From df74d369a395f0b99bd23fa3e7fb4c628c3df336 Mon Sep 17 00:00:00 2001 From: TheTermos <55103816+TheTermos@users.noreply.github.com> Date: Thu, 13 Feb 2020 20:13:07 +0100 Subject: [PATCH] Collision detection tweak #2 (#9365) --- src/collision.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/collision.cpp b/src/collision.cpp index cb81c15fe..a4c5454ae 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -417,7 +417,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, */ //f32 d = pos_max_d * 1.1f; - f32 d = 0.01f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is. + + f32 d = 0.3f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is. // ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated // and d & pos_max_d params removed from function calls.