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Fixed problem of server always receiving an empty password from the client
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@ -424,7 +424,7 @@ void Client::step(float dtime)
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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/*dstream<<"Client: password hash is \""<<m_password<<"\""
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/*dstream<<"Client: sending initial password hash: \""<<m_password<<"\""
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<<std::endl;*/
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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@ -1583,6 +1583,8 @@ int main(int argc, char *argv[])
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password = translatePassword(playername, menudata.password);
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//dstream<<"Main: password hash: '"<<password<<"'"<<std::endl;
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address = wide_to_narrow(menudata.address);
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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@ -2020,7 +2020,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Get password
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char password[PASSWORD_SIZE];
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if(datasize >= 2+1+PLAYERNAME_SIZE)
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if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
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{
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// old version - assume blank password
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password[0] = 0;
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@ -2044,7 +2044,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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checkpwd = g_settings.get("default_password");
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}
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if(password != checkpwd && checkpwd != "")
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/*dstream<<"Server: Client gave password '"<<password
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<<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
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if(password != checkpwd)
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{
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derr_server<<DTIME<<"Server: peer_id="<<peer_id
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<<": supplied invalid password for "
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@ -3350,6 +3353,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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newpwd += c;
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}
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dstream<<"Server: Client requests a password change from "
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<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
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std::string playername = player->getName();
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if(m_authmanager.exists(playername) == false)
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@ -3361,7 +3367,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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std::string checkpwd = m_authmanager.getPassword(playername);
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if(oldpwd != checkpwd)
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{
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dstream<<"Server: invalid old password"<<std::endl;
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