorites("local")
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if #favs > 0 then
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for i = 1, #favs do
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for j = 1, #menudata.favorites do
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if menudata.favorites[j].address == favs[i].address and
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menudata.favorites[j].port == favs[i].port then
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table.insert(menudata.favorites, i,
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table.remove(menudata.favorites, j))
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end
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end
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if favs[i].address ~= menudata.favorites[i].address then
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table.insert(menudata.favorites, i, favs[i])
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end
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end
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end
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retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
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for i = 2, #menudata.favorites do
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retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
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end
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end
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if tabdata.fav_selected ~= nil then
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if tabdata.fav_selected then
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retval = retval .. ";" .. tabdata.fav_selected .. "]"
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else
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retval = retval .. ";0]"
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end
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-- separator
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retval = retval ..
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"box[-0.28,3.75;12.4,0.1;#FFFFFF]"
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retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
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-- checkboxes
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retval = retval ..
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@ -87,71 +101,75 @@ end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields["btn_start_singleplayer"] then
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if fields.btn_start_singleplayer then
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gamedata.selected_world = gamedata.worldindex
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gamedata.singleplayer = true
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core.start()
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return true
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end
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if fields["favourites"] ~= nil then
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local event = core.explode_table_event(fields["favourites"])
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if fields.favourites then
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local event = core.explode_table_event(fields.favourites)
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if event.type == "CHG" then
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if event.row <= #menudata.favorites then
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local address = menudata.favorites[event.row].address
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local port = menudata.favorites[event.row].port
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gamedata.fav = false
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local favs = core.get_favorites("local")
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local fav = menudata.favorites[event.row]
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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if address ~= nil and
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port ~= nil then
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for i = 1, #favs do
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if fav.address == favs[i].address and
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fav.port == favs[i].port then
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gamedata.fav = true
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end
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end
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if address and port then
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core.setting_set("address", address)
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core.setting_set("remote_port", port)
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end
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tabdata.fav_selected = event.row
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end
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end
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return true
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end
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end
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if fields["cb_public_serverlist"] ~= nil then
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core.setting_set("public_serverlist", fields["cb_public_serverlist"])
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if fields.btn_delete_favorite then
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local current_favourite = core.get_table_index("favourites")
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if not current_favourite then return end
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if core.setting_getbool("public_serverlist") then
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core.delete_favorite(current_favourite)
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asyncOnlineFavourites()
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else
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menudata.favorites = core.get_favorites("local")
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menudata.favorites_is_public = false
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end
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tabdata.fav_selected = nil
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core.setting_set("address", "")
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core.setting_set("remote_port", "30000")
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return true
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end
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if fields["cb_creative"] then
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core.setting_set("creative_mode", fields["cb_creative"])
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if fields.cb_creative then
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core.setting_set("creative_mode", fields.cb_creative)
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return true
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end
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if fields["cb_damage"] then
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core.setting_set("enable_damage", fields["cb_damage"])
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if fields.cb_damage then
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core.setting_set("enable_damage", fields.cb_damage)
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return true
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end
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if fields["btn_mp_connect"] ~= nil or
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fields["key_enter"] ~= nil then
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gamedata.playername = fields["te_name"]
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gamedata.password = fields["te_pwd"]
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gamedata.address = fields["te_address"]
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gamedata.port = fields["te_port"]
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if fields.btn_mp_connect or fields.key_enter then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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gamedata.address = fields.te_address
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gamedata.port = fields.te_port
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local fav_idx = core.get_textlist_index("favourites")
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if fav_idx ~= nil and fav_idx <= #menudata.favorites and
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menudata.favorites[fav_idx].address == fields["te_address"] and
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menudata.favorites[fav_idx].port == fields["te_port"] then
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if fav_idx and fav_idx <= #menudata.favorites and
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menudata.favorites[fav_idx].address == fields.te_address and
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menudata.favorites[fav_idx].port == fields.te_port then
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local fav = menudata.favorites[fav_idx]
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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@ -167,17 +185,16 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.selected_world = 0
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core.setting_set("address",fields["te_address"])
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core.setting_set("remote_port",fields["te_port"])
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core.setting_set("address", fields.te_address)
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core.setting_set("remote_port", fields.te_port)
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core.start()
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return true
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end
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if fields["btn_config_sp_world"] ~= nil then
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if fields.btn_config_sp_world then
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local configdialog = create_configure_world_dlg(1)
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if (configdialog ~= nil) then
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if configdialog then
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configdialog:set_parent(tabview)
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tabview:hide()
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configdialog:show()
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@ -188,15 +205,8 @@ end
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--------------------------------------------------------------------------------
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local function on_activate(type,old_tab,new_tab)
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if type == "LEAVE" then
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return
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end
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if core.setting_getbool("public_serverlist") then
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if type == "LEAVE" then return end
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asyncOnlineFavourites()
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else
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menudata.favorites = core.get_favorites("local")
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menudata.favorites_is_public = false
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end
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end
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--------------------------------------------------------------------------------
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