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ServerMap saving: cleanups (#6274)
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty) * this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
This commit is contained in:
parent
b82884aa62
commit
de4c2e4250
@ -66,18 +66,12 @@ MapSector * ClientMap::emergeSector(v2s16 p2d)
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// Check that it doesn't exist already
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try {
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return getSectorNoGenerate(p2d);
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}
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catch(InvalidPositionException &e)
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{
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} catch(InvalidPositionException &e) {
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}
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// Create a sector
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ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
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{
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//MutexAutoLock lock(m_sector_mutex); // Bulk comment-out
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MapSector *sector = new MapSector(this, p2d, m_gamedef);
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m_sectors[p2d] = sector;
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}
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return sector;
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}
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308
src/map.cpp
308
src/map.cpp
@ -1211,14 +1211,6 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
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infostream<<"Please remove the map or fix it."<<std::endl;
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warningstream<<"Map saving will be disabled."<<std::endl;
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}
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infostream<<"Initializing new map."<<std::endl;
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// Create zero sector
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emergeSector(v2s16(0,0));
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// Initially write whole map
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save(MOD_STATE_CLEAN);
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}
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ServerMap::~ServerMap()
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@ -1227,14 +1219,11 @@ ServerMap::~ServerMap()
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try
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{
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if(m_map_saving_enabled)
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{
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if (m_map_saving_enabled) {
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// Save only changed parts
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save(MOD_STATE_WRITE_AT_UNLOAD);
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infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
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}
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else
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{
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} else {
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infostream << "ServerMap: Map not saved" << std::endl;
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}
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}
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@ -1328,7 +1317,7 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
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for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
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v2s16 sectorpos(x, z);
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// Sector metadata is loaded from disk if not already loaded.
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ServerMapSector *sector = createSector(sectorpos);
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MapSector *sector = createSector(sectorpos);
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FATAL_ERROR_IF(sector == NULL, "createSector() failed");
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for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
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@ -1442,7 +1431,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
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//save(MOD_STATE_WRITE_AT_UNLOAD);
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}
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ServerMapSector *ServerMap::createSector(v2s16 p2d)
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MapSector *ServerMap::createSector(v2s16 p2d)
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{
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DSTACKF("%s: p2d=(%d,%d)",
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FUNCTION_NAME,
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@ -1451,31 +1440,10 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
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/*
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Check if it exists already in memory
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*/
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ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
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if(sector != NULL)
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MapSector *sector = getSectorNoGenerateNoEx(p2d);
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if (sector)
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return sector;
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/*
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Try to load it from disk (with blocks)
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*/
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//if(loadSectorFull(p2d) == true)
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/*
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Try to load metadata from disk
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*/
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#if 0
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if(loadSectorMeta(p2d) == true)
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{
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ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
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if(sector == NULL)
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{
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infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
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throw InvalidPositionException("");
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}
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return sector;
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}
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#endif
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/*
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Do not create over max mapgen limit
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*/
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@ -1490,7 +1458,7 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
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Generate blank sector
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*/
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sector = new ServerMapSector(this, p2d, m_gamedef);
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sector = new MapSector(this, p2d, m_gamedef);
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// Sector position on map in nodes
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//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
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@ -1639,35 +1607,20 @@ MapBlock * ServerMap::createBlock(v3s16 p)
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NOTE: On old save formats, this will be slow, as it generates
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lighting on blocks for them.
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*/
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ServerMapSector *sector;
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MapSector *sector;
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try {
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sector = (ServerMapSector*)createSector(p2d);
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assert(sector->getId() == MAPSECTOR_SERVER);
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}
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catch(InvalidPositionException &e)
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{
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sector = createSector(p2d);
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} catch (InvalidPositionException &e) {
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infostream<<"createBlock: createSector() failed"<<std::endl;
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throw e;
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}
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/*
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NOTE: This should not be done, or at least the exception
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should not be passed on as std::exception, because it
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won't be catched at all.
