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mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete)
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@ -897,6 +897,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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}
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#endif
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#if 0
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/*
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If the new node is mud and it is under sunlight, change it
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to grass
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@ -905,6 +906,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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{
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n.d = CONTENT_GRASS;
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}
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#endif
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/*
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Remove all light that has come out of this node
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