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Remove unused weight property from objects (#9320)
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@ -6148,9 +6148,6 @@ Player properties need to be saved manually.
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collide_with_objects = true,
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-- Collide with other objects if physical = true
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weight = 5,
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-- Unused.
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collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
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selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
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-- Selection box uses collision box dimensions when not set.
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@ -869,7 +869,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
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m_prop.physical = false;
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m_prop.weight = 75;
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.pointable = true;
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@ -37,7 +37,6 @@ std::string ObjectProperties::dump()
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os << ", breath_max=" << breath_max;
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os << ", physical=" << physical;
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os << ", collideWithObjects=" << collideWithObjects;
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os << ", weight=" << weight;
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os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
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os << ", visual=" << visual;
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os << ", mesh=" << mesh;
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@ -77,7 +76,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeU8(os, 4); // PROTOCOL_VERSION >= 37
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writeU16(os, hp_max);
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writeU8(os, physical);
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writeF32(os, weight);
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writeF32(os, 0.f); // Removed property (weight)
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writeV3F32(os, collisionbox.MinEdge);
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writeV3F32(os, collisionbox.MaxEdge);
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writeV3F32(os, selectionbox.MinEdge);
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@ -128,7 +127,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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hp_max = readU16(is);
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physical = readU8(is);
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weight = readF32(is);
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readU32(is); // removed property (weight)
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collisionbox.MinEdge = readV3F32(is);
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collisionbox.MaxEdge = readV3F32(is);
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selectionbox.MinEdge = readV3F32(is);
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@ -31,7 +31,6 @@ struct ObjectProperties
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u16 breath_max = 0;
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bool physical = false;
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bool collideWithObjects = true;
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float weight = 5.0f;
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// Values are BS=1
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aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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@ -208,8 +208,6 @@ void read_object_properties(lua_State *L, int index,
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getfloatfield(L, -1, "weight", prop->weight);
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lua_getfield(L, -1, "collisionbox");
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bool collisionbox_defined = lua_istable(L, -1);
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if (collisionbox_defined)
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@ -340,8 +338,6 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "physical");
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lua_pushboolean(L, prop->collideWithObjects);
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lua_setfield(L, -2, "collide_with_objects");
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lua_pushnumber(L, prop->weight);
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lua_setfield(L, -2, "weight");
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push_aabb3f(L, prop->collisionbox);
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lua_setfield(L, -2, "collisionbox");
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push_aabb3f(L, prop->selectionbox);
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