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*/
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/*catch(std::exception &e)
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{
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infostream<<"createBlock: createSector() failed: "
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<<e.what()<<std::endl;
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throw e;
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}*/
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/*
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Try to get a block from the sector
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*/
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MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
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if(block)
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{
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if (block) {
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if(block->isDummy())
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block->unDummify();
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return block;
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@ -1697,39 +1650,12 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
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}
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if (create_blank) {
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ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
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MapSector *sector = createSector(v2s16(p.X, p.Z));
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MapBlock *block = sector->createBlankBlock(p.Y);
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return block;
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}
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#if 0
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if(allow_generate)
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{
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std::map<v3s16, MapBlock*> modified_blocks;
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MapBlock *block = generateBlock(p, modified_blocks);
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if(block)
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{
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MapEditEvent event;
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event.type = MEET_OTHER;
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event.p = p;
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// Copy modified_blocks to event
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for(std::map<v3s16, MapBlock*>::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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event.modified_blocks.insert(i->first);
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}
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// Queue event
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dispatchEvent(&event);
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return block;
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}
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}
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#endif
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return NULL;
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}
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@ -1918,7 +1844,6 @@ void ServerMap::save(ModifiedState save_level)
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// Profile modified reasons
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Profiler modprofiler;
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u32 sector_meta_count = 0;
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u32 block_count = 0;
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u32 block_count_all = 0; // Number of blocks in memory
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@ -1926,13 +1851,7 @@ void ServerMap::save(ModifiedState save_level)
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bool save_started = false;
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for (auto §or_it : m_sectors) {
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ServerMapSector *sector = (ServerMapSector*) sector_it.second;
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assert(sector->getId() == MAPSECTOR_SERVER);
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if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
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saveSectorMeta(sector);
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sector_meta_count++;
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}
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MapSector *sector = sector_it.second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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@ -1951,12 +1870,6 @@ void ServerMap::save(ModifiedState save_level)
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saveBlock(block);
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block_count++;
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/*infostream<<"ServerMap: Written block ("
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<<block->getPos().X<<","
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<<block->getPos().Y<<","
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<<block->getPos().Z<<")"
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<<std::endl;*/
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}
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}
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}
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@ -1967,10 +1880,9 @@ void ServerMap::save(ModifiedState save_level)
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/*
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Only print if something happened or saved whole map
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*/
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if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
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if(save_level == MOD_STATE_CLEAN
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|| block_count != 0) {
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infostream<<"ServerMap: Written: "
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<<sector_meta_count<<" sector metadata files, "
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<<block_count<<" block files"
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<<", "<<block_count_all<<" blocks in memory."
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<<std::endl;
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@ -2004,180 +1916,6 @@ void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
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}
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}
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void ServerMap::saveSectorMeta(ServerMapSector *sector)
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{
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DSTACK(FUNCTION_NAME);
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// Format used for writing
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u8 version = SER_FMT_VER_HIGHEST_WRITE;
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// Get destination
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v2s16 pos = sector->getPos();
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std::string dir = getSectorDir(pos);
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createDirs(dir);
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std::string fullpath = dir + DIR_DELIM + "meta";
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std::ostringstream ss(std::ios_base::binary);
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sector->serialize(ss, version);
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if(!fs::safeWriteToFile(fullpath, ss.str()))
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throw FileNotGoodException("Cannot write sector metafile");
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sector->differs_from_disk = false;
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}
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MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
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{
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DSTACK(FUNCTION_NAME);
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// Get destination
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v2s16 p2d = getSectorPos(sectordir);
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ServerMapSector *sector = NULL;
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std::string fullpath = sectordir + DIR_DELIM + "meta";
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std::ifstream is(fullpath.c_str(), std::ios_base::binary);
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if (!is.good()) {
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// If the directory exists anyway, it probably is in some old
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// format. Just go ahead and create the sector.
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if(fs::PathExists(sectordir))
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{
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/*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
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<<fullpath<<" doesn't exist but directory does."
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<<" Continuing with a sector with no metadata."
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<<std::endl;*/
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sector = new ServerMapSector(this, p2d, m_gamedef);
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m_sectors[p2d] = sector;
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}
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else
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{
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throw FileNotGoodException("Cannot open sector metafile");
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}
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}
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else
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{
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sector = ServerMapSector::deSerialize
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(is, this, p2d, m_sectors, m_gamedef);
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if(save_after_load)
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saveSectorMeta(sector);
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}
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sector->differs_from_disk = false;
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return sector;
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}
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bool ServerMap::loadSectorMeta(v2s16 p2d)
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{
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DSTACK(FUNCTION_NAME);
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// The directory layout we're going to load from.
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// 1 - original sectors/xxxxzzzz/
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// 2 - new sectors2/xxx/zzz/
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// If we load from anything but the latest structure, we will
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// immediately save to the new one, and remove the old.
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int loadlayout = 1;
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std::string sectordir1 = getSectorDir(p2d, 1);
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std::string sectordir;
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if(fs::PathExists(sectordir1))
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{
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sectordir = sectordir1;
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}
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else
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{
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loadlayout = 2;
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sectordir = getSectorDir(p2d, 2);
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}
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try{
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loadSectorMeta(sectordir, loadlayout != 2);
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}
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catch(InvalidFilenameException &e)
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{
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return false;
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}
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catch(FileNotGoodException &e)
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{
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return false;
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}
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catch(std::exception &e)
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{
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return false;
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}
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return true;
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}
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#if 0
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bool ServerMap::loadSectorFull(v2s16 p2d)
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{
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DSTACK(FUNCTION_NAME);
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MapSector *sector = NULL;
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// The directory layout we're going to load from.
