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core.get_objects_inside_radius: Omit removed objects (#6318)
Fixes #6294
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@ -2555,7 +2555,7 @@ and `minetest.auth_reload` call the authetification handler.
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* `minetest.add_item(pos, item)`: Spawn item
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* Returns `ObjectRef`, or `nil` if failed
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* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
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* `minetest.get_objects_inside_radius(pos, radius)`
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* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of ObjectRefs
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* `radius`: using an euclidean metric
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* `minetest.set_timeofday(val)`
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* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
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@ -642,9 +642,11 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
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std::vector<u16>::const_iterator iter = ids.begin();
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for(u32 i = 0; iter != ids.end(); ++iter) {
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ServerActiveObject *obj = env->getActiveObject(*iter);
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// Insert object reference into table
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script->objectrefGetOrCreate(L, obj);
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lua_rawseti(L, -2, ++i);
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if (!obj->m_removed) {
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// Insert object reference into table
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script->objectrefGetOrCreate(L, obj);
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lua_rawseti(L, -2, ++i);
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}
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}
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return 1;
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}
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