mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
Split servermap.cpp/h off from map.cpp/h
This commit is contained in:
parent
0d817ff4ff
commit
dfba79f8ff
@ -417,6 +417,7 @@ set(common_SRCS
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serialization.cpp
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server.cpp
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serverenvironment.cpp
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servermap.cpp
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settings.cpp
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staticobject.cpp
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terminal_chat_console.cpp
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlicht_changes/printing.h"
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#include "filesys.h"
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#include "log.h"
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#include "map.h"
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#include "servermap.h"
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#include "mapblock.h"
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#include "mapgen/mg_biome.h"
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#include "mapgen/mg_ore.h"
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@ -39,7 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class EmergeThread;
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class NodeDefManager;
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class Settings;
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class MapSettingsManager;
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class BiomeManager;
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class OreManager;
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class DecorationManager;
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1197
src/map.cpp
1197
src/map.cpp
File diff suppressed because it is too large
Load Diff
175
src/map.h
175
src/map.h
@ -20,10 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <iostream>
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#include <sstream>
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#include <set>
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#include <map>
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#include <list>
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#include "irrlichttypes_bloated.h"
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#include "mapblock.h"
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@ -31,32 +29,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "constants.h"
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#include "voxel.h"
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#include "modifiedstate.h"
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#include "util/container.h"
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#include "util/metricsbackend.h"
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#include "util/numeric.h"
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#include "nodetimer.h"
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#include "map_settings_manager.h"
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#include "debug.h"
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class Settings;
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class MapDatabase;
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class ClientMap;
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class MapSector;
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class ServerMapSector;
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class MapBlock;
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class NodeMetadata;
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class IGameDef;
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class IRollbackManager;
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class EmergeManager;
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class MetricsBackend;
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class ServerEnvironment;
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struct BlockMakeData;
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/*
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MapEditEvent
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*/
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enum MapEditEventType{
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enum MapEditEventType {
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// Node added (changed from air or something else to something)
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MEET_ADDNODE,
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// Node removed (changed to air)
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@ -335,165 +321,6 @@ protected:
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u32 needed_count);
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};
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/*
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ServerMap
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This is the only map class that is able to generate map.
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*/
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class ServerMap : public Map
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{
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public:
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/*
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savedir: directory to which map data should be saved
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*/
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ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb);
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~ServerMap();
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/*
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Get a sector from somewhere.
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- Check memory
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- Check disk (doesn't load blocks)
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- Create blank one
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*/
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MapSector *createSector(v2s16 p);
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/*
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Blocks are generated by using these and makeBlock().
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*/
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bool blockpos_over_mapgen_limit(v3s16 p);
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bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
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void finishBlockMake(BlockMakeData *data,
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std::map<v3s16, MapBlock*> *changed_blocks);
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/*
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Get a block from somewhere.
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- Memory
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- Create blank
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*/
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MapBlock *createBlock(v3s16 p);
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/*
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Forcefully get a block from somewhere.
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- Memory
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- Load from disk
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- Create blank filled with CONTENT_IGNORE
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*/
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MapBlock *emergeBlock(v3s16 p, bool create_blank=true) override;
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/*
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Try to get a block.
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If it does not exist in memory, add it to the emerge queue.
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- Memory
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- Emerge Queue (deferred disk or generate)
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*/
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MapBlock *getBlockOrEmerge(v3s16 p3d, bool generate);
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bool isBlockInQueue(v3s16 pos);
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void addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata) override;
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/*
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Database functions
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*/
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static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
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// Call these before and after saving of blocks
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void beginSave() override;
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void endSave() override;
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void save(ModifiedState save_level) override;
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void listAllLoadedBlocks(std::vector<v3s16> &dst);
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MapgenParams *getMapgenParams();
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bool saveBlock(MapBlock *block) override;
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static bool saveBlock(MapBlock *block, MapDatabase *db, int compression_level = -1);
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MapBlock* loadBlock(v3s16 p);
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// Database version
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void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
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// Blocks are removed from the map but not deleted from memory until
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// deleteDetachedBlocks() is called, since pointers to them may still exist
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// when deleteBlock() is called.
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bool deleteBlock(v3s16 blockpos) override;
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void deleteDetachedBlocks();
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void step();
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void updateVManip(v3s16 pos);
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// For debug printing
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void PrintInfo(std::ostream &out) override;
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bool isSavingEnabled(){ return m_map_saving_enabled; }
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u64 getSeed();
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/*!
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* Fixes lighting in one map block.
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* May modify other blocks as well, as light can spread
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* out of the specified block.
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* Returns false if the block is not generated (so nothing
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* changed), true otherwise.
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*/
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bool repairBlockLight(v3s16 blockpos,
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std::map<v3s16, MapBlock *> *modified_blocks);
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void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
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ServerEnvironment *env);
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void transforming_liquid_add(v3s16 p);
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MapSettingsManager settings_mgr;
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protected:
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void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
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private:
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friend class ModApiMapgen; // for m_transforming_liquid
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// Emerge manager
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EmergeManager *m_emerge;
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std::string m_savedir;
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bool m_map_saving_enabled;
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int m_map_compression_level;
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std::set<v3s16> m_chunks_in_progress;
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// used by deleteBlock() and deleteDetachedBlocks()
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std::vector<std::unique_ptr<MapBlock>> m_detached_blocks;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
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u32 m_unprocessed_count = 0;
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u64 m_inc_trending_up_start_time = 0; // milliseconds
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bool m_queue_size_timer_started = false;
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/*
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Metadata is re-written on disk only if this is true.
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This is reset to false when written on disk.
