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Ore: Add puff ore type
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@ -714,8 +714,8 @@ a non-equal distribution of ore.
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### `sheet`
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Creates a sheet of ore in a blob shape according to the 2D perlin noise
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described by `noise_params`. This is essentially an improved version of
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the so-called "stratus" ore seen in some unofficial mods.
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described by `noise_params` and `noise_threshold`. This is essentially an
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improved version of the so-called "stratus" ore seen in some unofficial mods.
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This sheet consists of vertical columns of uniform randomly distributed height,
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varying between the inclusive range `column_height_min` and `column_height_max`.
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@ -731,12 +731,23 @@ the default is 0.5.
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The ore parameters `clust_scarcity` and `clust_num_ores` are ignored for this ore type.
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### `puff`
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Creates a sheet of ore in a cloud-like puff shape.
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As with the `sheet` ore type, the size and shape of puffs are described by
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`noise_params` and `noise_threshold` and are placed at random vertical positions
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within the currently generated chunk.
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The vertical top and bottom displacement of each puff are determined by the noise
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parameters `np_puff_top` and `np_puff_bottom`, respectively.
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### `blob`
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Creates a deformed sphere of ore according to 3d perlin noise described by
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`noise_params`. The maximum size of the blob is `clust_size`, and
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`clust_scarcity` has the same meaning as with the `scatter` type.
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### `vein
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### `vein`
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Creates veins of ore varying in density by according to the intersection of two
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instances of 3d perlin noise with diffferent seeds, both described by
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`noise_params`. `random_factor` varies the influence random chance has on
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@ -771,6 +782,17 @@ Also produce this same ore between the height range of `-y_max` and `-y_min`.
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Useful for having ore in sky realms without having to duplicate ore entries.
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### `puff_cliffs`
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If set, puff ore generation will not taper down large differences in displacement
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when approaching the edge of a puff. This flag has no effect for ore types other
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than `puff`.
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### `puff_additive_composition`
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By default, when noise described by `np_puff_top` or `np_puff_bottom` results in a
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negative displacement, the sub-column at that point is not generated. With this
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attribute set, puff ore generation will instead generate the absolute difference in
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noise displacement values. This flag has no effect for ore types other than `puff`.
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Decoration types
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----------------
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The varying types of decorations that can be placed.
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@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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FlagDesc flagdesc_ore[] = {
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{"absheight", OREFLAG_ABSHEIGHT},
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{"puff_cliffs", OREFLAG_PUFF_CLIFFS},
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{"puff_additive_composition", OREFLAG_PUFF_ADDITIVE},
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{NULL, 0}
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};
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@ -220,6 +222,94 @@ void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
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///////////////////////////////////////////////////////////////////////////////
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OrePuff::OrePuff() :
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Ore()
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{
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noise_puff_top = NULL;
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noise_puff_bottom = NULL;
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}
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OrePuff::~OrePuff()
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{
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delete noise_puff_top;
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delete noise_puff_bottom;
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}
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void OrePuff::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap)
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{
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PseudoRandom pr(blockseed + 4234);
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MapNode n_ore(c_ore, 0, ore_param2);
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int y_start = pr.range(nmin.Y, nmax.Y);
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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noise = new Noise(&np, 0, sx, sz);
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noise_puff_top = new Noise(&np_puff_top, 0, sx, sz);
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noise_puff_bottom = new Noise(&np_puff_bottom, 0, sx, sz);
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}
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noise->seed = mapseed + y_start;
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noise->perlinMap2D(nmin.X, nmin.Z);
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bool noise_generated = false;
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size_t index = 0;
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for (int z = nmin.Z; z <= nmax.Z; z++)
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for (int x = nmin.X; x <= nmax.X; x++, index++) {
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float noiseval = noise->result[index];
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if (noiseval < nthresh)
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continue;
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if (biomemap && !biomes.empty()) {
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std::set<u8>::iterator it = biomes.find(biomemap[index]);
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if (it == biomes.end())
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continue;
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}
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if (!noise_generated) {
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noise_generated = true;
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noise_puff_top->perlinMap2D(nmin.X, nmin.Z);
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noise_puff_bottom->perlinMap2D(nmin.X, nmin.Z);
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}
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float ntop = noise_puff_top->result[index];
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float nbottom = noise_puff_bottom->result[index];
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if (!(flags & OREFLAG_PUFF_CLIFFS)) {
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float ndiff = noiseval - nthresh;
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if (ndiff < 1.0f) {
