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Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Only allow river generation to replace c_stone. This also acts as an optimisation by being placed before canyon shape calculation.
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@ -591,6 +591,11 @@ void MapgenV7::generateRidgeTerrain()
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float uwatern = noise_ridge_uwater->result[index2d] * 2.0f;
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float uwatern = noise_ridge_uwater->result[index2d] * 2.0f;
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if (std::fabs(uwatern) > width)
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if (std::fabs(uwatern) > width)
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continue;
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continue;
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// Optimises, but also avoids removing nodes placed by mods in
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// 'on-generated', when generating outside mapchunk.
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content_t c = vm->m_data[vi].getContent();
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if (c != c_stone)
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continue;
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float altitude = y - water_level;
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float altitude = y - water_level;
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float height_mod = (altitude + 17.0f) / 2.5f;
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float height_mod = (altitude + 17.0f) / 2.5f;
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