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Dont load mods that have no entry in world.mt
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parent
b2577b1f27
commit
dcd0b63f64
11
src/mods.cpp
11
src/mods.cpp
@ -220,7 +220,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
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Settings worldmt_settings;
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> exclude_mod_names;
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std::set<std::string> include_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it)
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{
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@ -229,14 +229,13 @@ ModConfiguration::ModConfiguration(std::string worldpath)
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// explicitely excluded. if mod is not mentioned at all, it is
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// enabled. So by default, all installed mods are enabled.
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if (name.compare(0,9,"load_mod_") == 0 &&
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!worldmt_settings.getBool(name))
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worldmt_settings.getBool(name))
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{
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exclude_mod_names.insert(name.substr(9));
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include_mod_names.insert(name.substr(9));
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}
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}
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// Collect all mods in gamespec.addon_mods_paths,
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// excluding those in the set exclude_mod_names
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// Collect all mods that are also in include_mod_names
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std::vector<ModSpec> addon_mods;
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for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
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it_path != gamespec.addon_mods_paths.end(); ++it_path)
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@ -246,7 +245,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
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it != addon_mods_in_path.end(); ++it)
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{
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ModSpec& mod = *it;
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if(exclude_mod_names.count(mod.name) == 0)
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if(include_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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}
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}
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@ -727,19 +727,13 @@ Server::Server(
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std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> exclude_mod_names;
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std::set<std::string> load_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it)
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{
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std::string name = *it;
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if (name.compare(0,9,"load_mod_")==0)
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{
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if(worldmt_settings.getBool(name))
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load_mod_names.insert(name.substr(9));
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else
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exclude_mod_names.insert(name.substr(9));
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}
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if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
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load_mod_names.insert(name.substr(9));
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}
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// complain about mods declared to be loaded, but not found
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for(std::vector<ModSpec>::iterator it = m_mods.begin();
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