Make acc and vel deprecated in add_particle and search for acceleration and velocity instead

The doc and the actual behaviour differed.
This commit is contained in:
TeTpaAka 2015-06-22 23:21:14 +02:00 committed by est31
parent 162af5fe32
commit dd2e08e117

@ -34,17 +34,20 @@ int ModApiParticles::l_add_particle(lua_State *L)
{ {
// Get parameters // Get parameters
v3f pos, vel, acc; v3f pos, vel, acc;
pos= vel= acc= v3f(0, 0, 0); pos = vel = acc = v3f(0, 0, 0);
float expirationtime, size; float expirationtime, size;
expirationtime= size= 1; expirationtime = size = 1;
bool collisiondetection, vertical; bool collisiondetection, vertical;
collisiondetection= vertical= false; collisiondetection = vertical = false;
std::string texture = ""; std::string texture = "";
const char *playername = ""; const char *playername = "";
if (lua_gettop(L) > 1) // deprecated if (lua_gettop(L) > 1) // deprecated
{ {
log_deprecated(L,"Deprecated add_particle call with individual parameters instead of definition"); log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
pos = check_v3f(L, 1); pos = check_v3f(L, 1);
vel = check_v3f(L, 2); vel = check_v3f(L, 2);
acc = check_v3f(L, 3); acc = check_v3f(L, 3);
@ -62,29 +65,37 @@ int ModApiParticles::l_add_particle(lua_State *L)
while (lua_next(L, table) != 0) while (lua_next(L, table) != 0)
{ {
const char *key = lua_tostring(L, -2); const char *key = lua_tostring(L, -2);
if(strcmp(key,"pos")==0){ if (strcmp(key, "pos") == 0) {
pos=check_v3f(L, -1); pos = check_v3f(L, -1);
}else if(strcmp(key,"vel")==0){ } else if (strcmp(key,"vel") == 0) {
vel=check_v3f(L, -1); vel = check_v3f(L, -1);
}else if(strcmp(key,"acc")==0){ log_deprecated(L, "The use of vel is deprecated. "
acc=check_v3f(L, -1); "Use velocity instead");
}else if(strcmp(key,"expirationtime")==0){ } else if (strcmp(key,"velocity") == 0) {
expirationtime=luaL_checknumber(L, -1); vel = check_v3f(L, -1);
}else if(strcmp(key,"size")==0){ } else if (strcmp(key,"acc") == 0) {
size=luaL_checknumber(L, -1); acc = check_v3f(L, -1);
}else if(strcmp(key,"collisiondetection")==0){ log_deprecated(L, "The use of acc is deprecated. "
collisiondetection=lua_toboolean(L, -1); "Use acceleration instead");
}else if(strcmp(key,"vertical")==0){ } else if (strcmp(key,"acceleration") == 0) {
vertical=lua_toboolean(L, -1); acc = check_v3f(L, -1);
}else if(strcmp(key,"texture")==0){ } else if (strcmp(key,"expirationtime") == 0) {
texture=luaL_checkstring(L, -1); expirationtime = luaL_checknumber(L, -1);
}else if(strcmp(key,"playername")==0){ } else if (strcmp(key,"size") == 0) {
playername=luaL_checkstring(L, -1); size = luaL_checknumber(L, -1);
} else if (strcmp(key,"collisiondetection") == 0) {
collisiondetection = lua_toboolean(L, -1);
} else if (strcmp(key,"vertical") == 0) {
vertical = lua_toboolean(L, -1);
} else if (strcmp(key,"texture") == 0) {
texture = luaL_checkstring(L, -1);
} else if (strcmp(key,"playername") == 0) {
playername = luaL_checkstring(L, -1);
} }
lua_pop(L, 1); lua_pop(L, 1);
} }
} }
if (strcmp(playername, "")==0) // spawn for all players if (strcmp(playername, "") == 0) // spawn for all players
{ {
getServer(L)->spawnParticleAll(pos, vel, acc, getServer(L)->spawnParticleAll(pos, vel, acc,
expirationtime, size, collisiondetection, vertical, texture); expirationtime, size, collisiondetection, vertical, texture);