mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Inventory: Undo prediction on drop
This commit is contained in:
parent
1db3d252cf
commit
e0a85fae01
@ -646,8 +646,6 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||||||
if (src_can_take_count != -1 && src_can_take_count < take_count)
|
if (src_can_take_count != -1 && src_can_take_count < take_count)
|
||||||
take_count = src_can_take_count;
|
take_count = src_can_take_count;
|
||||||
|
|
||||||
int actually_dropped_count = 0;
|
|
||||||
|
|
||||||
// Update item due executed callbacks
|
// Update item due executed callbacks
|
||||||
src_item = list_from->getItem(from_i);
|
src_item = list_from->getItem(from_i);
|
||||||
|
|
||||||
@ -656,10 +654,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||||||
item1.count = take_count;
|
item1.count = take_count;
|
||||||
if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
|
if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
|
||||||
player->getBasePosition())) {
|
player->getBasePosition())) {
|
||||||
actually_dropped_count = take_count - item1.count;
|
int actually_dropped_count = take_count - item1.count;
|
||||||
|
|
||||||
if (actually_dropped_count == 0) {
|
if (actually_dropped_count == 0) {
|
||||||
infostream<<"Actually dropped no items"<<std::endl;
|
infostream<<"Actually dropped no items"<<std::endl;
|
||||||
|
// Revert client prediction
|
||||||
|
mgr->setInventoryModified(from_inv);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -670,9 +670,10 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||||||
|
|
||||||
if (item2.count != actually_dropped_count)
|
if (item2.count != actually_dropped_count)
|
||||||
errorstream<<"Could not take dropped count of items"<<std::endl;
|
errorstream<<"Could not take dropped count of items"<<std::endl;
|
||||||
|
|
||||||
mgr->setInventoryModified(from_inv);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
src_item.count = actually_dropped_count;
|
||||||
|
mgr->setInventoryModified(from_inv);
|
||||||
}
|
}
|
||||||
|
|
||||||
infostream<<"IDropAction::apply(): dropped "
|
infostream<<"IDropAction::apply(): dropped "
|
||||||
@ -681,7 +682,6 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||||||
<<" i="<<from_i
|
<<" i="<<from_i
|
||||||
<<std::endl;
|
<<std::endl;
|
||||||
|
|
||||||
src_item.count = actually_dropped_count;
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Report drop to endpoints
|
Report drop to endpoints
|
||||||
|
@ -1151,6 +1151,7 @@ void Server::setInventoryModified(const InventoryLocation &loc)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
player->setModified(true);
|
player->setModified(true);
|
||||||
|
player->inventory.setModified(true);
|
||||||
// Updates are sent in ServerEnvironment::step()
|
// Updates are sent in ServerEnvironment::step()
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user