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// 1 - original sectors/xxxxzzzz/
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// 2 - new sectors2/xxx/zzz/
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// If we load from anything but the latest structure, we will
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// immediately save to the new one, and remove the old.
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int loadlayout = 1;
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std::string sectordir1 = getSectorDir(p2d, 1);
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std::string sectordir;
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if(fs::PathExists(sectordir1))
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{
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sectordir = sectordir1;
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}
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else
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{
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loadlayout = 2;
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sectordir = getSectorDir(p2d, 2);
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}
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try{
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sector = loadSectorMeta(sectordir, loadlayout != 2);
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}
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catch(InvalidFilenameException &e)
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{
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return false;
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}
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catch(FileNotGoodException &e)
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{
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return false;
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}
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catch(std::exception &e)
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{
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return false;
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}
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/*
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Load blocks
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*/
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std::vector<fs::DirListNode> list2 = fs::GetDirListing
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(sectordir);
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std::vector<fs::DirListNode>::iterator i2;
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for(i2=list2.begin(); i2!=list2.end(); i2++)
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{
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// We want files
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if(i2->dir)
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continue;
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try{
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loadBlock(sectordir, i2->name, sector, loadlayout != 2);
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}
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catch(InvalidFilenameException &e)
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{
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// This catches unknown crap in directory
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}
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}
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if(loadlayout != 2)
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{
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infostream<<"Sector converted to new layout - deleting "<<
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sectordir1<<std::endl;
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fs::RecursiveDelete(sectordir1);
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}
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return true;
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}
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#endif
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MapDatabase *ServerMap::createDatabase(
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const std::string &name,
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const std::string &savedir,
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@ -2243,8 +1981,7 @@ bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
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o.write((char*) &version, 1);
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block->serialize(o, version, true);
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std::string data = o.str();
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bool ret = db->saveBlock(p3d, data);
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bool ret = db->saveBlock(p3d, o.str());
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if (ret) {
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// We just wrote it to the disk so clear modified flag
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block->resetModified();
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@ -2414,13 +2151,11 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
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// 2 - new sectors2/xxx/zzz/
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// If we load from anything but the latest structure, we will
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// immediately save to the new one, and remove the old.
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int loadlayout = 1;
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std::string sectordir1 = getSectorDir(p2d, 1);
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std::string sectordir;
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if (fs::PathExists(sectordir1)) {
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sectordir = sectordir1;
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} else {
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loadlayout = 2;
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sectordir = getSectorDir(p2d, 2);
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}
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@ -2429,18 +2164,6 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
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*/
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MapSector *sector = getSectorNoGenerateNoEx(p2d);
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if (sector == NULL) {
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try {
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sector = loadSectorMeta(sectordir, loadlayout != 2);
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} catch(InvalidFilenameException &e) {
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return NULL;
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} catch(FileNotGoodException &e) {
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return NULL;
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} catch(std::exception &e) {
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return NULL;
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}
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}
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/*
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Make sure file exists
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@ -2455,6 +2178,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
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*/
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loadBlock(sectordir, blockfilename, sector, true);
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}
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if (created_new && (block != NULL)) {
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std::map<v3s16, MapBlock*> modified_blocks;
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|
14
src/map.h
14
src/map.h
@ -349,7 +349,7 @@ public:
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- Check disk (doesn't load blocks)
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- Create blank one
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*/
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ServerMapSector *createSector(v2s16 p);
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MapSector *createSector(v2s16 p);
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bool saoPositionOverLimit(const v3f &p);
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@ -418,18 +418,6 @@ public:
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MapgenParams *getMapgenParams();
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/*void saveChunkMeta();
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void loadChunkMeta();*/
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// The sector mutex should be locked when calling most of these
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// This only saves sector-specific data such as the heightmap
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// (no MapBlocks)
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// DEPRECATED? Sectors have no metadata anymore.
|
||||
void saveSectorMeta(ServerMapSector *sector);
|
||||
MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
|
||||
bool loadSectorMeta(v2s16 p2d);
|
||||
|
||||
bool saveBlock(MapBlock *block);
|
||||
static bool saveBlock(MapBlock *block, MapDatabase *db);
|
||||
// This will generate a sector with getSector if not found.