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ntop *= ndiff;
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nbottom *= ndiff;
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}
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}
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int ymid = y_start;
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int y0 = ymid - nbottom;
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int y1 = ymid + ntop;
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if ((flags & OREFLAG_PUFF_ADDITIVE) && (y0 > y1))
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SWAP(int, y0, y1);
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for (int y = y0; y <= y1; y++) {
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u32 i = vm->m_area.index(x, y, z);
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if (!vm->m_area.contains(i))
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continue;
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if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
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continue;
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vm->m_data[i] = n_ore;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap)
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{
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@ -285,7 +375,8 @@ void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
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///////////////////////////////////////////////////////////////////////////////
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OreVein::OreVein()
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OreVein::OreVein() :
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Ore()
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{
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noise2 = NULL;
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}
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23
src/mg_ore.h
23
src/mg_ore.h
@ -30,17 +30,18 @@ class MMVManip;
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/////////////////// Ore generation flags
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// Use absolute value of height to determine ore placement
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#define OREFLAG_ABSHEIGHT 0x01
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#define OREFLAG_PUFF_CLIFFS 0x02
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#define OREFLAG_PUFF_ADDITIVE 0x04
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#define OREFLAG_USE_NOISE 0x08
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#define ORE_RANGE_ACTUAL 1
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#define ORE_RANGE_MIRROR 2
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enum OreType {
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ORE_SCATTER,
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ORE_SHEET,
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ORE_PUFF,
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ORE_BLOB,
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ORE_VEIN,
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};
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@ -95,6 +96,22 @@ public:
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OrePuff : public Ore {
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public:
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static const bool NEEDS_NOISE = true;
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NoiseParams np_puff_top;
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NoiseParams np_puff_bottom;
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Noise *noise_puff_top;
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Noise *noise_puff_bottom;
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OrePuff();
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virtual ~OrePuff();
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OreBlob : public Ore {
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public:
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static const bool NEEDS_NOISE = true;
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@ -134,6 +151,8 @@ public:
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return new OreScatter;
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case ORE_SHEET:
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return new OreSheet;
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case ORE_PUFF:
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return new OrePuff;
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case ORE_BLOB:
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return new OreBlob;
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case ORE_VEIN:
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@ -70,6 +70,7 @@ struct EnumString ModApiMapgen::es_OreType[] =
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{
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{ORE_SCATTER, "scatter"},
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{ORE_SHEET, "sheet"},
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{ORE_PUFF, "puff"},
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{ORE_BLOB, "blob"},
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{ORE_VEIN, "vein"},
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{0, NULL},
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@ -880,7 +881,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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"ore_type", es_OreType, ORE_SCATTER);
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Ore *ore = oremgr->create(oretype);
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if (!ore) {
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errorstream << "register_ore: ore_type " << oretype << " not implemented";
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errorstream << "register_ore: ore_type " << oretype << " not implemented\n";
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return 0;
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}
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@ -938,7 +939,8 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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lua_pop(L, 1);
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//// Get type-specific parameters
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if (oretype == ORE_SHEET) {
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switch (oretype) {
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case ORE_SHEET: {
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OreSheet *oresheet = (OreSheet *)ore;
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oresheet->column_height_min = getintfield_default(L, index,
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@ -947,11 +949,32 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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"column_height_max", ore->clust_size);
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oresheet->column_midpoint_factor = getfloatfield_default(L, index,
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"column_midpoint_factor", 0.5f);
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} else if (oretype == ORE_VEIN) {
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break;
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}
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case ORE_PUFF: {
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OrePuff *orepuff = (OrePuff *)ore;
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lua_getfield(L, index, "np_puff_top");
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read_noiseparams(L, -1, &orepuff->np_puff_top);
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lua_pop(L, 1);
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lua_getfield(L, index, "np_puff_bottom");
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read_noiseparams(L, -1, &orepuff->np_puff_bottom);
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lua_pop(L, 1);
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break;
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}
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case ORE_VEIN: {
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OreVein *orevein = (OreVein *)ore;
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orevein->random_factor = getfloatfield_default(L, index,
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"random_factor", 1.f);
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break;
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}
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default:
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break;
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}
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ObjDefHandle handle = oremgr->add(ore);
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