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Decoration: Add schematic rotation support
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131eb56f52
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@ -1309,8 +1309,10 @@ minetest.create_schematic(p1, p2, probability_list, filename)
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^ If probability_list is nil, no probabilities are applied.
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^ Saves schematic in the Minetest Schematic format to filename.
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minetest.place_schematic(pos, schematic)
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minetest.place_schematic(pos, schematic, rotation)
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^ Place the schematic specified by schematic (see: Schematic specifier) at pos.
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^ Rotation can be "0", "90", "180", "270", or "random".
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^ If the rotation parameter is omitted, the schematic is not rotated.
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Random:
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minetest.get_connected_players() -> list of ObjectRefs
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@ -2048,6 +2050,8 @@ Decoration definition (register_decoration)
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^ See 'Schematic specifier' for details.
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flags = "place_center_x, place_center_z",
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^ Flags for schematic decorations. See 'Schematic attributes'.
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rotation = "90" --rotate schematic 90 degrees on placement
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^ Rotation can be "0", "90", "180", "270", or "random".
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}
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Chatcommand definition (register_chatcommand)
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109
src/mapgen.cpp
109
src/mapgen.cpp
@ -535,28 +535,10 @@ void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
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c_place_on != CONTENT_IGNORE)
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return;
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u32 i = 0;
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for (s16 z = 0; z != size.Z; z++)
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for (s16 y = 0; y != size.Y; y++) {
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vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
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for (s16 x = 0; x != size.X; x++, i++, vi++) {
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if (!vm->m_area.contains(vi))
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continue;
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Rotation rot = (rotation == ROTATE_RAND) ?
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(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
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if (schematic[i].getContent() == CONTENT_IGNORE)
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continue;
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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continue;
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if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
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continue;
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vm->m_data[vi] = schematic[i];
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vm->m_data[vi].param1 = 0;
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}
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}
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blitToVManip(p, vm, rot, false);
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}
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@ -570,32 +552,58 @@ std::string DecoSchematic::getName() {
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}
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void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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assert(schematic != NULL);
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ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
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void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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int rot, bool force_placement) {
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int xstride = 1;
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int ystride = size.X;
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int zstride = size.X * size.Y;
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (size.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (size.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (size.Z + 1) / 2;
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s16 sx = size.X;
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s16 sy = size.Y;
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s16 sz = size.Z;
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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int i_start, i_step_x, i_step_z;
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switch (rot) {
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case ROTATE_90:
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i_start = sx - 1;
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i_step_x = zstride;
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i_step_z = -xstride;
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SWAP(s16, sx, sz);
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break;
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case ROTATE_180:
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i_start = zstride * (sz - 1) + sx - 1;
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i_step_x = -xstride;
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i_step_z = -zstride;
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break;
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case ROTATE_270:
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i_start = zstride * (sz - 1);
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i_step_x = -zstride;
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i_step_z = xstride;
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SWAP(s16, sx, sz);
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break;
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default:
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i_start = 0;
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i_step_x = xstride;
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i_step_z = zstride;
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}
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u32 i = 0;
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for (s16 z = 0; z != size.Z; z++)
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for (s16 y = 0; y != size.Y; y++) {
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u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
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for (s16 x = 0; x != size.X; x++, i++, vi++) {
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for (s16 z = 0; z != sz; z++)
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for (s16 y = 0; y != sy; y++) {
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u32 i = z * i_step_z + y * ystride + i_start;
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for (s16 x = 0; x != sx; x++, i += i_step_x) {
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u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
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if (!vm->m_area.contains(vi))
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continue;
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if (schematic[i].getContent() == CONTENT_IGNORE)
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continue;
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if (!force_placement) {
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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continue;
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}
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if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
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continue;
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@ -603,6 +611,31 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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vm->m_data[vi].param1 = 0;
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}
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}
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}
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void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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assert(schematic != NULL);
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ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
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Rotation rot = (rotation == ROTATE_RAND) ?
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(Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
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v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
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v3s16(size.Z, size.Y, size.X) : size;
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (s.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (s.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (s.Z + 1) / 2;
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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blitToVManip(p, vm, rot, true);
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std::map<v3s16, MapBlock *> lighting_modified_blocks;
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std::map<v3s16, MapBlock *> modified_blocks;
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12
src/mapgen.h
12
src/mapgen.h
@ -258,6 +258,14 @@ public:
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virtual std::string getName();
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};
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enum Rotation {
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ROTATE_0,
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ROTATE_90,
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ROTATE_180,
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ROTATE_270,
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ROTATE_RAND,
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};
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class DecoSchematic : public Decoration {
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public:
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std::string filename;
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@ -266,6 +274,7 @@ public:
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std::vector<content_t> c_nodes;
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u32 flags;
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Rotation rotation;
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v3s16 size;
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MapNode *schematic;
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@ -277,6 +286,9 @@ public:
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virtual int getHeight();
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virtual std::string getName();
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void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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int rot, bool force_placement);
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bool loadSchematicFile();
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void saveSchematicFile(INodeDefManager *ndef);
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@ -51,6 +51,16 @@ struct EnumString ModApiBasic::es_DecorationType[] =
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{0, NULL},
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};
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struct EnumString ModApiBasic::es_Rotation[] =
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{
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{ROTATE_0, "0"},
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{ROTATE_90, "90"},
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{ROTATE_180, "180"},
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{ROTATE_270, "270"},
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{ROTATE_RAND, "random"},
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{0, NULL},
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};
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ModApiBasic::ModApiBasic() : ModApiBase() {
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}
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@ -768,6 +778,8 @@ int ModApiBasic::l_register_decoration(lua_State *L)
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case DECO_SCHEMATIC: {
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DecoSchematic *dschem = (DecoSchematic *)deco;
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dschem->flags = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
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dschem->rotation = (Rotation)getenumfield(L, index,
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"rotation", es_Rotation, ROTATE_0);
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lua_getfield(L, index, "schematic");
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if (!read_schematic(L, -1, dschem, getServer(L))) {
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@ -848,7 +860,7 @@ int ModApiBasic::l_create_schematic(lua_State *L)
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}
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// place_schematic(p, schematic)
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// place_schematic(p, schematic, rotation)
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int ModApiBasic::l_place_schematic(lua_State *L)
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{
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DecoSchematic dschem;
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@ -860,6 +872,12 @@ int ModApiBasic::l_place_schematic(lua_State *L)
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if (!read_schematic(L, 2, &dschem, getServer(L)))
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return 0;
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Rotation rot = ROTATE_0;
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if (lua_isstring(L, 3))
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string_to_enum(es_Rotation, (int &)rot, std::string(lua_tostring(L, 3)));
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dschem.rotation = rot;
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if (!dschem.filename.empty()) {
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if (!dschem.loadSchematicFile()) {
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errorstream << "place_schematic: failed to load schematic file '"
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@ -136,11 +136,12 @@ private:
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// create_schematic(p1, p2, filename)
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static int l_create_schematic(lua_State *L);
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// place_schematic(p, filename)
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// place_schematic(p, filename, rotation)
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static int l_place_schematic(lua_State *L);
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static struct EnumString es_OreType[];
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static struct EnumString es_DecorationType[];
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static struct EnumString es_Rotation[];
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};
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