|
||||
|
@ -128,106 +128,3 @@ void MapSector::getBlocks(MapBlockVect &dest)
|
||||
dest.push_back(block.second);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
ServerMapSector
|
||||
*/
|
||||
|
||||
ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
|
||||
MapSector(parent, pos, gamedef)
|
||||
{
|
||||
}
|
||||
|
||||
void ServerMapSector::serialize(std::ostream &os, u8 version)
|
||||
{
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapSector format not supported");
|
||||
|
||||
/*
|
||||
[0] u8 serialization version
|
||||
+ heightmap data
|
||||
*/
|
||||
|
||||
// Server has both of these, no need to support not having them.
|
||||
//assert(m_objects != NULL);
|
||||
|
||||
// Write version
|
||||
os.write((char*)&version, 1);
|
||||
|
||||
/*
|
||||
Add stuff here, if needed
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
ServerMapSector* ServerMapSector::deSerialize(
|
||||
std::istream &is,
|
||||
Map *parent,
|
||||
v2s16 p2d,
|
||||
std::map<v2s16, MapSector*> & sectors,
|
||||
IGameDef *gamedef
|
||||
)
|
||||
{
|
||||
/*
|
||||
[0] u8 serialization version
|
||||
+ heightmap data
|
||||
*/
|
||||
|
||||
/*
|
||||
Read stuff
|
||||
*/
|
||||
|
||||
// Read version
|
||||
u8 version = SER_FMT_VER_INVALID;
|
||||
is.read((char*)&version, 1);
|
||||
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapSector format not supported");
|
||||
|
||||
/*
|
||||
Add necessary reading stuff here
|
||||
*/
|
||||
|
||||
/*
|
||||
Get or create sector
|
||||
*/
|
||||
|
||||
ServerMapSector *sector = NULL;
|
||||
|
||||
std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
|
||||
|
||||
if(n != sectors.end())
|
||||
{
|
||||
warningstream<<"deSerializing existent sectors not supported "
|
||||
"at the moment, because code hasn't been tested."
|
||||
<<std::endl;
|
||||
|
||||
MapSector *sector = n->second;
|
||||
assert(sector->getId() == MAPSECTOR_SERVER);
|
||||
return (ServerMapSector*)sector;
|
||||
}
|
||||
|
||||
sector = new ServerMapSector(parent, p2d, gamedef);
|
||||
sectors[p2d] = sector;
|
||||
|
||||
/*
|
||||
Set stuff in sector
|
||||
*/
|
||||
|
||||
// Nothing here
|
||||
|
||||
return sector;
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
/*
|
||||
ClientMapSector
|
||||
*/
|
||||
|
||||
ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
|
||||
MapSector(parent, pos, gamedef)
|
||||
{
|
||||
}
|
||||
#endif // !SERVER
|
||||
|
||||
//END
|
||||
|
@ -43,8 +43,6 @@ public:
|
||||
MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
|
||||
virtual ~MapSector();
|
||||
|
||||
virtual u32 getId() const = 0;
|
||||
|
||||
void deleteBlocks();
|
||||
|
||||
v2s16 getPos()
|
||||
@ -64,9 +62,6 @@ public:
|
||||
|
||||
bool empty() const { return m_blocks.empty(); }
|
||||
|
||||
// Always false at the moment, because sector contains no metadata.
|
||||
bool differs_from_disk = false;
|
||||
|
||||
protected:
|
||||
|
||||
// The pile of MapBlocks
|
||||
@ -89,48 +84,3 @@ protected:
|
||||
MapBlock *getBlockBuffered(s16 y);
|
||||
|
||||
};
|
||||
|
||||
class ServerMapSector : public MapSector
|
||||
{
|
||||
public:
|
||||
ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
|
||||
~ServerMapSector() = default;
|
||||
|
||||
u32 getId() const
|
||||
{
|
||||
return MAPSECTOR_SERVER;
|
||||
}
|
||||
|
||||
/*
|
||||
These functions handle metadata.
|
||||
They do not handle blocks.
|
||||
*/
|
||||
|
||||
void serialize(std::ostream &os, u8 version);
|
||||
|
||||
static ServerMapSector* deSerialize(
|
||||
std::istream &is,
|
||||
Map *parent,
|
||||
v2s16 p2d,
|
||||
std::map<v2s16, MapSector*> & sectors,
|
||||
IGameDef *gamedef
|
||||
);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
class ClientMapSector : public MapSector
|
||||
{
|
||||
public:
|
||||
ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
|
||||
~ClientMapSector() = default;
|
||||
|
||||
u32 getId() const
|
||||
{
|
||||
return MAPSECTOR_CLIENT;
|
||||
}
|
||||
|
||||
private:
|
||||
};
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user