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Make advanced settings noiseparams strings translatable (#8062)
Various minor language improvements in settingtypes.txt.
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@ -90,7 +90,7 @@ local function create_world_formspec(dialogdata)
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elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
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elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
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retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
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retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
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fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
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fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
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fgettext("Download a game, such as minetest_game, from minetest.net") .. "]"
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fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
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end
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end
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return retval
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return retval
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@ -599,25 +599,26 @@ local function create_change_setting_formspec(dialogdata)
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end
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end
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-- First row
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-- First row
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height = height + 0.3
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height = height + 0.3
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add_field(0.3, "te_offset", "Offset", t[1])
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add_field(0.3, "te_offset", fgettext("Offset"), t[1])
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add_field(3.6, "te_scale", "Scale", t[2])
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add_field(3.6, "te_scale", fgettext("Scale"), t[2])
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add_field(6.9, "te_seed", "Seed", t[6])
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add_field(6.9, "te_seed", fgettext("Seed"), t[6])
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height = height + 1.1
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height = height + 1.1
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-- Second row
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-- Second row
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add_field(0.3, "te_spreadx", "X spread", t[3])
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add_field(0.3, "te_spreadx", fgettext("X spread"), t[3])
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if dimension == 3 then
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if dimension == 3 then
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add_field(3.6, "te_spready", "Y spread", t[4])
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add_field(3.6, "te_spready", fgettext("Y spread"), t[4])
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else
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else
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fields[#fields + 1] = "label[4," .. height - 0.2 .. ";2D Noise]"
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fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
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fgettext("2D Noise") .. "]"
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end
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end
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add_field(6.9, "te_spreadz", "Z spread", t[5])
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add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5])
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height = height + 1.1
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height = height + 1.1
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-- Third row
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-- Third row
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add_field(0.3, "te_octaves", "Octaves", t[7])
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add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
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add_field(3.6, "te_persist", "Persistance", t[8])
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add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
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add_field(6.9, "te_lacun", "Lacunarity", t[9])
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add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
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height = height + 1.1
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height = height + 1.1
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@ -634,11 +635,14 @@ local function create_change_setting_formspec(dialogdata)
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end
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end
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-- Flags
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-- Flags
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formspec = table.concat(fields)
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formspec = table.concat(fields)
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.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;defaults;" -- defaults
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.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
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.. fgettext("defaults") .. ";" -- defaults
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.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
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.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
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.. "checkbox[5," .. height - 0.6 .. ";cb_eased;eased;" -- eased
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.. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
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.. fgettext("eased") .. ";" -- eased
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.. tostring(flags["eased"] == true) .. "]"
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.. tostring(flags["eased"] == true) .. "]"
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.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;absvalue;" -- absvalue
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.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
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.. fgettext("absvalue") .. ";" -- absvalue
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.. tostring(flags["absvalue"] == true) .. "]"
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.. tostring(flags["absvalue"] == true) .. "]"
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height = height + 1
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height = height + 1
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@ -651,11 +655,14 @@ local function create_change_setting_formspec(dialogdata)
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height = height + 0.3
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height = height + 0.3
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formspec = formspec
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formspec = formspec
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.. "field[0.3," .. height .. ";3.3,1;te_x;X;" -- X
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.. "field[0.3," .. height .. ";3.3,1;te_x;"
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.. fgettext("X") .. ";" -- X
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.. core.formspec_escape(v3f[1] or "") .. "]"
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.. core.formspec_escape(v3f[1] or "") .. "]"
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.. "field[3.6," .. height .. ";3.3,1;te_y;Y;" -- Y
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.. "field[3.6," .. height .. ";3.3,1;te_y;"
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.. fgettext("Y") .. ";" -- Y
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.. core.formspec_escape(v3f[2] or "") .. "]"
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.. core.formspec_escape(v3f[2] or "") .. "]"
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.. "field[6.9," .. height .. ";3.3,1;te_z;Z;" -- Z
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.. "field[6.9," .. height .. ";3.3,1;te_z;"
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.. fgettext("Z") .. ";" -- Z
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.. core.formspec_escape(v3f[3] or "") .. "]"
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.. core.formspec_escape(v3f[3] or "") .. "]"
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height = height + 1.1
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height = height + 1.1
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@ -564,7 +564,7 @@ function pkgmgr.preparemodlist(data)
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retval[#retval + 1] = {
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retval[#retval + 1] = {
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type = "game",
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type = "game",
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is_game_content = true,
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is_game_content = true,
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name = fgettext(gamespec.name .. " mods"),
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name = fgettext("$1 mods", gamespec.name),
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path = gamespec.path
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path = gamespec.path
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}
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}
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end
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end
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@ -1307,7 +1307,7 @@ curl_file_download_timeout (cURL file download timeout) int 300000
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high_precision_fpu (High-precision FPU) bool true
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high_precision_fpu (High-precision FPU) bool true
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# Changes the main menu UI:
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# Changes the main menu UI:
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# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Simple: One singleplayer world, no game or texture pack choosers. May be
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# - Simple: One singleplayer world, no game or texture pack choosers. May be
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# necessary for smaller screens.
