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Fix Exit to OS button focus in Pause Menu
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@ -1157,7 +1157,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
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LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
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create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
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(*cur_formspec)->setFocus(L"btn_continue");
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(*cur_formspec)->doPause = true;
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}
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@ -97,6 +97,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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m_form_src(fsrc),
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m_text_dst(tdst),
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m_formspec_version(0),
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m_focused_element(L""),
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m_font(NULL)
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#ifdef __ANDROID__
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,m_JavaDialogFieldName(L"")
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@ -1757,8 +1758,6 @@ void GUIFormSpecMenu::parseElement(parserData* data, std::string element)
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<<std::endl;
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}
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void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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{
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/* useless to regenerate without a screensize */
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@ -1775,6 +1774,10 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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mydata.table_dyndata[tablename] = table->getDynamicData();
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}
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//set focus
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if (!m_focused_element.empty())
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mydata.focused_fieldname = m_focused_element;
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//preserve focus
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gui::IGUIElement *focused_element = Environment->getFocus();
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if (focused_element && focused_element->getParent() == this) {
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@ -246,13 +246,20 @@ public:
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m_allowclose = value;
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}
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void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
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void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
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{
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m_lock = lock;
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m_lockscreensize = basescreensize;
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}
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void removeChildren();
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void setInitialFocus();
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void setFocus(std::wstring elementname)
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{
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m_focused_element = elementname;
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}
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/*
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Remove and re-add (or reposition) stuff
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*/
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@ -348,6 +355,7 @@ private:
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IFormSource *m_form_src;
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TextDest *m_text_dst;
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unsigned int m_formspec_version;
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std::wstring m_focused_element;
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typedef struct {
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bool explicit_size;
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