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*/
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bool m_map_metadata_changed = true;
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MapDatabase *dbase = nullptr;
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MapDatabase *dbase_ro = nullptr;
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// Map metrics
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MetricGaugePtr m_loaded_blocks_gauge;
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MetricCounterPtr m_save_time_counter;
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MetricCounterPtr m_save_count_counter;
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};
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#define VMANIP_BLOCK_DATA_INEXIST 1
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#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <stack>
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#include "util/pointer.h"
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#include "util/numeric.h"
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#include "map.h"
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#include "servermap.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "treegen.h"
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "chatmessage.h"
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#include "client/clientmedia.h"
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#include "log.h"
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#include "map.h"
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#include "servermap.h"
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#include "mapsector.h"
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#include "client/minimap.h"
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#include "modchannels.h"
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "network/serveropcodes.h"
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#include "server/ban.h"
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#include "environment.h"
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#include "map.h"
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#include "servermap.h"
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#include "threading/mutex_auto_lock.h"
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#include "constants.h"
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#include "voxel.h"
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "nodemetadata.h"
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#include "gamedef.h"
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#include "map.h"
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#include "porting.h"
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#include "profiler.h"
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#include "raycast.h"
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "activeobject.h"
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#include "environment.h"
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#include "map.h"
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#include "servermap.h"
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#include "settings.h"
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#include "server/activeobjectmgr.h"
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#include "util/numeric.h"
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1230
src/servermap.cpp
Normal file
1230
src/servermap.cpp
Normal file
File diff suppressed because it is too large
Load Diff
195
src/servermap.h
Normal file
195
src/servermap.h
Normal file
@ -0,0 +1,195 @@
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/*
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Minetest
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Copyright (C) 2010-2024 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <vector>
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#include <memory>
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#include "map.h"
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#include "util/container.h"
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#include "util/metricsbackend.h"
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#include "map_settings_manager.h"
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class Settings;
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class MapDatabase;
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class IRollbackManager;
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class EmergeManager;
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class ServerEnvironment;
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struct BlockMakeData;
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class MetricsBackend;
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/*
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ServerMap
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This is the only map class that is able to generate map.
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*/
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class ServerMap : public Map
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{
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public:
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/*
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savedir: directory to which map data should be saved
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*/
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ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb);
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~ServerMap();
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/*
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Get a sector from somewhere.
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- Check memory
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- Check disk (doesn't load blocks)
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- Create blank one
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*/
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MapSector *createSector(v2s16 p);
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/*
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Blocks are generated by using these and makeBlock().
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*/
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bool blockpos_over_mapgen_limit(v3s16 p);
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bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
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void finishBlockMake(BlockMakeData *data,
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std::map<v3s16, MapBlock*> *changed_blocks);
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/*
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Get a block from somewhere.
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- Memory
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- Create blank
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*/
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MapBlock *createBlock(v3s16 p);
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/*
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Forcefully get a block from somewhere.
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- Memory
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- Load from disk
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- Create blank filled with CONTENT_IGNORE
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*/
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MapBlock *emergeBlock(v3s16 p, bool create_blank=true) override;
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/*
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Try to get a block.
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If it does not exist in memory, add it to the emerge queue.
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- Memory
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- Emerge Queue (deferred disk or generate)
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*/
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MapBlock *getBlockOrEmerge(v3s16 p3d, bool generate);
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bool isBlockInQueue(v3s16 pos);
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void addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata) override;
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/*
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Database functions
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*/
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static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
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// Call these before and after saving of blocks
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void beginSave() override;
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void endSave() override;
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void save(ModifiedState save_level) override;
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void listAllLoadedBlocks(std::vector<v3s16> &dst);
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MapgenParams *getMapgenParams();
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bool saveBlock(MapBlock *block) override;
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static bool saveBlock(MapBlock *block, MapDatabase *db, int compression_level = -1);
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MapBlock* loadBlock(v3s16 p);
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// Database version
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void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
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// Blocks are removed from the map but not deleted from memory until
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// deleteDetachedBlocks() is called, since pointers to them may still exist
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// when deleteBlock() is called.
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bool deleteBlock(v3s16 blockpos) override;
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void deleteDetachedBlocks();
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void step();
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void updateVManip(v3s16 pos);
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// For debug printing
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void PrintInfo(std::ostream &out) override;
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bool isSavingEnabled(){ return m_map_saving_enabled; }
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u64 getSeed();
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/*!
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* Fixes lighting in one map block.
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* May modify other blocks as well, as light can spread
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* out of the specified block.
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* Returns false if the block is not generated (so nothing
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* changed), true otherwise.
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*/
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bool repairBlockLight(v3s16 blockpos,
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std::map<v3s16, MapBlock *> *modified_blocks);
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void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
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ServerEnvironment *env);
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void transforming_liquid_add(v3s16 p);
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MapSettingsManager settings_mgr;
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protected:
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void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
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private:
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friend class ModApiMapgen; // for m_transforming_liquid
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// Emerge manager
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EmergeManager *m_emerge;
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std::string m_savedir;
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bool m_map_saving_enabled;
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int m_map_compression_level;
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std::set<v3s16> m_chunks_in_progress;
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// used by deleteBlock() and deleteDetachedBlocks()
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std::vector<std::unique_ptr<MapBlock>> m_detached_blocks;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
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u32 m_unprocessed_count = 0;
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u64 m_inc_trending_up_start_time = 0; // milliseconds
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bool m_queue_size_timer_started = false;
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/*
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Metadata is re-written on disk only if this is true.
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This is reset to false when written on disk.
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*/
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bool m_map_metadata_changed = true;
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MapDatabase *dbase = nullptr;
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MapDatabase *dbase_ro = nullptr;
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// Map metrics
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MetricGaugePtr m_loaded_blocks_gauge;
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MetricCounterPtr m_save_time_counter;
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MetricCounterPtr m_save_count_counter;
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};
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