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# necessary for smaller screens.
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main_menu_style (Main menu style) enum full full,simple
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main_menu_style (Main menu style) enum full full,simple
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@ -1626,13 +1626,13 @@ mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509)
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# Fourth of 4 2D noises that together define hill/mountain range height.
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# Fourth of 4 2D noises that together define hill/mountain range height.
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mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
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mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
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# 2D noise that controls the size/occurance of rolling hills.
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# 2D noise that controls the size/occurrence of rolling hills.
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mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
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mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
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# 2D noise that controls the size/occurance of ridged mountain ranges.
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# 2D noise that controls the size/occurrence of ridged mountain ranges.
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mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
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mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
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# 2D noise that controls the size/occurance of step mountain ranges.
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# 2D noise that controls the size/occurrence of step mountain ranges.
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mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
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mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
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# 2D noise that controls the shape/size of rolling hills.
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# 2D noise that controls the shape/size of rolling hills.
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@ -1825,7 +1825,7 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
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# Map generation attributes specific to Mapgen Valleys.
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# Map generation attributes specific to Mapgen Valleys.
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# 'altitude_chill': Reduces heat with altitude.
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# 'altitude_chill': Reduces heat with altitude.
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# 'humid_rivers': Increases humidity around rivers and where water pools.
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# 'humid_rivers': Increases humidity around rivers.
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# to become shallower and occasionally dry.
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# to become shallower and occasionally dry.
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# 'altitude_dry': Reduces humidity with altitude.
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# 'altitude_dry': Reduces humidity with altitude.
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@ -1602,7 +1602,7 @@
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# high_precision_fpu = true
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# high_precision_fpu = true
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# Changes the main menu UI:
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# Changes the main menu UI:
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# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Simple: One singleplayer world, no game or texture pack choosers. May be
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# - Simple: One singleplayer world, no game or texture pack choosers. May be
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# necessary for smaller screens.
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# necessary for smaller screens.
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# - Auto: Simple on Android, full on everything else.
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# - Auto: Simple on Android, full on everything else.
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@ -2382,7 +2382,7 @@
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# flags = eased
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# flags = eased
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# }
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# }
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# 2D noise that controls the size/occurance of rolling hills.
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# 2D noise that controls the size/occurrence of rolling hills.
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# type: noise_params_2d
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# type: noise_params_2d
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# mgcarpathian_np_hills_terrain = {
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# mgcarpathian_np_hills_terrain = {
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# offset = 1,
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# offset = 1,
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@ -2395,7 +2395,7 @@
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# flags = eased
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# flags = eased
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# }
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# }
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# 2D noise that controls the size/occurance of ridged mountain ranges.
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# 2D noise that controls the size/occurrence of ridged mountain ranges.
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# type: noise_params_2d
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# type: noise_params_2d
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# mgcarpathian_np_ridge_terrain = {
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# mgcarpathian_np_ridge_terrain = {
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# offset = 1,
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# offset = 1,
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@ -2408,7 +2408,7 @@
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# flags = eased
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# flags = eased
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# }
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# }
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# 2D noise that controls the size/occurance of step mountain ranges.
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# 2D noise that controls the size/occurrence of step mountain ranges.
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# type: noise_params_2d
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# type: noise_params_2d
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# mgcarpathian_np_step_terrain = {
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# mgcarpathian_np_step_terrain = {
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# offset = 1,
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# offset = 1,
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@ -2786,7 +2786,7 @@
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# Map generation attributes specific to Mapgen Valleys.
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# Map generation attributes specific to Mapgen Valleys.
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# 'altitude_chill': Reduces heat with altitude.
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# 'altitude_chill': Reduces heat with altitude.
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# 'humid_rivers': Increases humidity around rivers and where water pools.
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# 'humid_rivers': Increases humidity around rivers.
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# to become shallower and occasionally dry.
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# to become shallower and occasionally dry.
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# 'altitude_dry': Reduces humidity with altitude.
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# 'altitude_dry': Reduces humidity with altitude.
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