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Generic CAO cleanups and renames for clarification
* Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
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@ -543,7 +543,6 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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//
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m_is_player(false),
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m_is_local_player(false),
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m_id(0),
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//
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m_smgr(NULL),
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m_irr(NULL),
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@ -747,7 +746,7 @@ ClientActiveObject* GenericCAO::getParent()
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{
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ClientActiveObject *obj = NULL;
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u16 attached_id = m_env->m_attachements[getId()];
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u16 attached_id = m_env->attachement_parent_ids[getId()];
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if ((attached_id != 0) &&
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(attached_id != getId())) {
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@ -764,12 +763,12 @@ void GenericCAO::removeFromScene(bool permanent)
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for(std::vector<u16>::iterator ci = m_children.begin();
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ci != m_children.end(); ci++)
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{
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if (m_env->m_attachements[*ci] == getId()) {
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m_env->m_attachements[*ci] = 0;
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if (m_env->attachement_parent_ids[*ci] == getId()) {
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m_env->attachement_parent_ids[*ci] = 0;
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}
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}
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m_env->m_attachements[getId()] = 0;
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m_env->attachement_parent_ids[getId()] = 0;
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LocalPlayer* player = m_env->getLocalPlayer();
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if (this == player->parent) {
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@ -1111,7 +1110,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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for(std::vector<u16>::iterator ci = m_children.begin();
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ci != m_children.end();)
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{
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if (m_env->m_attachements[*ci] != getId()) {
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if (m_env->attachement_parent_ids[*ci] != getId()) {
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ci = m_children.erase(ci);
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continue;
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}
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@ -1669,9 +1668,9 @@ void GenericCAO::processMessage(const std::string &data)
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
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updateBonePosition();
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} else if (cmd == GENERIC_CMD_SET_ATTACHMENT) {
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} else if (cmd == GENERIC_CMD_ATTACH_TO) {
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u16 parentID = readS16(is);
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m_env->m_attachements[getId()] = parentID;
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m_env->attachement_parent_ids[getId()] = parentID;
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GenericCAO *parentobj = m_env->getGenericCAO(parentID);
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if (parentobj) {
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@ -60,7 +60,6 @@ private:
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std::string m_name;
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bool m_is_player;
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bool m_is_local_player;
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int m_id;
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// Property-ish things
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ObjectProperties m_prop;
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//
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@ -2009,7 +2009,7 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
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m_irr(irr)
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{
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char zero = 0;
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memset(m_attachements, zero, sizeof(m_attachements));
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memset(attachement_parent_ids, zero, sizeof(attachement_parent_ids));
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}
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ClientEnvironment::~ClientEnvironment()
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@ -505,7 +505,7 @@ public:
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// Get event from queue. CEE_NONE is returned if queue is empty.
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ClientEnvEvent getClientEvent();
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u16 m_attachements[USHRT_MAX];
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u16 attachement_parent_ids[USHRT_MAX + 1];
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std::list<std::string> getPlayerNames()
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{ return m_player_names; }
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@ -161,7 +161,7 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
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writeU8(os, GENERIC_CMD_ATTACH_TO);
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// parameters
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writeS16(os, parent_id);
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os<<serializeString(bone);
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@ -24,17 +24,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include <iostream>
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#define GENERIC_CMD_SET_PROPERTIES 0
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#define GENERIC_CMD_UPDATE_POSITION 1
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#define GENERIC_CMD_SET_TEXTURE_MOD 2
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#define GENERIC_CMD_SET_SPRITE 3
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#define GENERIC_CMD_PUNCHED 4
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
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#define GENERIC_CMD_SET_ANIMATION 6
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#define GENERIC_CMD_SET_BONE_POSITION 7
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#define GENERIC_CMD_SET_ATTACHMENT 8
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#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
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#define GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES 10
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enum GenericCMD {
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GENERIC_CMD_SET_PROPERTIES,
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GENERIC_CMD_UPDATE_POSITION,
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GENERIC_CMD_SET_TEXTURE_MOD,
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GENERIC_CMD_SET_SPRITE,
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GENERIC_CMD_PUNCHED,
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GENERIC_CMD_UPDATE_ARMOR_GROUPS,
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GENERIC_CMD_SET_ANIMATION,
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GENERIC_CMD_SET_BONE_POSITION,
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GENERIC_CMD_ATTACH_TO,
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GENERIC_CMD_SET_PHYSICS_OVERRIDE,
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GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES
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};
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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@ -465,11 +465,11 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
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// sure we can handle all content ids. But it's absolutely worth it as it's
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// a speedup of 4 for one of the major time consuming functions on storing
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// mapblocks.
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static content_t getBlockNodeIdMapping_mapping[USHRT_MAX];
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static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1];
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static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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INodeDefManager *nodedef)
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{
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memset(getBlockNodeIdMapping_mapping, 0xFF, USHRT_MAX * sizeof(content_t));
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memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
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std::set<content_t> unknown_contents;
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content_t id_counter = 0;
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@ -129,6 +129,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Add TOCLIENT_HELLO for presenting server to client after client
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presentation
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Add TOCLIENT_AUTH_ACCEPT to accept connection from client
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Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
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*/
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#define LATEST_PROTOCOL_VERSION 25
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