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Map generation limit: Fix checks for block/sector over-limit
Fix the maths that check if any part of a mapblock or sector is over the set map_generation_limit. Therefore avoid the loading of any over-limit blocks that were previously generated when map_generation_limit was larger. The set limit can vary for a world because it is not yet a per-world mapgen parameter, even when it is sometimes it will be changed deliberately. Therefore avoid a player being returned to world centre if they re-enter a world while being over-limit. Fix the createSector() crash caused by a mob spawning over-limit in an over-limit mapblock
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parent
1fee649f15
commit
ddcf8422a2
21
src/map.cpp
21
src/map.cpp
@ -2064,15 +2064,26 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
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return sector;
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return sector;
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}
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}
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#endif
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#endif
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/*
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/*
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Do not create over-limit
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Do not create over-limit.
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We are checking for any nodes of the mapblocks of the sector being beyond the limit.
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A sector is a vertical column of mapblocks, so sectorpos is like a 2D blockpos.
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At the negative limit we are checking for
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block minimum nodepos < -mapgenlimit.
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At the positive limit we are checking for
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block maximum nodepos > mapgenlimit.
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Block minimum nodepos = blockpos * mapblocksize.
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Block maximum nodepos = (blockpos + 1) * mapblocksize - 1.
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*/
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*/
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const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
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const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
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g_settings->getU16("map_generation_limit"));
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g_settings->getU16("map_generation_limit"));
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if(p2d.X < -map_gen_limit / MAP_BLOCKSIZE
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if (p2d.X * MAP_BLOCKSIZE < -map_gen_limit
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|| p2d.X > map_gen_limit / MAP_BLOCKSIZE
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|| (p2d.X + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
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|| p2d.Y < -map_gen_limit / MAP_BLOCKSIZE
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|| p2d.Y * MAP_BLOCKSIZE < -map_gen_limit
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|| p2d.Y > map_gen_limit / MAP_BLOCKSIZE)
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|| (p2d.Y + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit)
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throw InvalidPositionException("createSector(): pos. over limit");
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throw InvalidPositionException("createSector(): pos. over limit");
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/*
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/*
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@ -656,23 +656,34 @@ inline bool objectpos_over_limit(v3f p)
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const static float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT,
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const static float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT,
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g_settings->getU16("map_generation_limit")) * BS;
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g_settings->getU16("map_generation_limit")) * BS;
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return (p.X < -map_gen_limit_bs
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return (p.X < -map_gen_limit_bs
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|| p.X > map_gen_limit_bs
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|| p.X > map_gen_limit_bs
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|| p.Y < -map_gen_limit_bs
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|| p.Y < -map_gen_limit_bs
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|| p.Y > map_gen_limit_bs
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|| p.Y > map_gen_limit_bs
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|| p.Z < -map_gen_limit_bs
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|| p.Z < -map_gen_limit_bs
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|| p.Z > map_gen_limit_bs);
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|| p.Z > map_gen_limit_bs);
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}
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}
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/*
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We are checking for any node of the mapblock being beyond the limit.
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At the negative limit we are checking for
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block minimum nodepos < -mapgenlimit.
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At the positive limit we are checking for
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block maximum nodepos > mapgenlimit.
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Block minimum nodepos = blockpos * mapblocksize.
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Block maximum nodepos = (blockpos + 1) * mapblocksize - 1.
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*/
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inline bool blockpos_over_limit(v3s16 p)
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inline bool blockpos_over_limit(v3s16 p)
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{
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{
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const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
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const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
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g_settings->getU16("map_generation_limit"));
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g_settings->getU16("map_generation_limit"));
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return (p.X < -map_gen_limit / MAP_BLOCKSIZE
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return (p.X * MAP_BLOCKSIZE < -map_gen_limit
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|| p.X > map_gen_limit / MAP_BLOCKSIZE
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|| (p.X + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
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|| p.Y < -map_gen_limit / MAP_BLOCKSIZE
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|| p.Y * MAP_BLOCKSIZE < -map_gen_limit
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|| p.Y > map_gen_limit / MAP_BLOCKSIZE
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|| (p.Y + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
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|| p.Z < -map_gen_limit / MAP_BLOCKSIZE
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|| p.Z * MAP_BLOCKSIZE < -map_gen_limit
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|| p.Z > map_gen_limit / MAP_BLOCKSIZE);
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|| (p.Z + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit);
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}
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}
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/*
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/*
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